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antoineflemming

Antoine Flemming's Mediterranean Operations (NATOSOC + SCOJFC bundle)

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Awesome update. Gear and uniform colors look great ingame, that snakeskin is something else, should definitely look into expanding your colors, OD, Tan, Grey. Also enjoyed the added beard and I have to ask, might we ever see your DEVGRU beard???

arma3natointernational_zpsbb2002d0.jpg

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Naw. I mean, I've got bearded faces in-game, but it's really just BIS's texture method. There are no modeled-on beards.

Don't plan on doing 1ID or any other US infantry units at the moment.

I've redone the snakeskin camo by the way. Will be putting up some screens this weekend. Thinking about changing the OD green uniform to snakeskin.

I've gotten the 7th ID Kerry and SBS/CTRG Miller's voices working also, so when you play as those units in the editor, you'll hear their voices and not Marc's. I'll probably hotfix the addon this weekend also.

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I believe the AMP is about the same as standard Multicam, just that its produced locally under license.

Australian-MultiCam.jpg

source: http://www.strikehold.net/2012/10/22/amp-australian-multicam-pattern/

http://soldiersystems.net/2012/10/22/australians-to-deploy-in-new-camo-soon/

There's also this interactive 3D Soldier on the Army's website to give you an idea of what standard infantries are wearing - our SF's would be wearing lighter gear and use M4's as standard rifles.

http://www.army.gov.au/Our-future/3D-soldier

If you're also thinking of adding Kiwi's in, they are currently being issued a new indigenous camouflage pattern the Multi-terrain Camouflage Uniform (MCU). Atleast thats with infantry units, not sure about SF. I believe they would continue using standard Multicam.

MCU-Uniform.jpg

20130618_OH_D1033071_0006.jpg

source: http://www.strikehold.net/2013/06/20/new-zealand-defence-forces-introduce-new-multi-terrain-camouflage-uniform/

Finally, Id just like to bring this thread full of kick-ass looking Russians to your attention. Some of em may not be realistic, but they certainly look awesome.

http://www.ar15.com/forums/t_4_64/148248_.html

Edited by Modder

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Hey Antoine Flemming. Quick question about your camo, did you make the camo textures yourself? And if so, could I get my hands on them? Thanks!

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Well what do you want to do with the camo textures?

I'll release the LAF Temperate and Russian patterns, since those are essentially remakes of the vanilla BIS ones. And I'll release them as PSDs (Photoshop) and PDNs (Paint.Net) so that you can modify those. I'll also release the Iranian pattern in the CSAT colors. I'll release a basic snake skin camo (it'll be a full page of dots essentially, as that's all my camo is except broken up by dark and light lines going through it - based on COD Ghosts camo). Won't release any of the multicam patterns, or the CTRG camo (as it's not the same camo as the vanilla one, and I really would like the vanilla one). I might try to make the vanilla CTRG one when I've got the time. Then I'll release it.

Hotfix will come tomorrow. Here is the templates pack (also includes uniform, vest, helmet, and boonie hat templates):

Download (MediaFire) [318.3MB]: https://www.mediafire.com/?ek5y9vt13144a68

The textures are also named using my personal naming convention: itemtype_camouflage_manufacturer_co.*

Edited by antoineflemming

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AntoineFlemming's



drdn.jpg

[RELEASE]

*************************

Version 1.25

*************************

Required Addons: Cunico's Hidden Identity Pack, Astast's Pakol Hat

Installation:

-Put the .pbo files in your ArmA3 AddOns folder. The use of mod folders is strongly encouraged.

*NOTE: ALL INCLUDED PBO FILES NEEDED

*************************

Here is my Mediterranean Operations bundle, which features uniform, vest, and helmet reskins.

Story:

Tensions rise as NATO and Iranian forces stand-off in the Aegean: the strategic fault-line between crumbling European influence and a powerful, resurgent East. But when a key radar facility drops off the grid, a Mediterranean flashpoint risks escalating into global conflict.

Background:

Blighted by the long tail of a deep-rooted economic crisis and sliding toward the threshold of war, beleaguered NATO member-states stand weakened against an ambitious, resurgent Iran.

Flooded with profits from the rich export markets of a resource-thirsty SE-Asia and the rising price of oil, bolstered by strong ties with China and strategic entente with Russia, Iran sought to expand its influence.

Deployed under the auspices of a swift humanitarian response, Turkey – decimated by a series of devastating and unprecedented natural disasters – fell within months to the ruthless Iranian Armed Forces. Iran’s aggressive expansion – spilling over into Greek sovereign territory – was brought to a halt in Rhodope Prefecture with the ratification of the Jerusalem Peace Accord of 2034, which crystallized a new strategic front along the shorelines of the Aegean Sea.

