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murraywcourt

Explosive charge script

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Hi everyone,

I am trying to create explosive charge explosions in the editor.

From six's classname directory I thought that I had the relevant classnames:

 

_sites = [expl_1, expl_2, expl_3];

{
_bomb = "DemoCharge_Remote_Mag" createVehicle getpos _x;
sleep 5; 
deletevehicle _bomb; 
_blast= "DemoCharge_Remote_Ammo" createvehicle getpos _x;

}forEach _sites;

This doesnt seem to work in the way that it does for other explosions, for example:

 

_sites = [expl_1, expl_2, expl_3];

{
_bomb = "DemoCharge_Remote_Mag" createVehicle getpos _x;
sleep 5; 
deletevehicle _bomb; 
_blast= "Sh_82mm_AMOS" createvehicle getpos _x;
_blast setvelocity [0,0,-30];

}forEach _sites;

Can anyone tell me how to find a classname that has recently changes using the editor?

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Things explode when they touch each other, so by deleting the object you're trying to collide before spawning the second item you're gonna have a bad time.

_Mag doesn't work, but _Ammo does.

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Just discovered that my script places a charge, and not an explosion.

_sites = [expl_1, expl_2, expl_3];

{

_blast= "DemoCharge_Remote_Ammo" createvehicle getpos _x;

}forEach _sites;

What is the classname for the explosion?

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Anyone know the classname for a explosive charge explosion? Can't find it anywhere.

put you on map, as civilian. put ammobox with explosive charges. put trigger with condition: true

On activation write: hint format ["%1", magazines player]

Now you should see in hint the classname of magazines you have. if you become empty array, try - hint format ["%1", weapons player]. Not sure how its in arma 3 is :D but I think magazines should work

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Thanks, this gives me the classname "DemoCharge_Remote_Mag", and for some reason the command _ouch = "DemoCharge_Remote_Mag" createvehicle getpos player; doesnt do anything. Any ideas on what has changes since previous games?

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Which is exactly what I said above. You don't need the "mag" name to spawn one in order to explode it, you need the "ammo" name. "DemoCharge_Remote_Ammo" not "_Mag"

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I have tried' _ouch = "DemoCharge_Remote_Ammo" createvehicle getpos player;', this creates a physical charge at the player's feet, not the explosion. In previous arma games it has worked but in this one it doesnt.

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How would I use createVehicle with cursorTarget in this bit of code?

bomb="M_Mo_82mm_AT_LG" createVehicle (getPos IED);

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Some mortarshell classnames dont work, and some will only work if you use 'bomb setvelocity [0,0,-10]' on them so they collide with the ground after initialization.

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