lacb 10 Posted August 31, 2013 I want to edit a SP map. Need to create a fixed start spawn point with some units (US Army units -for recon and search). Add some intel in certain points. Add some gear and vehicle. I´m using a Faction Dayz map mod with zombies and bandits. I´m using Arma2 1.7.7.1 - OA Version 1.62 - Beta Patch - CBA_CO - COWarMod 1.2 - DaiZyFaction map mod Using tools: PBOManager 1.4 - Arma2 3D to 2D - Single Player Map Editor (Arma2 OA). I extract the mission file from DaiZyFaction map, open it in the Editor, do the changes, get it to 2D, them try to merge it with the mission. And here is where I´m having problems. Whem I try to Preview them the bandits and the zombies is gone. Whem I try to merge the 2D with the mission file it dosen´t work. I need help. How can I do the changes and return the mission to the DaiZyFaction map? Thanks for the help Lacb Share this post Link to post Share on other sites
avibird 1 96 Posted August 31, 2013 What are you using to open the PBO Share this post Link to post Share on other sites
lacb 10 Posted August 31, 2013 What are you using to open the PBO Like I said PBOManager 1.4 beta Them I extract the mission file to mydoc/arma2/missions...I use a folder named Factions.Chernarus inside the missions folder. And open it in the arma2 oa single player editor. Them I begin to make the changes. Share this post Link to post Share on other sites
avibird 1 96 Posted August 31, 2013 hey I don' t really understand why but some missions you need to use a program called Eliteness! I really can't help you because I never play anything to do with DAYZ and zombie for ARMA. In my view a big waist of the game engine and what ARMA was made for Combat simulation. Try Eliteness it should work for you. Good luck and let use know when and how you got it to work so others with have the answer when the issue comes up for them. Share this post Link to post Share on other sites
lacb 10 Posted August 31, 2013 hey I don' t really understand why but some missions you need to use a program called Eliteness! I really can't help you because I never play anything to do with DAYZ and zombie for ARMA. In my view a big waist of the game engine and what ARMA was made for Combat simulation. Try Eliteness it should work for you. Good luck and let use know when and how you got it to work so others with have the answer when the issue comes up for them. Hi, welcome! Thanks for the tip! I download the Eliteness and get to return the mission file to the PBO Mod. The DaiZyFaction one. But whem I open the game with the map, the game start me in another place as survivor like always. But I did open the PBO Mod again (extracted the mission file) and my changes were there. So, now I need to change the start script to load my character in the place I chose, using my playable character instead the original. Well, how can I do that? Anyone? Thanks Share this post Link to post Share on other sites
avibird 1 96 Posted August 31, 2013 Like I said not sure about the dayz MOD. It may have a file/sqf/script ect that puts the playable units at a location at the start of the mission ie depending on unit side. Look for a marker on the mission or it may be a file within the folders of the mod that spawns the units at start of the mission. Good luck with that): Share this post Link to post Share on other sites
lacb 10 Posted September 1, 2013 Like I said not sure about the dayz MOD. It may have a file/sqf/script ect that puts the playable units at a location at the start of the mission ie depending on unit side. Look for a marker on the mission or it may be a file within the folders of the mod that spawns the units at start of the mission. Good luck with that): Well I don´t know nothing about editing scripts. Considering that the game spawn the player at several different locations each time you restart, I think its a file and looks like the one I mention in Title! The file begin like below: /* INITILIZATION */ /* if ((Player getVariable "SpareTime") > 0) then {... */ EAST setFriend [RESISTANCE, 0]; WEST setFriend [RESISTANCE, 0]; WEST setFriend [EAST, 0]; EAST setFriend [WEST, 0]; private ["_plyr","_kilr"]; isServer = false; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; call compile preprocessFileLineNumbers "compiles.sqf"; //Compile regular functions //uNkn0wnn call compile preprocessFileLineNumbers "scripts\init\daizy_functions.sqf"; call compile preprocessFileLineNumbers "scripts\mission\mission_functions.sqf"; Thats the reason of this post! I need help! Anyone? Share this post Link to post Share on other sites
