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antoineflemming

Antoine Flemming's Mediterranean Operations (NATOSOC + SCOJFC bundle)

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Hello ! Superb work ! :) did you think to a replacement pack to change the vanilla camo for the different factions ?

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So, I really apologize for the nearly month-long silent hiatus. Been busy this past month. Got AC4 and sorta took a break from ArmA 3. That said, I have done some work on the mod. All units use black weapons. Fixed some outstanding issues on some stuff. Changed up the Chinese camo pattern. Plus some additional things. I'm away from the computer right now, but later tonight I should have some new screens if not an update. I'll try to get it out today or tomorrow. After this 1.30 update, I'll put out another that'll finally address the icons. For now, I've been thinking about using some generic icons based on the type of item, e.g. all ECH helmets will have a gray ECH icon, all OPSCORE FAST helmets a gray fast icon, and so on. And I'm thinking about doing it that way because of the large amount of different items that are in this addon. If I were to make icons for each individual item with their different camouflage patterns, it'd be a whole lot of image files.

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Any chance on using a weapon pack for the U.S. Forces side later on? The thought just crossed my mind, not that I think your weapon reskins aren't good, I just like asking the hard questions :D

Nice work on the addon in every way since the start, and I can proudly say I have used this from the start! Thank you so much for your effort on this!

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Any chance on using a weapon pack for the U.S. Forces side later on? The thought just crossed my mind, not that I think your weapon reskins aren't good, I just like asking the hard questions :D

Nice work on the addon in every way since the start, and I can proudly say I have used this from the start! Thank you so much for your effort on this!

Not at the moment. Currently I'm using BIS's black MX rifles and am sticking with the whole 2035 scenario. Might start using the new "Adapt" NATO beret as well. Also, really hoping that BI would add some larger ships sometime soon. I'd like to have Iranian Navy destroyers and frigates. Doesn't make sense that there are no such vessels.

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Not at the moment. Currently I'm using BIS's black MX rifles and am sticking with the whole 2035 scenario. Might start using the new "Adapt" NATO beret as well. Also, really hoping that BI would add some larger ships sometime soon. I'd like to have Iranian Navy destroyers and frigates. Doesn't make sense that there are no such vessels.

Sounds good! Thanks again, and I hope for some larger vessels too.

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Oh, and I gave up on the dog idea. Didn't work out like I wanted it to.

AntoineFlemming's



drdn.jpg

[RELEASE]

*************************

Version 1.30

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Required Addons: Cunico's Hidden Identity Pack, Astast's Pakol Hat

Installation:

-Put the .pbo files in your ArmA3 AddOns folder. The use of mod folders is strongly encouraged.

*NOTE: ALL INCLUDED PBO FILES NEEDED

*************************

Here is my Mediterranean Operations bundle, which features uniform, vest, and helmet reskins.

Story:

Tensions rise as NATO and Iranian forces stand-off in the Aegean: the strategic fault-line between crumbling European influence and a powerful, resurgent East. But when a key radar facility drops off the grid, a Mediterranean flashpoint risks escalating into global conflict.

Background:

Blighted by the long tail of a deep-rooted economic crisis and sliding toward the threshold of war, beleaguered NATO member-states stand weakened against an ambitious, resurgent Iran.

Flooded with profits from the rich export markets of a resource-thirsty SE-Asia and the rising price of oil, bolstered by strong ties with China and strategic entente with Russia, Iran sought to expand its influence.

Deployed under the auspices of a swift humanitarian response, Turkey – decimated by a series of devastating and unprecedented natural disasters – fell within months to the ruthless Iranian Armed Forces. Iran’s aggressive expansion – spilling over into Greek sovereign territory – was brought to a halt in Rhodope Prefecture with the ratification of the Jerusalem Peace Accord of 2034, which crystallized a new strategic front along the shorelines of the Aegean Sea.

With the US locked into its own proxy-wars against aggressive Chinese expansionism in the Pacific, with each year more member-states leaving NATO on the promise of Russian oil, the fragmented alliance faces the growing risk of a global conflict that they can ill-afford.

Factions:

BLUFOR:

North Atlantic Treaty Organization – Special Operations Command

Faction info:

The forces serving under NATOSOC’s Mediterranean Joint Force Command are deployed across the North and South Aegean municipal regions of Greece. Bases across the archipelago – a strategic borderline between NATO and Iranian influence – are in a state of alert, following a period of heightened tension since The Jerusalem Peace Accord of 2034.

