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Antichrist

Bw-mod

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BWMOD_Soldaten.pbo

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

//BW-MOD

// some basic defines

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

// type scope

#define private 0

#define protected 1

#define public 2

#define WeaponNoSlot 0// dummy weapons

#define WeaponSlotPrimary 1// primary weapons

#define WeaponSlotSecondary 16// secondary weapons

#define WeaponSlotItem 256// items

#define WeaponSlotBinocular 4096// binocular

#define WeaponHardMounted 65536

class CfgPatches

{

class BWMOD_Waffen

{

units[]={"BWMOD_SoldierWCrew","BWMOD_SoldierWCrew2","BWMOD_SoldierWPilot&

quot;,"BWMOD_SoldierWLAW","BWMOD_OfficerW","BWMOD_SoldierWG"

,"BWMOD_Soldier","BWMOD_AmmoBox","BWMOD_RocketJumper","

BWMOD_SoldierEB","BWMOD_MGSchuetze"};

weapons[]={};

requiredVersion=1.45;

};

};

class CfgVehicles

{

class All {};

class AllVehicles: All {};

class Land: AllVehicles {};

class Man: Land {};

class Soldier: Man {};

class BWMOD_Soldier: Soldier

{

model="\BWMOD_Soldaten\BWgrenadier";

hiddenSelections[]={"medic"};

moves="CfgMovesMC";

picture="ivojak";

vehicleClass="Men";

scope=2;

side=1;

accuracy=0.700000;

displayName="BWMOD_Soldat";

weapons[]={"BWMOD_G3A3","Throw","Put"};

magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag

","HandGrenade","HandGrenade","HandGrenade","HandG

renade","SmokeShell","SmokeShell"};

cost=40000;

wounds[]={"\BWMOD_Soldaten\helmet.pac","\BWMOD_Soldaten\helmet_d.pac","\BWMOD_Soldaten\l_arm.pac","\BWMOD_Soldaten\l_arm_d.pac","\BWMOD_Soldaten\lb_leg.pac","\BWMOD_Soldaten\lb_leg_d.pac","\BWMOD_Soldaten\lf_leg.pac","\BWMOD_Soldaten\lf_leg_d.pac","\BWMOD_Soldaten\r_arm.pac","\BWMOD_Soldaten\r_arm_d.pac","\BWMOD_Soldaten\rb_leg.pac","\BWMOD_Soldaten\rb_leg_d.pac","\BWMOD_Soldaten\rf_leg.pac","\BWMOD_Soldaten\rf_leg_d.pac","\BWMOD_Soldaten\torso1.pac","\BWMOD_Soldaten\torso1_d.pac","\BWMOD_Soldaten\torso2.pac","\BWMOD_Soldaten\torso2_d.pac","\BWMOD_Soldaten\p\l_arm.pac","\BWMOD_Soldaten\p\l_arm_d.pac","\BWMOD_Soldaten\p\lb_leg.pac","\BWMOD_Soldaten\p\lb_leg_d.pac","\BWMOD_Soldaten\p\lf_leg.pac","\BWMOD_Soldaten\p\lf_leg_d.pac","\BWMOD_Soldaten\p\r_arm.pac","\BWMOD_Soldaten\p\r_arm_d.pac","\BWMOD_Soldaten\p\rb_leg.pac","\BWMOD_Soldaten\p\rb_leg_d.pac","\BWMOD_Soldaten\p\rf_leg.pac","\BWMOD_Soldaten\p\rf_leg_d.pac","\BWMOD_Soldaten\p\torso1.pac","\BWMOD_Soldaten\p\torso1_d.pac","\BWMOD_Soldaten\p\torso2.pac","\BWMOD_Soldaten\p\torso2_d.pac"};

};

class BWMOD_OfficerW: BWMOD_Soldier

{

picture="igrenadier";

nameSound="officer";

scope=2;

model="\BWMOD_Soldaten\BWoffizier2";

displayName="BWMOD_Offizier";

accuracy=2.000000;

cost=500000;

nightVision=1;

weapons[]={"BWMOD_G3A3","Binocular","Throw","Put"};

magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag

","HandGrenade","HandGrenade","HandGrenade","HandG

renade","SmokeShell","SmokeShell"};

