sic-disaster 311 Posted August 29, 2013 Hey guys, some of you might have seen my mission called Assault on Charkia. In that mission, during the initial attack on the town where you have to cross an open field, I made it so several smoke cannisters go off. However, many people including me think the effect is a bit underwhelming, I would like for there to be more smoke, and preferably bigger than the average smoke grenade, and lasting longer too. Is there any way to accomplish this? Share this post Link to post Share on other sites
kylania 567 Posted August 30, 2013 _smoke = createVehicle ["test_EmptyObjectForSmoke", getPos this, [], 0, ""]; Share this post Link to post Share on other sites
sic-disaster 311 Posted August 31, 2013 How does one use that? Share this post Link to post Share on other sites
kylania 567 Posted August 31, 2013 Put that in the init field of whatever you wanted to smoke. Share this post Link to post Share on other sites