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malkekoen

Trees and walls too easy to tumble

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Am I the only one who think that the vehicles, especially the tracked vehicles, run over trees and walls too easy? Some trees are tumbled just by nudging them gently, as well as the grey walls used in the villages.

I don't think any driver in his right mind would voluntarily run into a larger tree or wall, if avoidable. I was commander of a M113 myself during conscription and worked closely with Leo1s and 2s, and I was not under the impression that trees or cemented/stone walls were easily forcible objects. Even heavy tanks like Leo2s could risk belts rupturing or running askew and that's not a risk any commander would take unless in a dire situation.

So what about making these objects more hardy, that would also help to minimize the ugly clutter of fallen trees and walls (that I believe is invisible to AI as well) that so quickly dominate any battlefield with heavy vehicles atm.?

Just a thought :)

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