lacb 10 Posted September 2, 2013 I did it! Now I get the same spawn point every time!!! The player is using allmost all the gear there I chose, but the wear! Now I want to learn how to spawn some units at the start. And change the wear! It was try and fail severall times but I did...Not bad for a guy who never edited scripts! If anyone could teach me how to change the wear and add some units at start, I do very pleased! Thanks If anyone wants to know how I get fixed starting point..just ask for. Share this post Link to post Share on other sites
avibird 1 96 Posted September 2, 2013 No you should post what you did so others who have the same issue can follow the thread!!! Share this post Link to post Share on other sites
lacb 10 Posted September 2, 2013 (edited) No you should post what you did so others who have the same issue can follow the thread!!! Ok! First I Dpbo the map mod (DayzFaction) with Eliteness. In the folder I took the mission file and put it in mydocs/arma2/missions/edit.Chernarus (folder that I created there)! Open the game and in single player open the editor...load the edit.Chernarus. Click in markers and drag Center, spawn_west, spawn0, spawn1, spawn2 and 3 to the location where you want the player start. Center nearby..spawn_west near at left...You just need one spawnpoint so detete the spawn1 and 2 and 3, just keep spawn0. Put the player in the map...units(F1) double click in the location, choose what you want. Put spawn0 over it. Save the map (choose name). Close arma2. Go to mydocs/arma2/missions/folder you created and open the mission file. In mine there were 100 items, class item0, with player_dlg...Just need one delete 99. There was A player like that: class Item0 { position[]={12064.754,1.7720655,3155.0491}; id=0; side="WEST"; vehicle="US_Delta_Force_TL_EP1"; player="PLAYER COMMANDER"; leader=1; rank="LIEUTENANT"; skill=0.60000002; So I kept that! You can edit position, need three numbers x, y, z! Thats your spawn point! Mine was ok! Beware with the { and } cause if its wrong game don´t load! Them I search for class markers, something like that: class Markers { items=7; (3) class Item0 { position[]={7839.6055,381.33774,8414.7324}; name="center"; type="Empty"; }; class Item1 { position[]={-18697.58,379.53012,25815.256}; name="respawn_west"; type="Empty"; }; class Item2 { position[]={12064.754,1.7720655,3155.0491}; name="spawn0"; type="Empty"; Delete everything else, in this class! In items was 7 I change it for 3! Save and close! Now you need to find the init file in the folder you dpbo! Open it... In mine there was: server_playerLogin = { _playerObj = player; _clientID = owner _playerObj; // dayzPlayerLogin = []; dayzPlayerLogin = [[],[],[],[12064.754,1.7720655,3155.0491],true,dayz_versionNo,typeOf player,true,false]; _clientID publicVariableClient "dayzPlayerLogin"; }; I edited the highlited ones! To change spawnpoint for mine! Them: server_playerSetup = { _playerObj = player; _clientID = owner _playerObj; _position = getPosATL _playerObj; waitUntil { _mkr = format["spawn%1",round(random 1)]; _position = ([(getMarkerPos _mkr),0,10,10,0,10,1] call BIS_fnc_findSafePos); _validPos = ((_position select 0) != 0); _validPos Changed the highlited ones. In the _mkr I fixed the random start for only one - position with 10 meters of my spawnpoint maximum! Take the mission and init files and return them to the original folder...with Eliteness pbo the folder and put it in the arma2 missions folder again! Mine is (C:) Programfiles(86)/Arma2/missions (Win 7). My player now start in the point I chose and with the gear of a special ops! I just don´t get the uniform because its not in the mod database...that will be my next work..Include in mod database the special ops uniform! Need help, anyone? Edited September 2, 2013 by lacb Share this post Link to post Share on other sites