InqWiper 0 Posted August 11, 2002 This might be old but I just thought of it and I have never seen anyone posted about it before. You know that mission in Red Hammer where you are supposed to build a defence in the town and prepare for the incoming enemy tanks? It said something like this in the .sqs-file: There has to be a better way to do this Well, yes there is and here it is: _cam="Camera" camcreate [0,0,0] _cam camsettarget Player _cam camsetrelpos [0,3,0] _cam camcommit 0 @camcommitted _cam Wire="Wire" camcreate [getpos _cam select 0,getpos _cam select 1,0.7] setdir getdir Player camdestroy _cam Exit Even if this is old I think some people didnt know... I tried placing fences with the action menue like half a year ago or longer and I couldnt think of any easy way to make the fences always 3 meters infront of you and not just 3 meters to the north or something. The only thing I could come up with was the BIS way and it seemed like it would take a while to do that and I didnt wanna take theire script. I just made my first camera script like a mounth ago and now when I felt like placing fences with the action menu again I thought that there had to be some way of using the camsetrelpos. So I tried with camsetrelpos on the fence and it didnt work of course. Then I thought that the camsetrelpos is most likely to only work on cameras but maybe I could place an object and use getpos on the camera and it worked. Share this post Link to post Share on other sites
InqWiper 0 Posted August 11, 2002 Ok, camcreate isnt very good since AI units dont understand that the object is there... Share this post Link to post Share on other sites
InqWiper 0 Posted August 11, 2002 Ok, now I placed 5 wires on the map called: Wire1 Wire2 Wire3 Wire4 Wire5 and I used this script instead: _cam="Camera" camcreate [0,0,0] _cam camsettarget Player _cam camsetrelpos [0,3,0] _cam camcommit 0 @camcommitted _cam ?(Amount==5):Wire1 setpos [getpos _cam select 0,getpos _cam select 1];Wire1 setdir getdir Player ?(Amount==4):Wire2 setpos [getpos _cam select 0,getpos _cam select 1];Wire2 setdir getdir Player ?(Amount==3):Wire3 setpos [getpos _cam select 0,getpos _cam select 1];Wire3 setdir getdir Player ?(Amount==2):Wire4 setpos [getpos _cam select 0,getpos _cam select 1];Wire4 setdir getdir Player ?(Amount==1):Wire5 setpos [getpos _cam select 0,getpos _cam select 1];Wire5 setdir getdir Player camdestroy _cam Amount=Amount-1 Player removeaction action Action=action+1 Player addaction [format["Build Fence (%1)",amount],"Fence.sqs"] ?(Amount==0):Player removeaction action;exit Exit Still easy and the tanks now try to avoid the wires. Forgot: Init field of the player unit: Action=0;amount=5;this addaction ["Build fence (5)","Fence.sqs"] Share this post Link to post Share on other sites
InqWiper 0 Posted August 11, 2002 Hmmm...the vehicles still try to drive through the wires even when I just move them with setpos....first time it went around but all the other times it tries to drive through them. Share this post Link to post Share on other sites