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kdk11

Making units sit on the skids

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Hello does anyone know how if possible to make units sit on the skids of a little bird? for example I have 4 units being heli lifted into mission, but 2 sit in back and 2 sit on the skids, I want them all sitting on the skids and none in the back of the heli

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thanks mate do you know the index for the 2 back seats on the little bird?

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Don't remember man, just try it in single player editor and you'll find out quickly enough :)

My guess is that the lower indices are the ones for the inside seats, and I don't remember but I think lowest index is 0.

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thanks mate do you know the index for the 2 back seats on the little bird?

0 and 1 are the cargoIndex for the backseats of the Hummingbird.

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In Multiplayer how do you get your unit to sit on the skids even though the back seats are empty?

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How do you get my two groups alpha and bravo, to sit on the skids if I am using this to get them in the heli in the first place?

alpha=group this; {_x moveInCargo h2} forEach units alpha; 
bravo=group this; {_x moveInCargo h3} forEach units bravo;

Do I NEED to define that, or does it not matter, I can just define the sitting position instead? My only concern is how do I still define them as a groups, Alpha and Bravo and still have all four units from the two groups on the skids. My heli insert looks abit crap with 2 guys sitting in the back and just two guys on the skids of each heli.

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alpha = group this;
{
    _x moveInCargo [ h2, _forEachIndex + 2 ]
} forEach units alpha;
Cargo index 0 and 1 are the backseats. 2,3,4,5 are the benches.
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thanks bud! I'll give it a try later. I had a feeling I would have to define it in there somewhere, but I'm useless at coding. thanks.

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