};

class BWMOD_SoldierWG: BWMOD_Soldier

{

picture="igrenadier";

vehicleClass="Men";

scope=2;

model="\BWMOD_Soldaten\BWgrenadier";

cost=60000;

displayName="BWMOD_Grenadier";

accuracy=1000;

weapons[]={"BWMOD_G3TGS","Throw","Put"};

magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag

","BWMOD_40mmGranate","BWMOD_40mmGranate","BWMOD_40mmGranate

"};

};

class BWMOD_SoldierWLAW: BWMOD_Soldier

{

picture="islaw";

vehicleClass="Men";

scope=2;

nameSound="missileSoldier";

nightVision=1;

displayName="BWMOD_Panzerfaustschütze";

cost=150000;

side=1;

accuracy=1.500000;

weapons[]={"BWMOD_G3A3","BWMOD_Panzerfaust","Throw","Put"};

magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag

","Panzerfaust","Panzerfaust","Bunkerfaust"};

type=0;

threat[]={1,0.900000,0.100000};

};

class BWMOD_SoldierWSniper: BWMOD_Soldier

{

picture="igrenadier";

model="\BWMOD_Soldaten\BWgrenadier";

nameSound="sniper";

accuracy=1000;

displayName="BWMOD_Scharfschuetze";

weapons[]={"BWMOD_MSG90","Throw","Put"};

magazines[]={"BWMOD_MSG90Mag","BWMOD_MSG90Mag","BWMOD_MSG90Mag","BW

MOD_MSG90Mag","HandGrenade","HandGrenade","HandGrenade"

,"HandGrenade"};

};

class BWMOD_SoldierWCrew: BWMOD_Soldier

{

picture="icrew";

model="\BWMOD_Soldaten\BWdriver";

nameSound="crew";

accuracy=1000;

displayName="BWMOD_Besatzung";

weapons[]={"BWMOD_G3A3","NVGoggles","Throw","Put"};

magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag

","HandGrenade","HandGrenade","HandGrenade","HandG

renade","SmokeShell","SmokeShell"};

};

class BWMOD_SoldierWCrew2: BWMOD_SoldierWCrew

{

model="\BWMOD_Soldaten\BWdriver2";

displayName="BWMOD_Besatzung 2";

};

class BWMOD_RocketJumper: BWMOD_Soldier

{

picture="igrenadier";

scope=1;

displayName="BWMOD_RocketJump";

cost=50000000;

armor="10000000";

nightVision=1;

weapons[]={"BWMOD_G3A3","Throw","Put","BWMOD_RPanzerfaust"};

magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","RPanzerfaust","RPanzerfau

st","RPanzerfaust","RPanzerfaust"};

};

class BWMOD_SoldierWPilot: BWMOD_Soldier

{

picture="ipilot";

model="\BWMOD_Soldaten\BWpilot";

nameSound="pilot";

displayName="BWMOD_Pilot";

weapons[]={"BWMOD_G3A3","NVGoggles","Throw","Put"};

magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag

","HandGrenade","HandGrenade","HandGrenade","HandG

renade","SmokeShell","SmokeShell"};

};

class SoldierEB: Soldier {};

class BWMOD_SoldierEB: SoldierEB

{

displayName="BWMOD_Soldat";

scope=2;

weapons[]={"BWMOD_Modell70B1","Throw","Put"};

magazines[]={"BWMOD_Modell70B1Mag","BWMOD_Modell70B1Mag","BWMOD_Modell70B1Mag

","BWMOD_Modell70B1Mag","HandGrenade","HandGrenade",&qu

ot;HandGrenade","HandGrenade","SmokeShell","SmokeShell"

,};

};

class BWMOD_MGSchuetze: Soldier

{

model="\BWMOD_Soldaten\BWgrenadier";

hiddenSelections[]={"medic"};

moves="CfgMovesMC";

picture="ivojak";

vehicleClass="Men";

scope=2;

side=1;

accuracy=0.700000;

displayName="BWMOD_MGSchütze";

weapons[]={"BWMOD_MG3","Throw","Put"};

magazines[]={"BWMOD_MG3Mag","BWMOD_MG3Mag","BWMOD_MG3Mag","BWMOD_MG

3Mag","HandGrenade","HandGrenade","HandGrenade","S

mokeShell","SmokeShell"};

cost=40000;

