Sadico 1 Posted August 27, 2002 BWMOD_Soldaten.pbo </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> //BW-MOD // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 #define WeaponNoSlot 0// dummy weapons #define WeaponSlotPrimary 1// primary weapons #define WeaponSlotSecondary 16// secondary weapons #define WeaponSlotItem 256// items #define WeaponSlotBinocular 4096// binocular #define WeaponHardMounted 65536 class CfgPatches { class BWMOD_Waffen { units[]={"BWMOD_SoldierWCrew","BWMOD_SoldierWCrew2","BWMOD_SoldierWPilot& quot;,"BWMOD_SoldierWLAW","BWMOD_OfficerW","BWMOD_SoldierWG" ,"BWMOD_Soldier","BWMOD_AmmoBox","BWMOD_RocketJumper"," BWMOD_SoldierEB","BWMOD_MGSchuetze"}; weapons[]={}; requiredVersion=1.45; }; }; class CfgVehicles { class All {}; class AllVehicles: All {}; class Land: AllVehicles {}; class Man: Land {}; class Soldier: Man {}; class BWMOD_Soldier: Soldier { model="\BWMOD_Soldaten\BWgrenadier"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; picture="ivojak"; vehicleClass="Men"; scope=2; side=1; accuracy=0.700000; displayName="BWMOD_Soldat"; weapons[]={"BWMOD_G3A3","Throw","Put"}; magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag ","HandGrenade","HandGrenade","HandGrenade","HandG renade","SmokeShell","SmokeShell"}; cost=40000; wounds[]={"\BWMOD_Soldaten\helmet.pac","\BWMOD_Soldaten\helmet_d.pac","\BWMOD_Soldaten\l_arm.pac","\BWMOD_Soldaten\l_arm_d.pac","\BWMOD_Soldaten\lb_leg.pac","\BWMOD_Soldaten\lb_leg_d.pac","\BWMOD_Soldaten\lf_leg.pac","\BWMOD_Soldaten\lf_leg_d.pac","\BWMOD_Soldaten\r_arm.pac","\BWMOD_Soldaten\r_arm_d.pac","\BWMOD_Soldaten\rb_leg.pac","\BWMOD_Soldaten\rb_leg_d.pac","\BWMOD_Soldaten\rf_leg.pac","\BWMOD_Soldaten\rf_leg_d.pac","\BWMOD_Soldaten\torso1.pac","\BWMOD_Soldaten\torso1_d.pac","\BWMOD_Soldaten\torso2.pac","\BWMOD_Soldaten\torso2_d.pac","\BWMOD_Soldaten\p\l_arm.pac","\BWMOD_Soldaten\p\l_arm_d.pac","\BWMOD_Soldaten\p\lb_leg.pac","\BWMOD_Soldaten\p\lb_leg_d.pac","\BWMOD_Soldaten\p\lf_leg.pac","\BWMOD_Soldaten\p\lf_leg_d.pac","\BWMOD_Soldaten\p\r_arm.pac","\BWMOD_Soldaten\p\r_arm_d.pac","\BWMOD_Soldaten\p\rb_leg.pac","\BWMOD_Soldaten\p\rb_leg_d.pac","\BWMOD_Soldaten\p\rf_leg.pac","\BWMOD_Soldaten\p\rf_leg_d.pac","\BWMOD_Soldaten\p\torso1.pac","\BWMOD_Soldaten\p\torso1_d.pac","\BWMOD_Soldaten\p\torso2.pac","\BWMOD_Soldaten\p\torso2_d.pac"}; }; class BWMOD_OfficerW: BWMOD_Soldier { picture="igrenadier"; nameSound="officer"; scope=2; model="\BWMOD_Soldaten\BWoffizier2"; displayName="BWMOD_Offizier"; accuracy=2.000000; cost=500000; nightVision=1; weapons[]={"BWMOD_G3A3","Binocular","Throw","Put"}; magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag ","HandGrenade","HandGrenade","HandGrenade","HandG renade","SmokeShell","SmokeShell"}; }; class BWMOD_SoldierWG: BWMOD_Soldier { picture="igrenadier"; vehicleClass="Men"; scope=2; model="\BWMOD_Soldaten\BWgrenadier"; cost=60000; displayName="BWMOD_Grenadier"; accuracy=1000; weapons[]={"BWMOD_G3TGS","Throw","Put"}; magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag ","BWMOD_40mmGranate","BWMOD_40mmGranate","BWMOD_40mmGranate "}; }; class BWMOD_SoldierWLAW: BWMOD_Soldier { picture="islaw"; vehicleClass="Men"; scope=2; nameSound="missileSoldier"; nightVision=1; displayName="BWMOD_Panzerfaustschütze"; cost=150000; side=1; accuracy=1.500000; weapons[]={"BWMOD_G3A3","BWMOD_Panzerfaust","Throw","Put"}; magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag ","Panzerfaust","Panzerfaust","Bunkerfaust"}; type=0; threat[]={1,0.900000,0.100000}; }; class BWMOD_SoldierWSniper: BWMOD_Soldier { picture="igrenadier"; model="\BWMOD_Soldaten\BWgrenadier"; nameSound="sniper"; accuracy=1000; displayName="BWMOD_Scharfschuetze"; weapons[]={"BWMOD_MSG90","Throw","Put"}; magazines[]={"BWMOD_MSG90Mag","BWMOD_MSG90Mag","BWMOD_MSG90Mag","BW MOD_MSG90Mag","HandGrenade","HandGrenade","HandGrenade" ,"HandGrenade"}; }; class BWMOD_SoldierWCrew: BWMOD_Soldier { picture="icrew"; model="\BWMOD_Soldaten\BWdriver"; nameSound="crew"; accuracy=1000; displayName="BWMOD_Besatzung"; weapons[]={"BWMOD_G3A3","NVGoggles","Throw","Put"}; magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag ","HandGrenade","HandGrenade","HandGrenade","HandG renade","SmokeShell","SmokeShell"}; }; class BWMOD_SoldierWCrew2: BWMOD_SoldierWCrew { model="\BWMOD_Soldaten\BWdriver2"; displayName="BWMOD_Besatzung 2"; }; class BWMOD_RocketJumper: BWMOD_Soldier { picture="igrenadier"; scope=1; displayName="BWMOD_RocketJump"; cost=50000000; armor="10000000"; nightVision=1; weapons[]={"BWMOD_G3A3","Throw","Put","BWMOD_RPanzerfaust"}; magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","RPanzerfaust","RPanzerfau st","RPanzerfaust","RPanzerfaust"}; }; class BWMOD_SoldierWPilot: BWMOD_Soldier { picture="ipilot"; model="\BWMOD_Soldaten\BWpilot"; nameSound="pilot"; displayName="BWMOD_Pilot"; weapons[]={"BWMOD_G3A3","NVGoggles","Throw","Put"}; magazines[]={"BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag","BWMOD_G3Mag ","HandGrenade","HandGrenade","HandGrenade","HandG renade","SmokeShell","SmokeShell"}; }; class SoldierEB: Soldier {}; class BWMOD_SoldierEB: SoldierEB { displayName="BWMOD_Soldat"; scope=2; weapons[]={"BWMOD_Modell70B1","Throw","Put"}; magazines[]={"BWMOD_Modell70B1Mag","BWMOD_Modell70B1Mag","BWMOD_Modell70B1Mag ","BWMOD_Modell70B1Mag","HandGrenade","HandGrenade",&qu ot;HandGrenade","HandGrenade","SmokeShell","SmokeShell" ,}; }; class BWMOD_MGSchuetze: Soldier { model="\BWMOD_Soldaten\BWgrenadier"; hiddenSelections[]={"medic"}; moves="CfgMovesMC"; picture="ivojak"; vehicleClass="Men"; scope=2; side=1; accuracy=0.700000; displayName="BWMOD_MGSchütze"; weapons[]={"BWMOD_MG3","Throw","Put"}; magazines[]={"BWMOD_MG3Mag","BWMOD_MG3Mag","BWMOD_MG3Mag","BWMOD_MG 3Mag","HandGrenade","HandGrenade","HandGrenade","S