roberthammer 582 Posted August 27, 2013 (edited) Hello everyone On one old gamescom video of arma 3 - there were old scopes which would be nice to see them in final version if you are wondering which ones - i mean these ones http://info.gamenhalen.com/wp-content/gallery/arma-3-object/arma3_weapon_customization.jpg so am asking if those old scopes come back? - yes we already have some of them like SOS , aco and arco TAN - black arco wouldnt be bad to have like you can see it on the pic with old cows name Nightstalker , NVS , TWS and others - also the special DCL-120 which can be seen on UI pics Edited August 27, 2013 by RobertHammer Share this post Link to post Share on other sites
liquidpinky 11 Posted August 27, 2013 I hope the black ones are back in, nothing tortures my OCD like a tan scope on a black gun. Hopefully like the NVGs where each faction gets their own colour varient. Share this post Link to post Share on other sites
Smurf 12 Posted August 27, 2013 There was a tweet from a dev long ago (in the Alpha phase) that was "complaining" (config work?) about the great number of scopes. Would be nice to know what they have on attachments, at least a number. Might compensate for the lack of weapons (on release). Share this post Link to post Share on other sites
progamer 14 Posted August 27, 2013 We should be seeing the IR/Thermal scopes and NVG scopes in release I would think. Share this post Link to post Share on other sites
kylania 568 Posted August 27, 2013 I doubt that. They've switched to 3D scopes but you can't get the NVGs to only be in the scope view the way they are doing it. So they could go back to full screen scopes but then it wouldn't match the other scopes style. I'm happy with NVGs + RCO for NVG scopes and rangefinder for thermal. TI scopes were always crap in A2 Share this post Link to post Share on other sites
roberthammer 582 Posted August 27, 2013 I doubt that. They've switched to 3D scopes but you can't get the NVGs to only be in the scope view the way they are doing it. So they could go back to full screen scopes but then it wouldn't match the other scopes style. I'm happy with NVGs + RCO for NVG scopes and rangefinder for thermal. TI scopes were always crap in A2 I wouldn't say they were bad or something because they work the same as vehicle's TI also we got SOS which uses 2D scope so there isnt a problem with "other" 3D zoom scopes Good news is that in arma 3 site - there you can see Katiba with NightStalker :) Share this post Link to post Share on other sites
da12thMonkey 1943 Posted August 27, 2013 Most NV and TI scopes require you to press your eye into a rubber eyepiece cup before you can look through the scope anyway (they have a shutter that only opens when you push the eyecup). So not having 3D scopes and peripheral vision for them will be fine (like the PCML+RPG's NV sight). Share this post Link to post Share on other sites
kylania 568 Posted August 27, 2013 Ahh, never use the SOS since the RCO is so pretty didn't remember it was 2D. heh By all means, bring on the nighty scopes! Share this post Link to post Share on other sites
instagoat 133 Posted August 27, 2013 There was a tweet from a dev long ago (in the Alpha phase) that was "complaining" (config work?) about the great number of scopes.Would be nice to know what they have on attachments, at least a number. Might compensate for the lack of weapons (on release). Because of their silly attachments system? http://feedback.arma3.com/view.php?id=2766 There were -tons- of scope UI pics at the start of the alpha. There were at least two more ARCO type sights, TI, NV sights, and at least four more red dot sights including a trijicon SRS and a docter sight, as well as UI pics for an arrowhead style ACOG sight. Share this post Link to post Share on other sites
Smurf 12 Posted August 27, 2013 Besides scopes, any other types of attachments? That ticket is so old that I doubt they will do something about it with the current system, sadly, as the suggested system make much more sense and even more for a mod driven game. Anyway, might be a cornerstone on the replacement system that will feature working bipods, GL as actual weapons\attachments, support for tactical reload and all that. I am being too optimistic? :D Share this post Link to post Share on other sites
NeuroFunker 11 Posted August 27, 2013 did i hear anywhere, TI NVG's will come to arma 3? I guess that would drop a need in thermal scopes. Share this post Link to post Share on other sites