wounds[]={"\BWMOD_Soldaten\helmet.pac","\BWMOD_Soldaten\helmet_d.pac","\BWMOD_Soldaten\l_arm.pac","\BWMOD_Soldaten\l_arm_d.pac","\BWMOD_Soldaten\lb_leg.pac","\BWMOD_Soldaten\lb_leg_d.pac","\BWMOD_Soldaten\lf_leg.pac","\BWMOD_Soldaten\lf_leg_d.pac","\BWMOD_Soldaten\r_arm.pac","\BWMOD_Soldaten\r_arm_d.pac","\BWMOD_Soldaten\rb_leg.pac","\BWMOD_Soldaten\rb_leg_d.pac","\BWMOD_Soldaten\rf_leg.pac","\BWMOD_Soldaten\rf_leg_d.pac","\BWMOD_Soldaten\torso1.pac","\BWMOD_Soldaten\torso1_d.pac","\BWMOD_Soldaten\torso2.pac","\BWMOD_Soldaten\torso2_d.pac","\BWMOD_Soldaten\p\l_arm.pac","\BWMOD_Soldaten\p\l_arm_d.pac","\BWMOD_Soldaten\p\lb_leg.pac","\BWMOD_Soldaten\p\lb_leg_d.pac","\BWMOD_Soldaten\p\lf_leg.pac","\BWMOD_Soldaten\p\lf_leg_d.pac","\BWMOD_Soldaten\p\r_arm.pac","\BWMOD_Soldaten\p\r_arm_d.pac","\BWMOD_Soldaten\p\rb_leg.pac","\BWMOD_Soldaten\p\rb_leg_d.pac","\BWMOD_Soldaten\p\rf_leg.pac","\BWMOD_Soldaten\p\rf_leg_d.pac","\BWMOD_Soldaten\p\torso1.pac","\BWMOD_Soldaten\p\torso1_d.pac","\BWMOD_Soldaten\p\torso2.pac","\BWMOD_Soldaten\p\torso2_d.pac"};

};

class Static: All {};

class Building: Static {};

class Strategic: Building {};

class ReammoBox: Strategic {};

class BWMOD_DMAmmoBox: ReammoBox

{

model="hromada_beden";

scope=1;

accuracy=1000;

displayName="BWMOD_DMAmmoBox";

class TransportWeapons

{

class Riffle

{

weapon="BWMOD_G3A3";

count=500;

};

class Riffle1

{

weapon="BWMOD_G3TGS";

count=500;

};

class Riffle2

{

weapon="BWMOD_Modell70B1";

count=500;

};

class Riffle3

{

weapon="BWMOD_Mg3";

count=500;

};

};

class TransportMagazines

{

class _xx_BWMOD_G3Mag

{

magazine="BWMOD_G3Mag";

count=500;

};

class _xx_BWMOD_MG3Mag

{

magazine="BWMOD_MG3Mag";

count=500;

};

class _xx_BWMOD_40mmGranate

{

magazine="BWMOD_40mmGranate";

count=500;

};

class _xx_BWMOD_Modell70B1Mag

{

magazine="BWMOD_Modell70B1Mag";

count=500;

};

class _xx_HandGrenade

{

magazine="HandGrenade";

count=100;

};

class _xx_SmokeShell

{

magazine="SmokeShell";

count=100;

};

};

};

class BWMOD_AmmoBox: ReammoBox

{

model="hromada_beden";

scope=2;

accuracy=1000;

displayName="BWMOD_AmmoBox";

class TransportWeapons

{

class Riffle

{

weapon="BWMOD_G3A3";

count=500;

};

class Riffle1

{

weapon="BWMOD_G3TGS";

count=500;

};

};

class TransportMagazines

{

class _xx_BWMOD_G3Mag

{

magazine="BWMOD_G3Mag";

count=500;

};

class _xx_BWMOD_40mmGranate

{

magazine="BWMOD_40mmGranate";

count=500;

};

class _xx_Panzerfaust

{

magazine="Panzerfaust";

count=500;

};

class _xx_Bunkerfaust

{

magazine="Bunkerfaust";

count=500;

};

class _xx_HandGrenade

{

magazine="HandGrenade";

count=500;

};

};

};

};

class CfgGroups

{

class West

{

name="West"

class Armored

{

class Leo1A5Platoon

{

name="Leopard 1A5 Zug";

class Unit0

{

side=1;

vehicle="BWMOD_Leo1A5";

rank="CAPTAIN";

position[]={0,5,0};

