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Windwalking

WW AIMenu (complimentary commands)

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New version uploaded. Added a couple of good commands. Still struggling with force move. Why BIS? why make danger behavior so freaking deterministic? *cries*

Version 0.95

  • Added the ability to clear building from threat. Point at the building and have the AI clear it for you.
  • Added command for AI heli pilot to fly and land at designated area on the map.

https://dl.dropboxusercontent.com/u/3047338/%40WW_AIMenu_v0.95.zip

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New version. This one has a feature I have been begging BIS for heh. Also I wont be able to work on the mod till after Sunday. Keep adding ideas on this thread though.

Version 0.98

  • Add multiple waypoints for units on the map. they will go through in order
  • few changes to the menu layout

https://dl.dropboxusercontent.com/u/3047338/%40WW_AIMenu_v0.98.zip

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You legend!

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Absolutely stunning, Windwalking! Looking forward to trying this out when I get home.

Thank you! :-D

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Nice work, thank you for new version ! :bounce3:

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This mod is a pure life saver, I don't know what I'd do without it, I had an idea last night before I went to bed, but I forgot it now, rats... I'll edit if I remember! Keep up this amazing work buddy!

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I'm not getting the AI landing EXACTLY where I place the LZ. Is it possible to force them (or even threaten a court martial!) to land on the spot you dictate ?

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I'm not getting the AI landing EXACTLY where I place the LZ. Is it possible to force them (or even threaten a court martial!) to land on the spot you dictate ?

Lol. Can't I am sorry. They will try to land where they can in the general area.

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I'm really liking this mod - the group heal is amazingly useful and, like I said before, un-sticking yourself and the AI is a real mission saver.

When I tried testing out the new waypoint system I got a few errors. One error popped up when creating the waypoints and one popped up when cancelling them. This is from the RPT file:

ww_cancelWP = false;

{
_x joinSilent player;
}foreach _selectedUni>
 Error position: <joinSilent player;
}foreach _selectedUni>
 Error joinsilent: Type Object, expected Array
File WW_AIMENU\cancelWP.sqf, line 8

Error in expression <[_pos, ww_selectedHelis] spawn ww_create>
 Error position: <[_pos, ww_selectedHelis] spawn ww_create>
 Error Type Script, expected Bool

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yea "joinsilent" and "join" require an array even if it's only one unit. [_x] joinsilent player.

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The whole idea is to override the stupid AI and get them to land exactly where you want. Is that possible ?

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Fixed the bug. Thanks for the report.

Really appreciate the regular updates for this awesome piece of work.

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The whole idea is to override the stupid AI and get them to land exactly where you want. Is that possible ?

I will try to make it more accurate. I could add an invisible helipad to land on. AI seems to prefer landing on it. Then delete it.

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That would be great. I remember that Mandoble did have a script that could make a helo land on the tiniest area. Would be awesome if you could emulate something like that.

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That would be great. I remember that Mandoble did have a script that could make a helo land on the tiniest area. Would be awesome if you could emulate something like that.

I will try. Though I have tons to do yet.

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Waypoints eh, pretty spiffy :)

I did manage to break them however by sending two man squad with 2 waypoints and after hitting the first one I gave them a Stop command. I wanted to see if there was a way to get them to pause at a waypoint so I could actually get some synchronization going. Anyways, I then gave a Return Formation command and the second waypoint was still visible on the map. One of my squaddies however returned and no longer had a Move command over his icon while the other guy was confused with a Move icon but was frozen. I then tried cancelling the waypoints but it remained nevertheless.

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I think I broke the waypoints too! After 2 of a 4 waypoint route (great job BTW!) I issued a Return to Formation command. One of my 4 man team came back the others kept going. The one that returned soon after went back to WP3! I also noticed that the soldiers all clump together on the WP - great for tight formation marching :)

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