With the US locked into its own proxy-wars against aggressive Chinese expansionism in the Pacific, with each year more member-states leaving NATO on the promise of Russian oil, the fragmented alliance faces the growing risk of a global conflict that they can ill-afford.

Factions:

BLUFOR:

North Atlantic Treaty Organization – Special Operations Command

Faction info:

The forces serving under NATOSOC’s Mediterranean Joint Force Command are deployed across the North and South Aegean municipal regions of Greece. Bases across the archipelago – a strategic borderline between NATO and Iranian influence – are in a state of alert, following a period of heightened tension since The Jerusalem Peace Accord of 2034.

The serving contingent is a composition of elements of the US Direct Action Element (DAE), Seal Team Six (STS), 5th Special Forces Group (5th SFG); the British Special Air Service (SAS); the French 1er Régiment de Parachutistes d'Infanterie de Marine (1er RPIMa); the Italian 9º Reggimento d'Assalto Paracadutisti (IL NONO); the Polish Grupa Reagowania Operacyjno-Manewrowego (GROM); the German Kommando Spezialkräfte (KSK); and the Hellenic 1 Taxiarhia Katadromon-Alexiptotiston (1st KATADROMON).

OPFOR:

Shanghai Cooperation Organization – Joint Forces Command

Faction info:

The presence of the Iranian Armed Forces in the Aegean, supported by Russian, Chinese, Takistani, and militant forces, is estimated to consist of a battalion-sized combined fighting force with conventional capabilities. This deployment is concentrated around a newly constructed military base, adjacent to a former NATO/Greek air force base (ICAO: LGLM). The majority of this force is designated to base perimeter protection and a counter-insurgency campaign, fending off the threat posed by an active local resistance movement.

The equipment and order of battle of the Iranian troops is reportedly compliant with the common Resource Zone Protection Force structure, including enhanced defensive, ELINT and SIGINT capabilities. Due to the proximity of the Turkish coast, the force is estimated to be fairly well supplied. Supporting the deployed SCO forces are pro-Iranian paramilitary Akhanteros Front and a Raven Security detachment, assisting with counterinsurgency and stability operations. Of highest concern to NATOSOC is the presence of Russian MEDVED, Chinese CHENGDU, and Iranian MARDKHOR “beyond-black†Special Forces.

INDFOR:

Mediterranean Alliance of Sovereign States

Faction info:

With rumored joint CIA and SIS support, an armed local resistance was formed on Crete and exported to Agios Efstratios and Limnos in the weeks and months following the Iranian invasion of the Aegean. Composed of former Hellenic Armed Forces stranded on the island and aided by smugglers and weapon merchants, the resistance is an active, hostile, guerrilla faction acting against Iranian forces.

Little is known about their current strength or capabilities. Presumably, the resistance relies upon only light equipment, augmented by captured or stolen assets of the Iranian army, obtained from hidden military depots or via a black market network. Cooperation with local resistance seems viable, yet a cautious approach is required.

*************************

Credits:

-Bohemia Interactive

-Kiory (balaclava)

-AlexF1

-Cunico

-astast

-andrewmarley from TurboSquid

*************************

Classnames:

Heads:

BlackHead_Beard01

BlackHead_Beard02

BlackHead_Beard03

WhiteHead_Beard01

WhiteHead_Beard02

WhiteHead_Beard03

WhiteHead_Beard04

WhiteHead_Beard05

WhiteHead_Beard06

WhiteHead_Beard07

WhiteHead_Beard08

NATO Special Operations Command

Headgear:

H_Hat_Beanie - Beanie

H_Beret_brn - Beret (Brown)

H_Beret_blk - Beret (Black)

H_Beret_grn - Beret (Green)

H_Beret_red - Beret (Red)

H_Balaclava_grn - Balaclava (Green)

H_Balaclava_blk - Balaclava (Black)

H_Balaclava_brn - Balaclava (Brown)

H_Kufiya_cbr - Keffiyeh (Coyote Brown)

H_Kufiya_gray - Keffiyeh (Gray)

H_Kufiya_grn - Keffiyeh (Green)

H_Kufiya_blk - Keffiyeh (Black)

H_Kufiya_brn - Keffiyeh (Brown)

H_Keffiyeh_OD - Keffiyeh (Olive Drab)

H_Keffiyeh_D - Keffiyeh (Desert)

H_Booniehat_mcam - Boonie Hat (Multicam)

H_Booniehat_mcam_desert - Boonie Hat (Des. Multicam)

H_Booniehat_mcam_gen4 - Boonie Hat (Multicam Gen 4)

H_Booniehat_aor3 - Boonie Hat (AOR-3)