The serving contingent is a composition of elements of the US Direct Action Element (DAE), Seal Team Six (STS), 5th Special Forces Group (5th SFG); the British Special Air Service (SAS); the French 1er Régiment de Parachutistes d'Infanterie de Marine (1er RPIMa); the Italian 9º Reggimento d'Assalto Paracadutisti (IL NONO); the Polish Grupa Reagowania Operacyjno-Manewrowego (GROM); the German Kommando Spezialkräfte (KSK); and the Hellenic 1 Taxiarhia Katadromon-Alexiptotiston (1st KATADROMON).

OPFOR:

Shanghai Cooperation Organization – Joint Forces Command

Faction info:

The presence of the Iranian Armed Forces in the Aegean, supported by Russian, Chinese, Takistani, and militant forces, is estimated to consist of a battalion-sized combined fighting force with conventional capabilities. This deployment is concentrated around a newly constructed military base, adjacent to a former NATO/Greek air force base (ICAO: LGLM). The majority of this force is designated to base perimeter protection and a counter-insurgency campaign, fending off the threat posed by an active local resistance movement.

The equipment and order of battle of the Iranian troops is reportedly compliant with the common Resource Zone Protection Force structure, including enhanced defensive, ELINT and SIGINT capabilities. Due to the proximity of the Turkish coast, the force is estimated to be fairly well supplied. Supporting the deployed SCO forces are pro-Iranian paramilitary Akhanteros Front and a Raven Security detachment, assisting with counterinsurgency and stability operations. Of highest concern to NATOSOC is the presence of Russian MEDVED, Chinese CHENGDU, and Iranian MARDKHOR “beyond-black†Special Forces.

INDFOR:

Mediterranean Alliance of Sovereign States

Faction info:

With rumored joint CIA and SIS support, an armed local resistance was formed on Crete and exported to Agios Efstratios and Limnos in the weeks and months following the Iranian invasion of the Aegean. Composed of former Hellenic Armed Forces stranded on the island and aided by smugglers and weapon merchants, the resistance is an active, hostile, guerrilla faction acting against Iranian forces.

Little is known about their current strength or capabilities. Presumably, the resistance relies upon only light equipment, augmented by captured or stolen assets of the Iranian army, obtained from hidden military depots or via a black market network. Cooperation with local resistance seems viable, yet a cautious approach is required.

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mgj8.jpg fmh3.jpg u9ie.jpg

e67t.jpg ju61.jpg

*************************

Credits:

-Bohemia Interactive

-Kiory (balaclava)

-AlexF1

-Cunico

-astast

-andrewmarley from TurboSquid

*************************

Classnames:

Heads:

BlackHead_Beard01

BlackHead_Beard02

BlackHead_Beard03

WhiteHead_Beard01

WhiteHead_Beard02

WhiteHead_Beard03

WhiteHead_Beard04

WhiteHead_Beard05

WhiteHead_Beard06

WhiteHead_Beard07

WhiteHead_Beard08

NATO Special Operations Command

Headgear:

H_Hat_Beanie - Beanie

H_Beret_brn - Beret (Brown)

H_Beret_blk - Beret (Black)

H_Beret_grn - Beret (Green)

H_Beret_red - Beret (Red)

H_Balaclava_grn - Balaclava (Green)

H_Balaclava_blk - Balaclava (Black)

H_Balaclava_brn - Balaclava (Brown)

H_Kufiya_cbr - Keffiyeh (Coyote Brown)

H_Kufiya_gray - Keffiyeh (Gray)

H_Kufiya_grn - Keffiyeh (Green)

H_Kufiya_blk - Keffiyeh (Black)

H_Kufiya_brn - Keffiyeh (Brown)

H_Keffiyeh_OD - Keffiyeh (Olive Drab)

H_Keffiyeh_D - Keffiyeh (Desert)

H_Booniehat_mcam - Boonie Hat (Multicam)

H_Booniehat_mcam_desert - Boonie Hat (Des. Multicam)

H_Booniehat_mcam_gen4 - Boonie Hat (Multicam Gen 4)

H_Booniehat_aor3 - Boonie Hat (AOR-3)

H_Booniehat_atacsar - Boonie Hat (A-TACS AR)

H_Booniehat_mtp - Boonie Hat (MTP)

H_Booniehat_maritime_mtp - Boonie Hat (Maritime MTP)

H_Booniehat_aridcenteur - Boonie Hat (Arid Centre Europe)

H_Booniehat_mland - Boonie Hat (Multiland)

