major_shepard 82 Posted July 16, 2014 OK. So I have done 2 tests on your ftp: 1- I created a folder named TEST on your repository then uploaded successfully my local repo to the remote target ftp://..../TEST. Check for Addons and download worked fine. 2- I directly upload my local repo to the remote target without creating the TEST folder on the ftp => upload failed with wrong remote file structure. Share this post Link to post Share on other sites
mysticalpony 10 Posted July 16, 2014 (edited) OK, thanks I think I know the problem now. Let me test my theory. Edit Creating the folder on the FTP before uploading the file fixes it. Edited July 16, 2014 by MysticalPony Share this post Link to post Share on other sites
major_shepard 82 Posted July 16, 2014 Well I also try to upload on my FTP, I get the same result. So as a workaround for now, just create the repository folder on the FTP before uploading the files. Fixed for next update. Share this post Link to post Share on other sites
mysticalpony 10 Posted July 16, 2014 (edited) Something is still wrong, I created the folder beforehand but this happened when trying to use the build in upload. gyazo.com/e815521d81ddd7df6712862ec3e87c35 Edit It did this thing again http://gyazo.com/2d026b29a104a853c9e04c337e14beb7 Edited July 16, 2014 by MysticalPony Share this post Link to post Share on other sites
major_shepard 82 Posted July 17, 2014 Use WINSCP or whatever to upload the repository. Be sure to set binary transfer mode before uploading. Share this post Link to post Share on other sites
mysticalpony 10 Posted July 17, 2014 Yeah uploading a using a FTP client now. Any idea why arma3sync did that? Edit Even after using a FTP client I still get "Repository is out of synchronization and must be rebuilt". Share this post Link to post Share on other sites
major_shepard 82 Posted July 17, 2014 Are you sure to have set the transfer mode as Binary? Share this post Link to post Share on other sites
mysticalpony 10 Posted July 17, 2014 Retrying after setting it to binary. It was set to auto before. Share this post Link to post Share on other sites
major_shepard 82 Posted July 17, 2014 Try to reupload the /.a3s folder Share this post Link to post Share on other sites
mysticalpony 10 Posted July 17, 2014 (edited) To late I'm doing the whole thing. :( Edit: It did not work ---------- Post added at 01:05 ---------- Previous post was at 00:35 ---------- The repository is synchronized but I'm now getting http://gyazo.com/f91fc6c3ede2ae07a925c5a7d2fd3846 ---------- Post added at 01:08 ---------- Previous post was at 01:05 ---------- Repository status http://gyazo.com/70139d43e2979dc31b3a933f57b390a4 http://gyazo.com/1772ff8cc73b0bdf37d794c595b17a57 Edited July 17, 2014 by MysticalPony Share this post Link to post Share on other sites
maquez 141 Posted July 17, 2014 (edited) Now on the server, we tipically edit the config file and set the checkSignatures=0/1, it's not what you do ? from Arma Wiki : -checkSignatures Introduced to provide thorough test of all signatures of all loaded banks at the start game. Output is in .rpt file. the start parameter -checkSignatures has nothing to do with server signatures check but is very useful to check if signatures are working https://community.bistudio.com/wiki/Arma2:_Startup_Parameters Edited July 17, 2014 by maquez Share this post Link to post Share on other sites
major_shepard 82 Posted July 17, 2014 (edited) To late I'm doing the whole thing. :(Edit: It did not work ---------- Post added at 01:05 ---------- Previous post was at 00:35 ---------- The repository is synchronized but I'm now getting http://gyazo.com/f91fc6c3ede2ae07a925c5a7d2fd3846 ---------- Post added at 01:08 ---------- Previous post was at 01:05 ---------- Repository status http://gyazo.com/70139d43e2979dc31b3a933f57b390a4 http://gyazo.com/1772ff8cc73b0bdf37d794c595b17a57 Working successfully here, I expect you set the wrong url for the repository in ArmA3Sync, which may also have something to do with the upload.check your PM. Edited July 17, 2014 by Major_Shepard Share this post Link to post Share on other sites
mysticalpony 10 Posted July 17, 2014 Working successfully here, I expect you set the wrong url for the repository in ArmA3Sync, which may also have something to do with the upload.check your PM. Ok thanks, the url was the problem. Share this post Link to post Share on other sites
super-truite 54 Posted July 19, 2014 excellent tool. A really nice addition for me would be an auto restart after crash (for when I use ArmA3Sync to launch our linux server) Share this post Link to post Share on other sites
major_shepard 82 Posted July 19, 2014 Thanks ^^ How do you set ArmA3Sync to launch your ArmA3Server on the Linux machine? Share this post Link to post Share on other sites
super-truite 54 Posted July 19, 2014 Like on windows (using wine). But even on windows, is there an option to restart after a crash? If it sounds interesting, here is an example of loop in a batch file doing just that if it can help: http://forums.dayzgame.com/index.php?/topic/2502-dayz-server-auto-restart-multiple-methods-version-331/ Share this post Link to post Share on other sites