H_Booniehat_atacsar - Boonie Hat (A-TACS AR)

H_Booniehat_mtp - Boonie Hat (MTP)

H_Booniehat_maritime_mtp - Boonie Hat (Maritime MTP)

H_Booniehat_aridcenteur - Boonie Hat (Arid Centre Europe)

H_Booniehat_mland - Boonie Hat (Multiland)

H_Booniehat_aridpantera - Boonie Hat (Arid Pantera)

H_Booniehat_aridfleck - Boonie Hat (AridFleck)

H_Booniehat_mtp_acr - Boonie Hat (ACR MTP)

H_Booniehat_gr_pix_temp - Boonie Hat (Pixel Temperate)

H_Booniehat_gr_pix_arid - Boonie Hat (Pixel Arid)

H_Booniehat_msplint - Boonie Hat (MultiSplint)

H_HelmetB_OMCP - ECH (OMCP)

H_HelmetB_OCP - ECH (OCP)

H_HelmetB_BLK - ECH (Black)

H_HelmetB_MTP_ACR - ECH (ACR MTP)

H_Helmet_Foliage - Camouflaged Helmet

H_Helmet_OPSCORE_light - OPSCORE FAST

H_Helmet_blk_OPSCORE_light - OPSCORE FAST (Black)

H_Helmet_mcam_OPSCORE_light - OPSCORE FAST (Multicam)

H_Helmet_mcam_desert_OPSCORE_light - OPSCORE FAST (Des. Multicam)

H_Helmet_mcam_crye_gen4_light - OPSCORE FAST (Multicam Gen 4)

H_Helmet_aor3_OPSCORE_light - OPSCORE FAST (AOR-3)

H_Helmet_atacsar_OPSCORE_light - OPSCORE FAST (A-TACS AR)

H_Helmet_mtp_OPSCORE_light - OPSCORE FAST (MTP)

H_Helmet_aridcenteur_OPSCORE_light - OPSCORE FAST (Arid Centre Europe)

H_Helmet_mland_OPSCORE_light - OPSCORE FAST (Multiland)

H_Helmet_aridpantera_OPSCORE_light - OPSCORE FAST (Arid Pantera)

H_Helmet_aridfleck_OPSCORE_light - OPSCORE FAST (AridFleck)

H_Helmet_mtp_acr_OPSCORE_light - OPSCORE FAST (ACR MTP)

H_Helmet_IWH - Integrated Warfighter Helmet

Eyewear (Identities):

B_NATO_Shemagh_Face_D - Face Shemagh (Desert)

B_NATO_Shemagh_Face_OD - Face Shemagh (Olive Drab)

G_GasMask_PBF - PBF Gas Mask

NVGoggles:

NVAugmentedReality - AugmentedReality NVGs

NVCombat - Combat Goggles NVGs

NVLowProfile - Low Profile NVGs

Vests:

V_PlateCarrier1_omcp_crye - Plate Carrier A (OMCP)

V_PlateCarrier1_rgr_crye - Plate Carrier A (Ranger Green)

V_PlateCarrier1_blk_crye - Plate Carrier A (Black)

V_PlateCarrier1_mcam_crye - Plate Carrier A (Multicam)

V_PlateCarrier1_mcam_desert_crye - Plate Carrier A (Des. Multicam)

V_PlateCarrier1_mcam_crye_gen4 - Plate Carrier A (Multicam Gen 4)

V_PlateCarrier1_ocp_crye - Plate Carrier A (OCP)

V_PlateCarrier1_aor3_crye - Plate Carrier A (AOR-3)

V_PlateCarrier1_atacsar_crye - Plate Carrier A (A-TACS AR)

V_PlateCarrier1_mtp_crye - Plate Carrier A (MTP)

V_PlateCarrier1_maritime_mtp_crye - Plate Carrier A (Maritime MTP)

V_PlateCarrier1_aridcenteur_crye - Plate Carrier A (Arid Centre Europe)

V_PlateCarrier1_mland_crye - Plate Carrier A (Multiland)

V_PlateCarrier1_aridpantera_crye - Plate Carrier A (Arid Pantera)

V_PlateCarrier1_aridfleck_crye - Plate Carrier A (AridFleck)

V_PlateCarrier1_mtp_acr - Plate Carrier A (ACR MTP)

V_PlateCarrier1_gr_pix_temp_crye - Plate Carrier A (Pixel Temperate)

V_PlateCarrier1_gr_pix_arid_crye - Plate Carrier A (Pixel Arid)

V_PlateCarrier1_omcp_camelbak_crye - Plate Carrier B (OMCP)

V_PlateCarrier1_rgr_camelbak_crye - Plate Carrier B (Ranger Green)