H_Booniehat_aridpantera - Boonie Hat (Arid Pantera)

H_Booniehat_aridfleck - Boonie Hat (AridFleck)

H_Booniehat_mtp_acr - Boonie Hat (ACR MTP)

H_Booniehat_gr_pix_temp - Boonie Hat (Pixel Temperate)

H_Booniehat_gr_pix_arid - Boonie Hat (Pixel Arid)

H_Booniehat_msplint - Boonie Hat (MultiSplint)

H_HelmetB_OMCP - ECH (OMCP)

H_HelmetB_OCP - ECH (OCP)

H_HelmetB_BLK - ECH (Black)

H_HelmetB_MTP_ACR - ECH (ACR MTP)

H_Helmet_Foliage - Camouflaged Helmet

H_Helmet_OPSCORE_light - OPSCORE FAST

H_Helmet_blk_OPSCORE_light - OPSCORE FAST (Black)

H_Helmet_mcam_OPSCORE_light - OPSCORE FAST (Multicam)

H_Helmet_mcam_desert_OPSCORE_light - OPSCORE FAST (Des. Multicam)

H_Helmet_mcam_crye_gen4_light - OPSCORE FAST (Multicam Gen 4)

H_Helmet_aor3_OPSCORE_light - OPSCORE FAST (AOR-3)

H_Helmet_atacsar_OPSCORE_light - OPSCORE FAST (A-TACS AR)

H_Helmet_mtp_OPSCORE_light - OPSCORE FAST (MTP)

H_Helmet_aridcenteur_OPSCORE_light - OPSCORE FAST (Arid Centre Europe)

H_Helmet_mland_OPSCORE_light - OPSCORE FAST (Multiland)

H_Helmet_aridpantera_OPSCORE_light - OPSCORE FAST (Arid Pantera)

H_Helmet_aridfleck_OPSCORE_light - OPSCORE FAST (AridFleck)

H_Helmet_mtp_acr_OPSCORE_light - OPSCORE FAST (ACR MTP)

H_Helmet_IWH - Integrated Warfighter Helmet

Eyewear (Identities):

B_NATO_Shemagh_Face_D - Face Shemagh (Desert)

B_NATO_Shemagh_Face_OD - Face Shemagh (Olive Drab)

G_GasMask_PBF - PBF Gas Mask

NVGoggles:

NVAugmentedReality - AugmentedReality NVGs

NVCombat - Combat Goggles NVGs

NVLowProfile - Low Profile NVGs

Vests:

V_PlateCarrier1_omcp_crye - Plate Carrier A (OMCP)

V_PlateCarrier1_rgr_crye - Plate Carrier A (Ranger Green)

V_PlateCarrier1_blk_crye - Plate Carrier A (Black)

V_PlateCarrier1_mcam_crye - Plate Carrier A (Multicam)

V_PlateCarrier1_mcam_desert_crye - Plate Carrier A (Des. Multicam)

V_PlateCarrier1_mcam_crye_gen4 - Plate Carrier A (Multicam Gen 4)

V_PlateCarrier1_ocp_crye - Plate Carrier A (OCP)

V_PlateCarrier1_aor3_crye - Plate Carrier A (AOR-3)

V_PlateCarrier1_atacsar_crye - Plate Carrier A (A-TACS AR)

V_PlateCarrier1_mtp_crye - Plate Carrier A (MTP)

V_PlateCarrier1_maritime_mtp_crye - Plate Carrier A (Maritime MTP)

V_PlateCarrier1_aridcenteur_crye - Plate Carrier A (Arid Centre Europe)

V_PlateCarrier1_mland_crye - Plate Carrier A (Multiland)

V_PlateCarrier1_aridpantera_crye - Plate Carrier A (Arid Pantera)

V_PlateCarrier1_aridfleck_crye - Plate Carrier A (AridFleck)

V_PlateCarrier1_mtp_acr - Plate Carrier A (ACR MTP)

V_PlateCarrier1_gr_pix_temp_crye - Plate Carrier A (Pixel Temperate)

V_PlateCarrier1_gr_pix_arid_crye - Plate Carrier A (Pixel Arid)

V_PlateCarrier1_omcp_camelbak_crye - Plate Carrier B (OMCP)

V_PlateCarrier1_rgr_camelbak_crye - Plate Carrier B (Ranger Green)

V_PlateCarrier1_blk_camelbak_crye - Plate Carrier B (Black)

V_PlateCarrier1_mcam_camelbak_crye - Plate Carrier B (Multicam)

