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slatts

FN FAL from Arma 2

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A quick and simple port of the FN FAL with rail to Arma 3. Compatible with vanilla and FHQ (not required)optics. Picture: http://i296.photobucket.com/albums/mm180/guitaro-man/arma32013-07-2416-58-37-51_zps1d10076d.png

14-Sep-13: Fixed hand animation, now compatible with new optics.

DL Link: http://www.mediafire.com/download/dzkkzad4u7suazt/FNFALA3.rar

Link to keys/bisign: http://www.mediafire.com/download/6o40p0e6uxg90s4/SLTS.bikey

http://www.mediafire.com/download/pob6sgjb3r3zpna/fnfal_a3.pbo.SLTS.bisign

"This work includes content created by Bohemia Interactive used with permissions. Copyright Bohemia Interactive a.s. All rights reserved."

Have fun,

Slatts :cool:

Edited by Slatts

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Dl Link is wrong ^^

Yeah tis a link to your pic. Looks good though.

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Woops my bad. Fixed :D

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Guest

Release frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Nice beer bottles on the third picture! :)

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Nice model, I hope you will be able to fix those hand animation problem.

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nice gun :) pilsner urquel...one of my favs :)

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nice gun :) pilsner urquel...one of my favs :)

It has helped in the creation of many mods :D

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New version now available in the 1st post :cool:

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YAY! Thanks Slatts, I was just waiting for this update to use it more often! Now I can equip the brazilian forces (another addon, made by another brazilian ArmA3 fan) with your FAL (as Brazil uses it as battlerifle, thou fabricated by our Imbel industries, under license of FN)

cheers!

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Guest

New version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Slatts great weapon, I have a bug, when a carry the weapon the magazines apear above character, 1 meter off and above character.

Any chance of a short barrel version? like the SA58.

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Slatts great weapon, I have a bug, when a carry the weapon the magazines apear above character, 1 meter off and above character.

Any chance of a short barrel version? like the SA58.

Really? I've not noticed this issue, could you take a picture please.

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It happens in some maps (Kiory´s SA80, and other custom guns have this issue too), and probably related to hidden selection of attachments... it isn´t a weapon bug, but an engine bug per se...

I would love to see a SA58 too =)

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Added a link to a key/bisign on the 1st page.

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Slatts great weapon, I have a bug, when a carry the weapon the magazines apear above character, 1 meter off and above character.

Any chance of a short barrel version? like the SA58.

I can confirm this bug.. the magazine Floats around the weapon

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Roger thanks for that lads, Havn't seen it myself so I'll investigate :D

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I have just had the chance to check out this weapon and great work! Hopefully you have plans to modify it with forward rail mounting points, but either way it's excellent and will be added to my FIA standard issue list. Thanks!!!

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More info about the floating mag issue: It only happens when you get the weapon from an ammo box. If you spawn the unit with the weapon, nothing is wrong.

Great job btw, thanks for the addon :)

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floating mag issue also effect the M110 if that help so it's something shared in the config I guess

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Hey, i find this in a changelog in one of FHQ Accesoires, someone know what he means with that, it would be possible to fix the issue propably

Fixed a nasty issue with floating magazines and other visual artifacts caused by using the same name for Mode land Skeleton in model.cfg. Thanks to M4Mkey for his help in tracking this one down, he managed to find a way to 100% reproduce the issue.

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