V_PlateCarrier1_blk_camelbak_crye - Plate Carrier B (Black)

V_PlateCarrier1_mcam_camelbak_crye - Plate Carrier B (Multicam)

V_PlateCarrier1_mcam_desert_camelbak_crye - Plate Carrier B (Des. Multicam)

V_PlateCarrier1_mcam_camelbak_crye_gen4 - Plate Carrier B (Multicam Gen 4)

V_PlateCarrier1_ocp_camelbak_crye - Plate Carrier B (OCP)

V_PlateCarrier1_aor3_camelbak_crye - Plate Carrier B (AOR-3)

V_PlateCarrier1_atacsar_camelbak_crye - Plate Carrier B (A-TACS AR)

V_PlateCarrier1_mtp_camelbak_crye - Plate Carrier B (MTP)

V_PlateCarrier1_maritime_mtp_camelbak_crye - Plate Carrier B (Maritime MTP)

V_PlateCarrier1_aridcenteur_camelbak_crye - Plate Carrier B (Arid Centre Europe)

V_PlateCarrier1_mland_camelbak_crye - Plate Carrier B (Multiland)

V_PlateCarrier1_aridpantera_camelbak_crye - Plate Carrier B (Arid Pantera)

V_PlateCarrier1_aridfleck_camelbak_crye - Plate Carrier B (AridFleck)

V_PlateCarrier1_mtp_camelbak_acr - Plate Carrier B (ACR MTP)

V_PlateCarrier1_gr_pix_temp_camelbak_crye - Plate Carrier B (Pixel Temperate)

V_PlateCarrier1_gr_pix_arid_camelbak_crye - Plate Carrier B (Pixel Arid)

V_PlaceCarrier1_khk_fcs - Crye Armor Chassis A (Khaki)

V_PlaceCarrier1_od_fcs - Crye Armor Chassis A (Olive Drab)

V_PlaceCarrier1_blk_fcs - Crye Armor Chassis A (Black)

V_PlaceCarrier1_scorpion_fcs - Scorpion Armor Chassis A

V_PlaceCarrier1_mcam_crye_fcs - Crye Armor Chassis A (Multicam)

V_PlaceCarrier1_mcam_desert_crye_fcs - Crye Armor Chassis A (Multicam)

V_PlaceCarrier1_mcam_crye_gen4_fcs - Crye Armor Chassis Gen4 A (Multicam)

V_PlaceCarrier1_msplint_ctrg_fcs - CTRG Armor Chassis A (MultiSplint)

V_PlaceCarrier1_khk_fcs_half - Crye Armor Chassis B (Khaki)

V_PlaceCarrier1_od_fcs_half - Crye Armor Chassis B (Olive Drab)

V_PlaceCarrier1_blk_fcs_half - Crye Armor Chassis B (Black)

V_PlaceCarrier1_scorpion_fcs_half - Scorpion Armor Chassis B

V_PlaceCarrier1_mcam_crye_fcs_half - Crye Armor Chassis B (Multicam)

V_PlaceCarrier1_mcam_desert_crye_fcs_half - Crye Armor Chassis B (Multicam)

V_PlaceCarrier1_mcam_crye_gen4_fcs_half - Crye Armor Chassis Gen4 B (Multicam)

V_PlaceCarrier1_msplint_ctrg_fcs_half - CTRG Armor Chassis B (MultiSplint)

V_PlaceCarrier1_khk_fcs_lite - Crye Armor Chassis Lite (Khaki)

V_PlaceCarrier1_od_fcs_lite - Crye Armor Chassis Lite (Olive Drab)

V_PlaceCarrier1_blk_fcs_lite - Crye Armor Chassis Lite (Black)

V_PlaceCarrier1_scorpion_fcs_lite - Scorpion Armor Chassis Lite

V_PlaceCarrier1_mcam_crye_fcs_lite - Crye Armor Chassis Lite (Multicam)

V_PlaceCarrier1_mcam_desert_crye_fcs_lite - Crye Armor Chassis Lite (Multicam)

V_PlaceCarrier1_mcam_crye_gen4_fcs_lite - Crye Armor Chassis Gen4 Lite (Multicam)

V_PlaceCarrier1_msplint_ctrg_fcs_lite - CTRG Armor Chassis Lite (MultiSplint)

Uniforms:

U_B_CombatUniform_omcp_army - Army Combat Uniform (OMCP)

U_B_CombatUniform_omcp_crye - Crye Combat Uniform (OMCP)

U_B_CombatUniform_blk_crye - Crye Combat Uniform (Black Snake Skin)

U_B_CombatUniform_rgr_crye - Crye Combat Uniform (Green Snake Skin)

