ramius86 13 Posted September 27, 2013 One tip: When you launch arma3sync and it tells XXX repo has been updated, ecc... Why you don't put another icon: UPDATE and OK. I tell you this because: select ok, going into repository, click check for addons, select addons, select play.. During all this steps someone, expecially less skilled with pc, sometimes missed something, maybe don't select all the addons, maybe they hit the wrong button, etc. If a repo it's updated and you want to play on a server you have to update, right? So why don't make this more easy. In this way who isn't skilled or don't want to see what mod and pbo is changed simply click UPDATE when arma3sync tell that there's an update and the update start with all the things changed; instead the other one that want to check what's changed, etc is able to do all the steps he do now. What do you think? :rolleyes: Share this post Link to post Share on other sites
major_shepard 82 Posted September 27, 2013 (edited) Yes that's interesting, I will ty to add it into next version ^^ Edited September 27, 2013 by Major_Shepard Share this post Link to post Share on other sites
reesold 10 Posted September 28, 2013 Hi there! I have a problem with running that programm- cant add group for addons. I press Add group buttom and there is nothing created. What Im doing wrong? Thanks/ Share this post Link to post Share on other sites
ramius86 13 Posted September 28, 2013 Hi there! I have a problem with running that programm- cant add group for addons. I press Add group buttom and there is nothing created. What Im doing wrong? Thanks/ Delete old version(s) of java 32 and 64 bit, then redownload newer versions 32 and 64 bit ( is you have 64 bit ) http://www.java.com/it/download/manual.jsp Share this post Link to post Share on other sites
major_shepard 82 Posted September 28, 2013 (edited) Hi there! I have a problem with running that programm- cant add group for addons. I press Add group buttom and there is nothing created. What Im doing wrong? Thanks/ There is 2 ways to add a group: - right click into Addon Groups panel - or select Menu Groups -> Add group Does both of them fail? This issue has been reported by a couple of yours we have never been able to reproduce. I would be very interested if you could do this: 1. Run ArmA3Sync.bat file witch is inside the ArmA3Sync installation directory. 2. Try to add a group. 3. Look into the console and tell me what it is displayed (copy/paste the content) If ArmA3Sync.bat doesn't start, you will need to add Java to the prompt: 1. Select Start -> Computer -> System Properties -> Advanced system settings -> Environment Variables -> System variables -> PATH. 2. Prepend (example) C:\Program Files\Java\jre7\bin; to the beginning of the PATH variable. 3. Click ok 3x. 4. Execute -> cmd -> java -version Edited September 28, 2013 by Major_Shepard Share this post Link to post Share on other sites
reesold 10 Posted September 28, 2013 I delete and reinstall JAVA and its work, thank you guys! Share this post Link to post Share on other sites
ramius86 13 Posted September 28, 2013 I saw this error in some of our clan because they were still using old version of java, when I tell them to delete and reinstall all works Share this post Link to post Share on other sites
major_shepard 82 Posted September 28, 2013 Do you know the version of Java that make the issue? Share this post Link to post Share on other sites
ramius86 13 Posted September 28, 2013 I always see java 6 installed, don't know if also some early 7... Share this post Link to post Share on other sites
Shpook 10 Posted September 28, 2013 Still loving A3S. :D But I have a couple of small features request: First, it'd be nice if there was an addon group automatically created for a downloaded repo. Many of our users play with different groups, who use different mods. If there was an addon group, that stayed current with the repo build, all they would have to do is check the box, instead of going through the changelog. Also, there should be a way to delete mods that were deleted from the repo. As of current, we have to inform our users a mod was deleted, or they have to check the changelog. Of course, these are just quality of life suggestions. Regardless, thanks! Share this post Link to post Share on other sites
major_shepard 82 Posted September 28, 2013 (edited) First, it'd be nice if there was an addon group automatically created for a downloaded repo. Many of our users play with different groups, who use different mods. If there was an addon group, that stayed current with the repo build, all they would have to do is check the box, instead of going through the changelog. I am afraid not sure to understand exactly :confused: Also, there should be a way to delete mods that were deleted from the repo. As of current, we have to inform our users a mod was deleted, or they have to check the changelog. As it is, ArmA3Sync does not perform a strict content replication regarding addons at root of the repository. This allow people to take addons they want on the repository without loosing they own addons. However if you add addons inside a folder on the repository, ArmA3Sync will perform the comparison. In the link below, all the blue colored addons inside the SOE folder would be deleted from disk if selected: ftp://www.sonsofexiled.fr/ArmA3/ArmA3Sync/development/screens/arma3sync_tuto_client_2.png Now I can and option for people to perform an exact repository matching. Edited September 28, 2013 by Major_Shepard Share this post Link to post Share on other sites