};

class Unit1

{

side=1;

vehicle="BWMOD_Leo1A5";

rank="Lieutnant";

position[]={-20,0,0};

};

class Unit2

{

side=1;

vehicle="BWMOD_Leo1A5";

rank="Lieutnant";

position[]={20,0,0};

};

class Unit3

{

side=1;

vehicle="BWMOD_Leo1A5";

rank="Corporal";

position[]={40,0,0};

};

};

};

class Infantry

{

class BWBasicInfantry

{

name="BW-Soldaten";

class Unit0

{

name="1";

side=1;

vehicle="BWMOD_OfficerW";

rank="CAPTAIN";

position[]={0,5,0};

};

class Unit1

{

name="2";

side=1;

vehicle="BWMOD_SoldierWG";

rank="Lieutnant";

position[]={5,0,0};

};

class Unit2

{

name="3";

side=1;

vehicle="BWMOD_SoldierWLAW";

rank="Sergeant";

position[]={10,0,0};

};

class Unit3

{

name="4";

side=1;

vehicle="BWMOD_SoldierWLAW";

rank="Sergeant";

position[]={15,0,0};

};

class Unit4

{

name="5";

side=1;

vehicle="BWMOD_Soldier";

rank="Sergeant";

position[]={25,0,0};

};

class Unit5

{

name="6";

side=1;

vehicle="BWMOD_Soldier";

rank="Sergeant";

position[]={25,0,0};

};

class Unit6

{

name="7";

side=1;

vehicle="BWMOD_MGSchuetze";

rank="Sergeant";

position[]={30,0,0};

};

class Unit7

{

name="8";

side=1;

vehicle="BWMOD_Soldier";

rank="Sergeant";

position[]={35,0,0};

};

class Unit8

{

name="9";

side=1;

vehicle="BWMOD_Soldier";

rank="Sergeant";

position[]={40,0,0};

};

};

};

};

};

<span id='postcolor'>

BWMOD_UH1.pbo

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

// some basic defines

#define TEast 0

#define TWest 1

#define TGuerrila 2

#define TCivilian 3

#define TSideUnknown 4

#define TEnemy 5

#define TFriendly 6

#define TLogic 7

#define true 1

#define false 0

// type scope

#define private 0

#define protected 1

#define public 2

/*

--Bell/Dornier UH-1D "Huey"--

*/

class CfgPatches

{

class BWMOD_HueySAR{units[] = {BWMOD_HueySAR};weapons[] = {};requiredVersion = 1.40;};

};

class CfgVehicles

{

class All{};

class AllVehicles: All{};

class Air: AllVehicles{};

class Helicopter: Air{};

class BWMOD_HueySAR : Helicopter

{

scope=2;

displayName = "BWMOD_UH1D Huey SAR";

nameSound="chopper";

side=1;

vehicleClass = "Air";

type = 2;

transportSoldier = 7;

enableSweep=0;

crew="BWMOD_SoldierWPilot";

modelspecial="";

maxSpeed=200;

soundEngine[]={\BWMOD_UH1\huey.wav,db+5,1};

accuracy=1000;

armor=100;

cost=10000000;

threat[]={1,0.5,0.5};

transportAmmo=0;

transportWeapon=0;

model="\BWMOD_UH1\uh1sar";

picture="\BWMOD_UH1\ihuey";

hasgunner=0;

weapons[]={};

magazines[]={};

attendant=1;

class Reflectors

{

class Left

{

color[]={0.800000,0.800000,1.000000,1.000000};

ambient[]={0.070000,0.070000,0.070000,1.000000};

position="svetlo L";

direction="konec svetla L";

hitpoint="svetlo L";

selection="svetlo L";

size=0.500000;

brightness=1.000000;

};

class Right

{

color[]={0.800000,0.800000,1.000000,1.000000};

ambient[]={0.070000,0.070000,0.070000,1.000000};

position="svetlo P";

direction="konec svetla P";

hitpoint="svetlo P";

selection="svetlo P";

size=0.500000;

brightness=1.000000;

};

};

};

};

<span id='postcolor'>

That's it. If it doesn't work, don't ask the BWMOD guys for support.

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great man... but cant you sent it as a private message to Albert Schweitzer confused.gif

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