major_shepard 82 Posted July 21, 2014 (edited) Yeah that's possible for both Windows and native Linux. User could also set date/time for auto restart. I was thinking to add this in the Launch options Panel. Edited July 21, 2014 by Major_Shepard Share this post Link to post Share on other sites
NorX Aengell 23 Posted July 22, 2014 Hi Major_Shepard, with the addition of mod from Workshop, it is possible to add them in the addon selection in preset event ? Like in available addons... Thanks again for your awesome tool :). Share this post Link to post Share on other sites
major_shepard 82 Posted July 22, 2014 So far as I know it is not possible as BIS doesn't provide informations on how to grap addon from Steam workshop for third party tool. Share this post Link to post Share on other sites
NorX Aengell 23 Posted July 26, 2014 But in fact addons from WS are at the root of arma 3 folder. I can choose them from the window "Avalaible Addons" in addons and put them in an addon group as any addon. Its not a problem to launch them with Arma3Sync. Just if i want to create a modset with them in i cant cause they not in addon selection in the events tab... I think in the modset tab you can choose addon from your repository and its logical because before WS all your mod come from your repository (in fact not systematically...Now i'm thinking of it, all mod directly dropped in your arma3 folder can't be in your modset...), but now we can have from workshop and repository... If we can have an option to choose from where (Repository main folder location or the list of available addon) we want to get our mod for our modset it would be cool :). I hope i have not failed to explain what is my problem XD and i hope you can do something. Thanks again :). Share this post Link to post Share on other sites
fiestamasta 13 Posted July 28, 2014 Hi all, I'm relatively new to this repository and FTP server stuff so bear with me. A group of friends and I play Arma 3 weekly and we have a host of mods that we like to use. The problem however is that some of the guys that play with us aren't necessarily the most computer savvy guys. They easily make mistakes and get frustrated when downloading updates/fixes/changes or anything that has to do with our mods. It's gotten to the point now where a lot of us all have different versions and just aren't on the same page anymore with the mods. (You can imagine we haven't been coping with Patch 1.24 very well) As I understand it Arma 3 Sync allows us to host an FTP server that will hold a "master set" so to speak of everything that we need. With a couple administrators updating the mods. As they are updated everyone elses mods should also update. Is this a correct assumption? And if so does anyone have any recommendation in how to setup a FTP server that will work with Arma 3 Sync. There seem to be a plethora of options ranging from software, personal PC hosting and even 3rd party hosting. Does anyone have a solution set that they believe would solve our problem? Any help and insight is much appreciated. Share this post Link to post Share on other sites
major_shepard 82 Posted July 28, 2014 (edited) ArmA3Sync supports both FTP and HTTP files sharing. The best way is to hire a dedicated server to host both ArmA 3 server to play on and a FTP or a HTTP server for files sharing. Edited July 28, 2014 by Major_Shepard Share this post Link to post Share on other sites
fiestamasta 13 Posted July 29, 2014 ArmA3Sync supports both FTP and HTTP files sharing. The best way is to hire a dedicated server to host both ArmA 3 server to play on and a FTP or a HTTP server for files sharing. Gotcha, do dedicated gaming servers for hire usually include FTP/HTTP file sharing functionality or is that something separate I should do? Share this post Link to post Share on other sites
major_shepard 82 Posted July 29, 2014 (edited) Nope they usually don't. But be aware that if you hire a FTP/HTTP server you will have to build the addon repository on your machine and upload the shit to the server. Whereas if you hire a dedicated server to which you install the FTP/HTTP server, you will be able to download addon directly from the server and build the repository remotely. Edited July 30, 2014 by Major_Shepard Share this post Link to post Share on other sites
major_shepard 82 Posted July 31, 2014 (edited) This "hidden" .a3s dir have always been a root cause for issues :). Have you ever thought of another solution? There is no issue at all on Linux machines (tested Ubuntu and Fedora) regarding the hidden .a3s folder for reading/uploading. Simply because the visibility only conserns users. Any program ruinning on the machine like ArmA3Sync can access a hidden file. Same thing on Windows. No idea about MacShit. Edited July 31, 2014 by Major_Shepard Share this post Link to post Share on other sites