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sic-disaster

Spawning really big smoke

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Hey guys, some of you might have seen my mission called Assault on Charkia. In that mission, during the initial attack on the town where you have to cross an open field, I made it so several smoke cannisters go off.

However, many people including me think the effect is a bit underwhelming, I would like for there to be more smoke, and preferably bigger than the average smoke grenade, and lasting longer too. Is there any way to accomplish this?

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_smoke = createVehicle ["test_EmptyObjectForSmoke", getPos this, [], 0, ""];

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