V_PlateCarrier1_mcam_desert_camelbak_crye - Plate Carrier B (Des. Multicam)

V_PlateCarrier1_mcam_camelbak_crye_gen4 - Plate Carrier B (Multicam Gen 4)

V_PlateCarrier1_ocp_camelbak_crye - Plate Carrier B (OCP)

V_PlateCarrier1_aor3_camelbak_crye - Plate Carrier B (AOR-3)

V_PlateCarrier1_atacsar_camelbak_crye - Plate Carrier B (A-TACS AR)

V_PlateCarrier1_mtp_camelbak_crye - Plate Carrier B (MTP)

V_PlateCarrier1_maritime_mtp_camelbak_crye - Plate Carrier B (Maritime MTP)

V_PlateCarrier1_aridcenteur_camelbak_crye - Plate Carrier B (Arid Centre Europe)

V_PlateCarrier1_mland_camelbak_crye - Plate Carrier B (Multiland)

V_PlateCarrier1_aridpantera_camelbak_crye - Plate Carrier B (Arid Pantera)

V_PlateCarrier1_aridfleck_camelbak_crye - Plate Carrier B (AridFleck)

V_PlateCarrier1_mtp_camelbak_acr - Plate Carrier B (ACR MTP)

V_PlateCarrier1_gr_pix_temp_camelbak_crye - Plate Carrier B (Pixel Temperate)

V_PlateCarrier1_gr_pix_arid_camelbak_crye - Plate Carrier B (Pixel Arid)

V_PlaceCarrier1_khk_fcs - Crye Armor Chassis A (Khaki)

V_PlaceCarrier1_od_fcs - Crye Armor Chassis A (Olive Drab)

V_PlaceCarrier1_blk_fcs - Crye Armor Chassis A (Black)

V_PlaceCarrier1_scorpion_fcs - Scorpion Armor Chassis A

V_PlaceCarrier1_mcam_crye_fcs - Crye Armor Chassis A (Multicam)

V_PlaceCarrier1_mcam_desert_crye_fcs - Crye Armor Chassis A (Multicam)

V_PlaceCarrier1_mcam_crye_gen4_fcs - Crye Armor Chassis Gen4 A (Multicam)

V_PlaceCarrier1_msplint_ctrg_fcs - CTRG Armor Chassis A (MultiSplint)

V_PlaceCarrier1_khk_fcs_half - Crye Armor Chassis B (Khaki)

V_PlaceCarrier1_od_fcs_half - Crye Armor Chassis B (Olive Drab)

V_PlaceCarrier1_blk_fcs_half - Crye Armor Chassis B (Black)

V_PlaceCarrier1_scorpion_fcs_half - Scorpion Armor Chassis B

V_PlaceCarrier1_mcam_crye_fcs_half - Crye Armor Chassis B (Multicam)

V_PlaceCarrier1_mcam_desert_crye_fcs_half - Crye Armor Chassis B (Multicam)

V_PlaceCarrier1_mcam_crye_gen4_fcs_half - Crye Armor Chassis Gen4 B (Multicam)

V_PlaceCarrier1_msplint_ctrg_fcs_half - CTRG Armor Chassis B (MultiSplint)

V_PlaceCarrier1_khk_fcs_lite - Crye Armor Chassis Lite (Khaki)

V_PlaceCarrier1_od_fcs_lite - Crye Armor Chassis Lite (Olive Drab)

V_PlaceCarrier1_blk_fcs_lite - Crye Armor Chassis Lite (Black)

V_PlaceCarrier1_scorpion_fcs_lite - Scorpion Armor Chassis Lite

V_PlaceCarrier1_mcam_crye_fcs_lite - Crye Armor Chassis Lite (Multicam)

V_PlaceCarrier1_mcam_desert_crye_fcs_lite - Crye Armor Chassis Lite (Multicam)

V_PlaceCarrier1_mcam_crye_gen4_fcs_lite - Crye Armor Chassis Gen4 Lite (Multicam)

V_PlaceCarrier1_msplint_ctrg_fcs_lite - CTRG Armor Chassis Lite (MultiSplint)

Uniforms:

U_B_CombatUniform_omcp_army - Army Combat Uniform (OMCP)

U_B_CombatUniform_omcp_crye - Crye Combat Uniform (OMCP)

U_B_CombatUniform_blk_crye - Crye Combat Uniform (Black Snake Skin)

U_B_CombatUniform_rgr_crye - Crye Combat Uniform (Green Snake Skin)

U_B_CombatUniform_desert_crye - Crye Combat Uniform (Desert Snake Skin)