U_B_CombatUniform_desert_crye - Crye Combat Uniform (Desert Snake Skin)

U_B_CombatUniform_od_ctrg - Crye Combat Uniform (Olive Drab)

U_B_CombatUniform_scorpion_crye - Scorpion Combat Uniform

U_B_CombatUniform_mcam_crye_gen1 - Crye Combat Uniform (Multicam) GEN I

U_B_CombatUniform_mcam_desert_crye - Crye Combat Uniform (Des. Multicam)

U_B_CombatUniform_mcam_crye_gen2 - Crye Combat Uniform (Multicam) GEN II

U_B_CombatUniform_mcam_crye_gen3 - Crye Combat Uniform (Multicam) GEN III

U_B_CombatUniform_mcam_crye_gen4 - Crye Combat Uniform (Multicam) GEN IV

U_B_CombatUniform_mcam_oga_gen4 - Crye Combat Uniform OGA (Multicam) GEN IV

U_B_CombatUniform_ocp_army - Army Combat Uniform (OCP)

U_B_CombatUniform_aor3_crye - Crye Combat Uniform (AOR-3)

U_B_CombatUniform_atacsar_crye - Crye Combat Uniform (A-TACS AR)

U_B_CombatUniform_mtp_crye - Crye Combat Uniform (MTP)

U_B_CombatUniform_maritime_mtp_crye - Crye Combat Uniform (Maritime MTP)

U_B_CombatUniform_aridcenteur_crye - Crye Combat Uniform (Arid Centre Europe)

U_B_CombatUniform_mland_crye - Crye Combat Uniform (Multiland)

U_B_CombatUniform_aridpantera_crye - Crye Combat Uniform (Arid Pantera)

U_B_CombatUniform_aridfleck_crye - Crye Combat Uniform (AridFleck)

U_B_CombatUniform_mtp_acr - Crye Combat Uniform (ACR MTP)

U_B_CombatUniform_gr_pix_temp_crye - Hellenic Combat Uniform (Pixel Temperate)

U_B_CombatUniform_gr_pix_arid_crye - Hellenic Combat Uniform (Pixel Arid)

U_B_CombatUniform_msplint_ctrg - CTRG Combat Uniform (MultiSplint)

U_B_Uniform_US_CIA - Takistani Garb (CIA SAD)

SCO Joint Forces Command

Headgear:

H_Cap_RU_Raven - Cap (Raven Security)

H_Helmet_6b9 - 6b9 Combat Helmet

H_Helmet_IR_Ballistic_NoHUD - Iranian Ballistic Helmet

H_Helmet_IR_Ballistic_HUD - Iranian Ballistic Helmet (HUD)

H_Helmet_IR_Ballistic_SF - Iranian Ballistic Helmet (SF)

H_Helmet_ZSh22_IBH - ZSh-22 IBH

H_Helmet_ZSh22_BLK_IBH - ZSh-22 IBH (Black)

H_Helmet_ZSh22_IBH_HUD - ZSh-22 IBH (HUD)

H_Helmet_Zsh22_BLK_IBH_HUD - ZSh-22 IBH Black (HUD)

H_Helmet_ZSh23_IBH - ZSh-23 IBH

H_Helmet_ZSh23_BLK_IBH - ZSh-23 IBH (Black)

H_Helmet_PASGT_Type09 - PASGT (Type 09)

H_Helmet_PASGT_Pix_Temp - LAF PASGT Combat Helmet (Temperate)

H_Helmet_PASGT_Pix_Arid - LAF PASGT Combat Helmet (Arid)

H_Helmet_PASGT_Pix_Desert - LAF PASGT Combat Helmet (Desert)

Vests:

V_TacVest_TK - Takistani Tactical Vest

V_TacVest_MEDVED_GRN - Russian Tactical Vest (Green)

V_TacVest_MEDVED_BLK - Russian Tactical Vest (Black)

V_TacVest_CN - PLA Tactical Vest

V_PlateCarrierLAF1_Pix_Temp - LAF Plate Carrier Lite (Temperate)

V_PlateCarrierLAF1_Pix_Arid - LAF Plate Carrier Lite (Arid)

V_PlateCarrierLAF1_Pix_Desert - LAF Plate Carrier Lite (Desert)

V_PlateCarrierLAF2_Pix_Temp - LAF Plate Carrier (Temperate)

V_PlateCarrierLAF2_Pix_Arid - LAF Plate Carrier (Arid)

V_PlateCarrierLAF2_Pix_Desert - LAF Plate Carrier (Desert)

Uniforms:

U_OI_CombatUniform_tcamo - Takistani Fatigues (Hex)

U_OI_CombatUniform_RU_medsurpat - Russian Gorka (Mediterranean Surpat 2.0)