mokeShell","SmokeShell"}; cost=40000; wounds[]={"\BWMOD_Soldaten\helmet.pac","\BWMOD_Soldaten\helmet_d.pac","\BWMOD_Soldaten\l_arm.pac","\BWMOD_Soldaten\l_arm_d.pac","\BWMOD_Soldaten\lb_leg.pac","\BWMOD_Soldaten\lb_leg_d.pac","\BWMOD_Soldaten\lf_leg.pac","\BWMOD_Soldaten\lf_leg_d.pac","\BWMOD_Soldaten\r_arm.pac","\BWMOD_Soldaten\r_arm_d.pac","\BWMOD_Soldaten\rb_leg.pac","\BWMOD_Soldaten\rb_leg_d.pac","\BWMOD_Soldaten\rf_leg.pac","\BWMOD_Soldaten\rf_leg_d.pac","\BWMOD_Soldaten\torso1.pac","\BWMOD_Soldaten\torso1_d.pac","\BWMOD_Soldaten\torso2.pac","\BWMOD_Soldaten\torso2_d.pac","\BWMOD_Soldaten\p\l_arm.pac","\BWMOD_Soldaten\p\l_arm_d.pac","\BWMOD_Soldaten\p\lb_leg.pac","\BWMOD_Soldaten\p\lb_leg_d.pac","\BWMOD_Soldaten\p\lf_leg.pac","\BWMOD_Soldaten\p\lf_leg_d.pac","\BWMOD_Soldaten\p\r_arm.pac","\BWMOD_Soldaten\p\r_arm_d.pac","\BWMOD_Soldaten\p\rb_leg.pac","\BWMOD_Soldaten\p\rb_leg_d.pac","\BWMOD_Soldaten\p\rf_leg.pac","\BWMOD_Soldaten\p\rf_leg_d.pac","\BWMOD_Soldaten\p\torso1.pac","\BWMOD_Soldaten\p\torso1_d.pac","\BWMOD_Soldaten\p\torso2.pac","\BWMOD_Soldaten\p\torso2_d.pac"}; }; class Static: All {}; class Building: Static {}; class Strategic: Building {}; class ReammoBox: Strategic {}; class BWMOD_DMAmmoBox: ReammoBox { model="hromada_beden"; scope=1; accuracy=1000; displayName="BWMOD_DMAmmoBox"; class TransportWeapons { class Riffle { weapon="BWMOD_G3A3"; count=500; }; class Riffle1 { weapon="BWMOD_G3TGS"; count=500; }; class Riffle2 { weapon="BWMOD_Modell70B1"; count=500; }; class Riffle3 { weapon="BWMOD_Mg3"; count=500; }; }; class TransportMagazines { class _xx_BWMOD_G3Mag { magazine="BWMOD_G3Mag"; count=500; }; class _xx_BWMOD_MG3Mag { magazine="BWMOD_MG3Mag"; count=500; }; class _xx_BWMOD_40mmGranate { magazine="BWMOD_40mmGranate"; count=500; }; class _xx_BWMOD_Modell70B1Mag { magazine="BWMOD_Modell70B1Mag"; count=500; }; class _xx_HandGrenade { magazine="HandGrenade"; count=100; }; class _xx_SmokeShell { magazine="SmokeShell"; count=100; }; }; }; class BWMOD_AmmoBox: ReammoBox { model="hromada_beden"; scope=2; accuracy=1000; displayName="BWMOD_AmmoBox"; class TransportWeapons { class Riffle { weapon="BWMOD_G3A3"; count=500; }; class Riffle1 { weapon="BWMOD_G3TGS"; count=500; }; }; class TransportMagazines { class _xx_BWMOD_G3Mag { magazine="BWMOD_G3Mag"; count=500; }; class _xx_BWMOD_40mmGranate { magazine="BWMOD_40mmGranate"; count=500; }; class _xx_Panzerfaust { magazine="Panzerfaust"; count=500; }; class _xx_Bunkerfaust { magazine="Bunkerfaust"; count=500; }; class _xx_HandGrenade { magazine="HandGrenade"; count=500; }; }; }; }; class CfgGroups { class West { name="West" class Armored { class Leo1A5Platoon { name="Leopard 1A5 Zug"; class Unit0 { side=1; vehicle="BWMOD_Leo1A5"; rank="CAPTAIN"; position[]={0,5,0}; }; class Unit1 { side=1; vehicle="BWMOD_Leo1A5"; rank="Lieutnant"; position[]={-20,0,0}; }; class Unit2 { side=1; vehicle="BWMOD_Leo1A5"; rank="Lieutnant"; position[]={20,0,0}; }; class Unit3 { side=1; vehicle="BWMOD_Leo1A5"; rank="Corporal"; position[]={40,0,0}; }; }; }; class Infantry { class BWBasicInfantry { name="BW-Soldaten"; class Unit0 { name="1"; side=1; vehicle="BWMOD_OfficerW"; rank="CAPTAIN"; position[]={0,5,0}; }; class Unit1 { name="2"; side=1; vehicle="BWMOD_SoldierWG"; rank="Lieutnant"; position[]={5,0,0}; }; class Unit2 { name="3"; side=1; vehicle="BWMOD_SoldierWLAW"; rank="Sergeant"; position[]={10,0,0}; }; class Unit3 { name="4"; side=1; vehicle="BWMOD_SoldierWLAW"; rank="Sergeant"; position[]={15,0,0}; }; class Unit4 { name="5"; side=1; vehicle="BWMOD_Soldier"; rank="Sergeant"; position[]={25,0,0}; }; class Unit5 { name="6"; side=1; vehicle="BWMOD_Soldier"; rank="Sergeant"; position[]={25,0,0}; }; class Unit6 { name="7"; side=1; vehicle="BWMOD_MGSchuetze"; rank="Sergeant"; position[]={30,0,0}; }; class Unit7 { name="8"; side=1; vehicle="BWMOD_Soldier"; rank="Sergeant"; position[]={35,0,0}; }; class Unit8 { name="9"; side=1; vehicle="BWMOD_Soldier"; rank="Sergeant"; position[]={40,0,0}; }; }; }; }; }; <span id='postcolor'> BWMOD_UH1.pbo </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> // some basic defines #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 // type scope #define private 0 #define protected 1 #define public 2 /* --Bell/Dornier UH-1D "Huey"-- */ class CfgPatches { class BWMOD_HueySAR{units[] = {BWMOD_HueySAR};weapons[] = {};requiredVersion = 1.40;}; }; class CfgVehicles { class All{}; class AllVehicles: All{}; class Air: AllVehicles{}; class Helicopter: Air{}; class BWMOD_HueySAR : Helicopter { scope=2; displayName = "BWMOD_UH1D Huey SAR"; nameSound="chopper"; side=1; vehicleClass = "Air"; type = 2; transportSoldier = 7; enableSweep=0; crew="BWMOD_SoldierWPilot"; modelspecial=""; maxSpeed=200; soundEngine[]={\BWMOD_UH1\huey.wav,db+5,1}; accuracy=1000; armor=100; cost=10000000; threat[]={1,0.5,0.5}; transportAmmo=0; transportWeapon=0; model="\BWMOD_UH1\uh1sar"; picture="\BWMOD_UH1\ihuey"; hasgunner=0; weapons[]={}; magazines[]={}; attendant=1; class Reflectors { class Left { color[]={0.800000,0.800000,1.000000,1.000000}; ambient[]={0.070000,0.070000,0.070000,1.000000}; position="svetlo L"; direction="konec svetla L"; hitpoint="svetlo L"; selection="svetlo L"; size=0.500000; brightness=1.000000; }; class Right { color[]={0.800000,0.800000,1.000000,1.000000}; ambient[]={0.070000,0.070000,0.070000,1.000000}; position="svetlo P"; direction="konec svetla P"; hitpoint="svetlo P"; selection="svetlo P"; size=0.500000; brightness=1.000000; }; }; }; }; <span id='postcolor'> That's it. If it doesn't work, don't ask the BWMOD guys for support. Share this post Link to post Share on other sites
B@ZOOkA 0 Posted August 27, 2002 great man... but cant you sent it as a private message to Albert Schweitzer Share this post Link to post Share on other sites