roberthammer 582 Posted August 27, 2013 (edited) [size=2][font=arial]"muzzle_mzls_H","muzzle_mzls_L","muzzle_mzls_B","muzzle_mzls_smg_01","muzzle_snds_H","muzzle_snds_L","muzzle_snds_B","muzzle_snds_H_MG", "[b]optic_COWS[/b]","optic_Arco","optic_Hamr","[b]optic_ACOG[/b]","optic_Aco","optic_ACO_grn","[b]optic_srs[/b]","optic_Holosight","[b]optic_dcl[/b]","[b]optic_NVS[/b]", "[b]optic_Nightstalker[/b]","optic_SOS","optic_MRCO","[b]optic_marksman[/b]","[b]optic_tws[/b]","[b]optic_tws_mg[/b]",[b]"optic_tws_sniper[/b]", "acc_flashlight","[b]acc_flashlight_IR[/b]","acc_pointer_IR","[b]acc_pointer_GreenLaser[/b]"[/font][/size] here is the list from weapon_f - those marked ones are the missing ones + pistol attachments the interesting are these 2 - acc_flashlight_IR and acc_pointer_GreenLaser acc_flashlight_IR - is a infrared flashlight acc_pointer_GreenLaser - is most likely a visible green laser variant Edited August 27, 2013 by RobertHammer Share this post Link to post Share on other sites
yanquis 10 Posted August 27, 2013 er...correct my ignorance here please, but i could've sworn there's a black ARCO... Share this post Link to post Share on other sites
progamer 14 Posted August 27, 2013 [size=2][font=arial]"muzzle_mzls_H","muzzle_mzls_L","muzzle_mzls_B","muzzle_mzls_smg_01","muzzle_snds_H","muzzle_snds_L","muzzle_snds_B","muzzle_snds_H_MG", "[b]optic_COWS[/b]","optic_Arco","optic_Hamr","[b]optic_ACOG[/b]","optic_Aco","optic_ACO_grn","[b]optic_srs[/b]","optic_Holosight","[b]optic_dcl[/b]","[b]optic_NVS[/b]", "[b]optic_Nightstalker[/b]","optic_SOS","optic_MRCO","[b]optic_marksman[/b]","[b]optic_tws[/b]","[b]optic_tws_mg[/b]",[b]"optic_tws_sniper[/b]", "acc_flashlight","[b]acc_flashlight_IR[/b]","acc_pointer_IR","[b]acc_pointer_GreenLaser[/b]"[/font][/size] here is the list from weapon_f - those marked ones are the missing ones + pistol attachments the interesting are these 2 - acc_flashlight_IR and acc_pointer_GreenLaser acc_flashlight_IR - is a infrared flashlight acc_pointer_GreenLaser - is most likely a visible green laser variant Really hope those will be ingame and what exactly is the nightstalker? Share this post Link to post Share on other sites
yanquis 10 Posted August 27, 2013 (edited) ...what happened to the sniper scope??? was it taken out of the dev build temporarily?? to clarify, the SOS scope is still present but can't be attached to the sniper rifles. they also load w/out the scope. Edited August 27, 2013 by yanquis Share this post Link to post Share on other sites
NeuroFunker 11 Posted August 27, 2013 ...what happened to the sniper scope??? was it taken out of the dev build temporarily??to clarify, the SOS scope is still present but can't be attached to the sniper rifles. they also load w/out the scope. SOS is a sniper scope, did you play supports showcase mission? Share this post Link to post Share on other sites
goldenfiver 11 Posted August 27, 2013 The game's loading screen indicated the use of the Trijicon brand. Since no Trijicon scope is on the dev build, I guess it will be wierd if they are not included by the time the game is released. Still, no word/pic/demonstration of the new attatchments by the devs (chances are it won't be included at all). Share this post Link to post Share on other sites
roberthammer 582 Posted August 28, 2013 (edited) ...what happened to the sniper scope??? was it taken out of the dev build temporarily??to clarify, the SOS scope is still present but can't be attached to the sniper rifles. they also load w/out the scope. This can be due of some outdated addon - try it without any addons , it should work Really hope those will be ingame and what exactly is the nightstalker? I guess its some NV scope - not sure how the reticle looks ,but it seems it will be for CSAT and Nato will use NVS Edited August 28, 2013 by RobertHammer Share this post Link to post Share on other sites
yanquis 10 Posted August 28, 2013 thanks much robert, i somehow still had a scope addon enabled in the vanilla & that immediately fixed it. was bugging the crap outta me. big fan, btw! Share this post Link to post Share on other sites
Taosenai 11 Posted August 28, 2013 If you take a look in a3\weapons_f\data\ui you can find the icons for quite a few things which are not implemented, including muzzle brakes, ACOG, Burris FastFire, DCL-120 large field of view collimator sight, Trijicon SRS, a thermal scope, an NV scope, and some other oddities. These images are all rendered from 3D models, which means that BI is sitting on at least partly implemented models for all of those sights. So we'll probably get them eventually. Share this post Link to post Share on other sites
roberthammer 582 Posted September 5, 2013 Update - since the latest update on dev branch , they added those NV/TI optics which is nice optic_NVS, optic_Nightstalker, optic_tws and optic_tws_mg BUT we still missing the Acog , SRS , DCL-120 , Burris red dot , MRD , TLS-3 , Osprey suppressor - probably for FNP45 tactical which is missing too i hope we will get these ingame Share this post Link to post Share on other sites
periquin61 10 Posted March 13, 2014 Addons and Mods: Complete units with optic Nightstalker and dropped several of several armies and I have not gotten me you can help out thank Share this post Link to post Share on other sites