Shpook 10 Posted September 28, 2013 I guess I was a bit confusing on that first part. :) So, say someone connects and downloads my repository. I was suggesting that it should automatically create an addon group folder for that repo, that will only have the repo addons. This would eliminate the step of the user having to create the folder, and drag the addons to the folder. Also, thanks for the second part, I never realized that. :) ---------- Post added at 19:04 ---------- Previous post was at 19:01 ---------- Oh, also, back on the 17th, I had this issue, that you replied to: Heya Major_Shepard. A3Sync is working out very well for my outfit. Repo management is stupidly easy, and I'm thankful for that. On that note, we're having a slight issue.On our server(Windows Server 2008) and a single member's computer(Windows 7 Ultimate), we can't create a folder under "Addon Groups". Which in turn, means we can't enable mods through A3Sync. It's not a big deal for the server, but I'm trying to get it sorted out for the member. I've check 10+ times to make sure everything is correct. EXE path, default mod folder, and repo paths are all correct. Also tried different locations. All mods show up in the "Available Addons" section. I've verified current versions of JRE, and tried running as admin. I'm a bit lost now. Any idea? You're suggestion worked out on our server. And for our user, his JRE was out of date. Just wanted to say thanks. :) Share this post Link to post Share on other sites
major_shepard 82 Posted September 28, 2013 (edited) I see. In fact this mechanism already exists when synchronizing and launch addons with an event (see the wiki -> Use as Player part). For example I could add an option like "Add a group from repository". It will popup a panel with the list of repositories, the user select the repository and it creates the group containing the all addon list. If later the user perform and update, the group would be automatically updated :) Edited September 28, 2013 by Major_Shepard Share this post Link to post Share on other sites
Shpook 10 Posted September 28, 2013 Oh. Well, then ignore my previous suggestions. The more I learn about A3Sync, the more I love it. Thanks Major! :) Share this post Link to post Share on other sites
Dr_Cox1911 10 Posted September 29, 2013 Hm, somehow the mod-launching doesn´t work for me. I´ve setup a different mod-folder for my mods and for some reason only the mod with the highest prio will be loaded. My guess is a bug within the launch-parameters because the modfolder-path isn´t appended to the rest of the mods. The pictures shows what I mean: Share this post Link to post Share on other sites
major_shepard 82 Posted September 29, 2013 In ArmA 3 -> Configure -> Expansion. Could you check that all the mods are listed ? The run parameters looks correct. -mod=path\@A;@B means that @A and @B are loaded from path. Share this post Link to post Share on other sites
Dr_Cox1911 10 Posted September 29, 2013 Oh, didn´t know about that path-thing, thought this was the bug. All the selected mods are listed ingame, but the mods don´t work. When I use a different launcher everything works fine, so I don´t think the mods itself are the culprit, must be something with your tool respectively my configuration. Share this post Link to post Share on other sites
major_shepard 82 Posted September 29, 2013 (edited) Do you run the mods in the exact same order? Could you try investigate by adding the mod in the run parameters one by one ? Edited September 29, 2013 by Major_Shepard Share this post Link to post Share on other sites
Dr_Cox1911 10 Posted September 30, 2013 Yep, tried the same order and still only the first mod gets loaded. I also tried adding the mods one by one but still, only the first gets loaded. The other launcher works fine though. Is it a problem that my Arma is installed on my C-drive? Share this post Link to post Share on other sites
major_shepard 82 Posted September 30, 2013 (edited) Nope it's not a problem. Now as your mods appear correctly in Expansion means that they are loaded by the game. Could you try starting without @tmr for example -mod=path\@Babe_midTex or any other? I expect there is something wrong with this mod. Edited September 30, 2013 by Major_Shepard Share this post Link to post Share on other sites
major_shepard 82 Posted October 12, 2013 (edited) ArmA3Sync v1.1 Update 2 Download Use Check for Updates in the Help menu or grab the windows installer here: ftp://www.sonsofexiled.fr/ArmA3/ArmA3Sync/releases/arma3sync-installer-1-1-25.exe Changelog - Added: an update now button has been added on the notification panel that popup on a repository change. - Fixed: addons from folders outside of the ArmA 3 installation directory may not launch with the game. - Fixed: events deleted from repository after a rebuild. Edited October 12, 2013 by Major_Shepard Share this post Link to post Share on other sites
Guest Posted October 12, 2013 Release frontpaged on the Armaholic homepage. ArmA3Sync - launcher and addons synchronization software v1.1 Update 2Java Runtime Environment 7 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! ** Note: since this is a project on which more people are working we will contact you in the future to discuss how you want this to be setup on Armaholic. Share this post Link to post Share on other sites
dash 11 Posted October 13, 2013 Is there anyway to create a repository on a remote ftp server? Our tactical group have a limited amount of bandwidth we can use per month and we can't afford to host the mods for download from our normal server. I tried using a free ftp host, but I kept getting errors saying serverInfo can not be found when I try getting the list of addons on the server Share this post Link to post Share on other sites
ramius86 13 Posted October 13, 2013 You can try to use some program that mount a remote ftp as a local drive and try to set the repo to this drive, something like http://www.webdrive.com/products/webdrive/index.html http://www.expandrive.com/ http://www.killprog.com/fdrve.html . Or you can build the repo local and then upload all remotely to this ftp Share this post Link to post Share on other sites
major_shepard 82 Posted October 13, 2013 (edited) Ramius86 says right. As you don't have a physical acces to the machine hosting your ftp server, you must build your repository on your computer with all the required addons and provide the url of you remote repository. Then upload the .a3s folder into your remote repository. Each time you want to change the content of your remote repository you will need to repeat this process. Also take note that ArmA3Sync repository management also works from command lines. If you can have an access like SSH on the machine you can do all the things remotely from a terminal. Edited October 13, 2013 by Major_Shepard Share this post Link to post Share on other sites