U_OI_Uniform_RU_Raven - Raven Security Uniform

U_OI_CombatUniform_RU_aridsurpat - Russian Gorka (Arid Surpat 2.0)

U_OI_CombatUniform_RU_wdlsurpat - Russian Gorka (Woodland Surpat 2.0)

U_OI_CombatUniform_RU_medved - Russian Gorka (MEDVED)

U_OI_CombatUniform_CN_Type09 - Chinese Gorka (Type 09 Arid)

U_OI_CombatUniform_hex_camo_iaf - Iranian Fatigues (IAF)

U_OI_CombatUniform_hex_camo_mardkhor - Iranian Fatigues (MARDKHOR)

U_O_CombatUniform_blk_redpegasus - Combat Uniform (Red Pegasus)

U_OI_Uniform_Hezbollah_Light - Hezbollah Uniform Light

U_OI_Uniform_Hezbollah - Hezbollah Uniform

U_O_CombatUniform_LIM_Pix_Temp - LAF Combat Uniform (Temperate)

U_O_CombatUniform_LIM_Pix_Arid - LAF Combat Uniform (Arid)

U_O_CombatUniform_LIM_Pix_Desert - LAF Combat Uniform (Desert)

U_OI_Uniform_GR_Paramilitary - Paramilitary Uniform

Mediterranean Alliance

Uniforms:

U_I_CombatUniform_cr_pix_arid - Cretan Fatigues (Pixel Arid)

U_I_CombatUniform_str_pix_arid - Stratian Fatigues (Pixel Arid)

U_I_CombatUniform_lim_grey - Limnos Resistance Fatigues (Grey)

*************************

Changelog:

v1.25

-redid black combat uniform with new snakeskin pattern

-added ranger green and desert snakeskin combat uniforms

-improved black Crye Chassis texture

-fixed Kerry and Miller voices

-moved Lemnos Armed Forces to new group faction of the same name

-added Czech ACR MTP uniform, vest, helmet, and boonie hat (from template pack)

-improved splinter camo for CTRG units and NATO camo aircraft

v1.20

-added SBS units and group with Maritime MTP boonie hat, plate carrier, and combat uniform

-modified Multicam patterns (again)

-removed Sapper uniforms

-added US Army OCP uniform, plate carriers, and ECH

-changed black combat shirt, giving it a new pattern

-added black ECH and OPS-CORE FAST helmet

-changed OPS-CORE classnames from *_crye_light to *_OPSCORE_light

-changed color of moisture-wicking section of Multicam Gen 4 Combat Shirt to green/foliage

-updated CTRG camouflage pattern

-updated languages for all units: UK now uses British voices, non-UK/US use Altian English, and CTRG and NATO Crewmen use default ENG, British ENG, and Altian ENG.

-added US 10th Special Forces Group

-added US 7ID, US 7ID Engineers, CTRG, 10th SFG, and CIA groups to NATO Mediterranean Joint Forces Command group faction to match individual unit factions

-fixed Armor Chassis weighting issue

-added Lemnos Armed Forces units to OPFOR with PASGT helmets, greenfor plate carriers, and combat uniforms in Pixel Temperate, Pixel Arid, and Pixel Desert camouflage patterns

-added new bearded head

v1.15

-updated Multicam pattern

-added Multicam Gen 3 and Gen 4 Crye Combat Uniforms, and Gen 4 boonie hat, helmet, and vests

-added Gen 1, Gen 2, and Gen 3 US DAE groups (based on Crye combat uniform)

-added Desert Multicam patterned Boonie hat, Helmet, Vests, and Uniform

-added CTRG MultiSplint splinter camo boonie hat, armor chassis, and uniform

-added Olive Drab combat uniform

-added Iranian IAF Hexacam pattern (original hexacam pattern from 2011)

-added Iranian Red Pegasus group with uniform and PBF Gas Mask

-added groups for new uniforms and gear

-added flags to all NATO uniforms

-added dependency - CIA SAD Operator now uses/requires Astast's Pakol Hat

-added 7 new bearded African and Caucasian heads

-added new story units Miller (CTRG), Novak (CTRG), and Kerry (7ID)

-added new SCO L-159 AA and CAS aircraft

-changed Sappers to 101st Airborne Div

-fixed character head issue

-tweaked Iranian MARDKHOR Hexacam pattern

-tweaked OMCP pattern

-updated Plate Carrier (FCS) model, changed name to Crye Armor Chassis, added Khaki and Olive Drab variants

-added two-shoulder, one-shoulder and lite variants for each armor chassis

-updated textures for all plate carriers

-fixed Hezbollah light uniform texture

-improved balaclava model

-updated CIA SAD uniform as new Takistani Garb (CIA SAD)

-moved US Army 7ID, US Army 7ID Engineers, CTRG A, and CIA SAD to new NATO Mediterranean Joint Forces Command faction to fit story.