U_B_CombatUniform_od_ctrg - Crye Combat Uniform (Olive Drab)

U_B_CombatUniform_scorpion_crye - Scorpion Combat Uniform

U_B_CombatUniform_mcam_crye_gen1 - Crye Combat Uniform (Multicam) GEN I

U_B_CombatUniform_mcam_desert_crye - Crye Combat Uniform (Des. Multicam)

U_B_CombatUniform_mcam_crye_gen2 - Crye Combat Uniform (Multicam) GEN II

U_B_CombatUniform_mcam_crye_gen3 - Crye Combat Uniform (Multicam) GEN III

U_B_CombatUniform_mcam_crye_gen4 - Crye Combat Uniform (Multicam) GEN IV

U_B_CombatUniform_mcam_oga_gen4 - Crye Combat Uniform OGA (Multicam) GEN IV

U_B_CombatUniform_ocp_army - Army Combat Uniform (OCP)

U_B_CombatUniform_aor3_crye - Crye Combat Uniform (AOR-3)

U_B_CombatUniform_atacsar_crye - Crye Combat Uniform (A-TACS AR)

U_B_CombatUniform_mtp_crye - Crye Combat Uniform (MTP)

U_B_CombatUniform_maritime_mtp_crye - Crye Combat Uniform (Maritime MTP)

U_B_CombatUniform_aridcenteur_crye - Crye Combat Uniform (Arid Centre Europe)

U_B_CombatUniform_mland_crye - Crye Combat Uniform (Multiland)

U_B_CombatUniform_aridpantera_crye - Crye Combat Uniform (Arid Pantera)

U_B_CombatUniform_aridfleck_crye - Crye Combat Uniform (AridFleck)

U_B_CombatUniform_mtp_acr - Crye Combat Uniform (ACR MTP)

U_B_CombatUniform_gr_pix_temp_crye - Hellenic Combat Uniform (Pixel Temperate)

U_B_CombatUniform_gr_pix_arid_crye - Hellenic Combat Uniform (Pixel Arid)

U_B_CombatUniform_msplint_ctrg - CTRG Combat Uniform (MultiSplint)

U_B_Uniform_US_CIA - Takistani Garb (CIA SAD)

SCO Joint Forces Command

Headgear:

H_Cap_RU_Raven - Cap (Raven Security)

H_Helmet_6b9 - 6b9 Combat Helmet

H_Helmet_IR_Ballistic_NoHUD - Iranian Ballistic Helmet

H_Helmet_IR_Ballistic_HUD - Iranian Ballistic Helmet (HUD)

H_Helmet_IR_Ballistic_SF - Iranian Ballistic Helmet (SF)

H_Helmet_ZSh22_IBH - ZSh-22 IBH

H_Helmet_ZSh22_BLK_IBH - ZSh-22 IBH (Black)

H_Helmet_ZSh22_IBH_HUD - ZSh-22 IBH (HUD)

H_Helmet_Zsh22_BLK_IBH_HUD - ZSh-22 IBH Black (HUD)

H_Helmet_ZSh23_IBH - ZSh-23 IBH

H_Helmet_ZSh23_BLK_IBH - ZSh-23 IBH (Black)

H_Helmet_PASGT_Type09_Transitional - PASGT (Type 09 Transitional)

H_Helmet_PASGT_Type09_Arid - PASGT (Type 09 Arid)

H_Helmet_PASGT_Type09_Black - PASGT (Type 09 Black)

H_Helmet_PASGT_Pix_Temp - LAF PASGT Combat Helmet (Temperate)

H_Helmet_PASGT_Pix_Arid - LAF PASGT Combat Helmet (Arid)

H_Helmet_PASGT_Pix_Desert - LAF PASGT Combat Helmet (Desert)

Vests:

V_TacVest_TK - Takistani Tactical Vest

V_TacVest_MEDVED_GRN - Russian Tactical Vest (Green)

V_TacVest_MEDVED_BLK - Russian Tactical Vest (Black)

V_TacVest_Type09_Transitional - Tactical Vest (Transitional)

V_TacVest_Type09_Arid - Tactical Vest (Arid)

V_TacVest_Type09_Black - Tactical Vest (Black)

V_PlateCarrierLAF1_Pix_Temp - LAF Plate Carrier Lite (Temperate)

V_PlateCarrierLAF1_Pix_Arid - LAF Plate Carrier Lite (Arid)

V_PlateCarrierLAF1_Pix_Desert - LAF Plate Carrier Lite (Desert)