Previous Updates:

v1.10

-added Takistani Special Unit, Chinese PLA, and Iranian Armed Forces

-changed MEDVED (Mediterranean) to Russian Armed Forces (Mediterranean)

-added PASGT in Type 09 camo

-added Iranian Armed Forces uniform

-changed language of Russians and Chinese to Altian English (better than them speaking Farsi)

-added new US Operation Magnitude Camouflage Pattern (OMCP)

-added SF Engineer to US Direct Action Element subfaction

-added US Army 7th Infantry Division with Army Combat Uniform and ECH in OMCP

-added NATO SOC UH-80 Ghost Hawk, crewed by NATO SOC Helicopter Pilot and Crew, in plain and splinter camo versions

-added NATO SOC AH-66D Comanche, crewed by NATO SOC Helicopter Pilot and Crew, in plain and splinter camo versions

-added SCO JF Mi-48 Gorynych, crewed by SCO JF Helicopter Pilot and Crew, in olive drab and black paint versions

-added SCO JF Ka-60 Kamov, crewed by SCO JF Helicopter Pilot and Crew, in olive drab and black paint versions

-fixed various popup and missing ammo errors

v1.00

-added new BLUFOR Tactical Glasses NVG (called AugmentedReality NVG) and OPFOR Low Profile NVG, pretty much NVG versions of the two glasses

Meant for those who use the face shemagh

-added CRV for US Sapper Team

-tweaked color of the Sapper Combat Uniform 2

-changed Greek Pixel Arid camouflage to match Lemnos/Agios Efstratios terrain, and to differentiate from Cretan Pixel Arid camo

-added plain MEDVED gorka (CSAT uniform in-game), changed MEDVED group to plain MEDVED gorka, added MEDVED Woodland and Arid groups

-replaced Kufiyas with BIS shemag

-added original story characters CPT Miller, SGT Illing, and ODevil

-enlarged Greek camo patterns to correct size as the original BIS camo pattern

-changed Russian camo design to reflect BIS RUS camo (same as current AAF camo), colors remain the same

-improved all Gorka textures

-added Russian Mediterranean Surpat uniform (same color as current AAF camo) and group

-added pro-Iranian Greek paramilitary force "Akhanteros Front"; note: BIS uniform isn't finished, still has headgear and face on model.

Recommend playing as Greek and wearing Keffiyeh (Gray) with paramilitary uniform

-changed Limnos resistance texture to differentiate from Akhanteros Front uniform

-tweaked NATO SOC ARV texture

-added SCO Joint Forces APC (AFV-4 Gorgon retexture)

-added US CIA SAD to BLUFOR (currently use FIA team leader uniform)

-added armed technicals to Mediterranean Alliance, Hezbollah, and Akhanteros Front forces

v0.77

-removed dependencies on outdated Russian and PLA addons, no longer requiring them

-replaced all NATO GPSs and Russian, Chinese, and Iranian GPSs with UAV terminals

-added new Scorpion unit and group

-US SCORPION, Russian MEDVED, Chinese CHENGDU, and Iranian MARDKHOR groups now include UGV instead of MRAP

-added third and fourth addons to the bundle: Custom Terrains (Lemnos and Agios Efstratios) and Mediterranean Alliance (Crete, Stratis, and Lemnos resistance)

v0.76

-added inventory pictures for all uniforms and vests

-added black, red, green, and brown berets

-added headgear versions of desert and olive drab headwraps from Cunico's Hidden Identity Pack

-changed some KSK headgear to keffiyehs

-changed Groupe d'Intervention de la Gendarmerie Nationale to 1er Régiment de Parachutistes d'Infanterie de Marine. Classnames still have gign suffix however.

-tweaked Kufiya model

-changed Iranian MARDKHOR camouflage pattern to differentiate from CSAT uniforms

-changed Iranian MARDKHOR and Hezbollah headgear and glasses to keffiyehs and shemaghs from NATO SOC Addon

-added inventory pictures for all uniforms

-corrected Russian Tactical Vest (Black) texture

Known Issues:

-UI pics still not finished (next to-do, more time-consuming than you think)

*************************

Download (MediaFire) [468.39MB]: http://www.mediafire.com/?whnqase3of4s3cc

Edited by antoineflemming

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Guest

Updated version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Thanks. Sorry I didn't put up screens of the actual camo patterns this time. Been kinda busy with real life, so just squeezed in time for this update without putting up some pics. I'll put some up later, but feel free to take some yourselves.

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Love the mod; Though I must admit I only use the units with the Czech Camo, is there any possibility of getting a addon for a Czech Military alone from you?

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Love the mod; Though I must admit I only use the units with the Czech Camo, is there any possibility of getting a addon for a Czech Military alone from you?

Nope. And the Czech camo was a last minute addition, from the template I released. I pretty much tried to replicate the BIS Multicam camo. Don't think I did a good job of doing that but oh well.

And the only reason I made them Czech is because BI is in the Czech Republic. I don't even plan to do make a faction out of them. Just the camo, and it's just meant to be a visual representation of the template textures in-game. But certainly feel free to use the template if you'd like to make your own Czech addon, just credit me.

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Nope. And the Czech camo was a last minute addition, from the template I released. I pretty much tried to replicate the BIS Multicam camo. Don't think I did a good job of doing that but oh well.

And the only reason I made them Czech is because BI is in the Czech Republic. I don't even plan to do make a faction out of them. Just the camo, and it's just meant to be a visual representation of the template textures in-game. But certainly feel free to use the template if you'd like to make your own Czech addon, just credit me.

As soon as I can I'll get right on making a solid Czech unit then! I have no idea why but after ACR released for ArmA 2 I've loved the units and their camo.

_____________________________________________________________________________________________________________________________________________

Spent the last four hours, and here is my unit using your textures with my placeholder VZ-58V

7AFD4A942680CAF9321E08A916FC76A40BAA45F5

Edited by AtinAkiri
Update

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You should start a WIP thread. :)

I've been thinking about trying to make a recon scout/rescue dog that you could order around. Think it'd be a cool little feature to have. But I can't get the dog to be groupable with soldier units. Anyone know if that's possible to do, and if so, how? I made a new thread about it but it got closed, and I'm not sure if I wasn't allowed to ask that or not, so I'm just asking here since it'll be part of this addon if it's possible.

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You should start a WIP thread. :)

I've been thinking about trying to make a recon scout/rescue dog that you could order around. Think it'd be a cool little feature to have. But I can't get the dog to be groupable with soldier units. Anyone know if that's possible to do, and if so, how? I made a new thread about it but it got closed, and I'm not sure if I wasn't allowed to ask that or not, so I'm just asking here since it'll be part of this addon if it's possible.

Thats an amazing idea, You could look back at ArmA 2 mods that did that like EOD My dog and see how they did it; and I plan on starting a WIP Thread once I get the stupid rucksack to work right D: I can't get it to load the ammo for my updated VZ-58 through the configs.

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You should start a WIP thread. :)

I've been thinking about trying to make a recon scout/rescue dog that you could order around. Think it'd be a cool little feature to have. But I can't get the dog to be groupable with soldier units. Anyone know if that's possible to do, and if so, how? I made a new thread about it but it got closed, and I'm not sure if I wasn't allowed to ask that or not, so I'm just asking here since it'll be part of this addon if it's possible.

The WIP Thread is up; once more than you for allowing me to use your textures; I've modified them slightly, hope thats not a issue

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The WIP Thread is up; once more than you for allowing me to use your textures; I've modified them slightly, hope thats not a issue

Nope, that's what they're there for.

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Hell yes, but only for the US Army 7th ID, CTRG, and 10th SFG. The special forces guys will still use the tan ones.

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Hell yes, but only for the US Army 7th ID, CTRG, and 10th SFG. The special forces guys will still use the tan ones.
THANKYOU soo much :D

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Will be updated in the next update :)

Still haven't been able to get the dogs to work. Can change their side but not their behavior or make them groupable, which is the important thing. Not sure what about their code makes them not groupable or what makes the man characters groupable. Will have to do some more digging.

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..

I've been thinking about trying to make a recon scout/rescue dog that you could order around. Think it'd be a cool little feature to have. But I can't get the dog to be groupable with soldier units. Anyone know if that's possible to do, and if so, how? I made a new thread about it but it got closed, and I'm not sure if I wasn't allowed to ask that or not, so I'm just asking here since it'll be part of this addon if it's possible.

That'd be very nice. There's some 'dog' mods for arma 2, maybe digging trough those can help you out.

http://www.armaholic.com/page.php?id=17945

http://www.armaholic.com/page.php?id=12758

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Hey Antoine, thanks for the inspiration to make my Czech Armed Forces mod. I'm happy to say I've moved off your textures and have my own now :) Thanks for inspiring me to do this mod!

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Hey Antoine, thanks for the inspiration to make my Czech Armed Forces mod. I'm happy to say I've moved off your textures and have my own now :) Thanks for inspiring me to do this mod!

Which i did the desert Vz. 95 for Atin,

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