V_PlateCarrierLAF2_Pix_Temp - LAF Plate Carrier (Temperate)

V_PlateCarrierLAF2_Pix_Arid - LAF Plate Carrier (Arid)

V_PlateCarrierLAF2_Pix_Desert - LAF Plate Carrier (Desert)

Uniforms:

U_OI_CombatUniform_tcamo - Takistani Fatigues (Hex)

U_OI_CombatUniform_RU_medsurpat - Russian Gorka (Mediterranean Surpat 2.0)

U_OI_Uniform_RU_Raven - Raven Security Uniform

U_OI_CombatUniform_RU_aridsurpat - Russian Gorka (Arid Surpat 2.0)

U_OI_CombatUniform_RU_wdlsurpat - Russian Gorka (Woodland Surpat 2.0)

U_OI_CombatUniform_RU_medved - Russian Gorka (MEDVED)

U_OI_CombatUniform_CN_Type09_Transitional - Chinese Gorka (Type 09 Transitional)

U_OI_CombatUniform_CN_Type09_Arid - Chinese Gorka (Type 09 Arid)

U_OI_CombatUniform_CN_Type09_Black - Chinese Gorka (Type 09 Black)

U_OI_CombatUniform_hex_camo_iaf - Iranian Fatigues (IAF)

U_OI_CombatUniform_hex_camo_mardkhor - Iranian Fatigues (MARDKHOR)

U_O_CombatUniform_blk_redpegasus - Combat Uniform (Red Pegasus)

U_OI_Uniform_Hezbollah_Light - Hezbollah Uniform Light

U_OI_Uniform_Hezbollah - Hezbollah Uniform

U_O_CombatUniform_LIM_Pix_Temp - LAF Combat Uniform (Temperate)

U_O_CombatUniform_LIM_Pix_Arid - LAF Combat Uniform (Arid)

U_O_CombatUniform_LIM_Pix_Desert - LAF Combat Uniform (Desert)

U_OI_Uniform_GR_Paramilitary - Paramilitary Uniform

Mediterranean Alliance

Uniforms:

U_I_CombatUniform_cr_pix_arid - Cretan Fatigues (Pixel Arid)

U_I_CombatUniform_str_pix_arid - Stratian Fatigues (Pixel Arid)

U_I_CombatUniform_lim_grey - Limnos Resistance Fatigues (Grey)

*************************

Changelog:

v1.30

-replaced US 7th ID TF Aegis patch with official campaign patch

-all units now use black MX rifles

-redid Chinese Type 09 camouflage, removing the old, and adding Type 09 Transitional, Arid, and Black PASGT helmets, tactical vests, gorka uniforms, and units/groups

-US Army 7th ID faction/group class- and display-names now reflect full name (i.e. "inf_us_army_7ID_OM", "US Army 7th Infantry Division (OM)", "OM" = "Operation Magnitude")

-tweaked Takistani/Raven/Hezbollah uniform

-added Iranian and Takistani L-159 jets

-fixed Helmet (Foliage), replacing old Beta model with A3 vanilla model

-added SCO L-159 pilot to crewman class "inf_sco_crew"

-added US OSHKOSH M-ATV to US Army 7th ID group

-fixed Crewman and 7th ID Engineers engineering ability

v1.25

-redid black combat uniform with new snakeskin pattern

-added ranger green and desert snakeskin combat uniforms

-improved black Crye Chassis texture

-fixed Kerry and Miller voices

-moved Lemnos Armed Forces to new group faction of the same name

-added Czech ACR MTP uniform, vest, helmet, and boonie hat (from template pack)

-improved splinter camo for CTRG units and NATO camo aircraft

v1.20

-added SBS units and group with Maritime MTP boonie hat, plate carrier, and combat uniform

-modified Multicam patterns (again)

-removed Sapper uniforms

-added US Army OCP uniform, plate carriers, and ECH

-changed black combat shirt, giving it a new pattern

-added black ECH and OPS-CORE FAST helmet

-changed OPS-CORE classnames from *_crye_light to *_OPSCORE_light

-changed color of moisture-wicking section of Multicam Gen 4 Combat Shirt to green/foliage

-updated CTRG camouflage pattern

-updated languages for all units: UK now uses British voices, non-UK/US use Altian English, and CTRG and NATO Crewmen use default ENG, British ENG, and Altian ENG.

-added US 10th Special Forces Group

-added US 7ID, US 7ID Engineers, CTRG, 10th SFG, and CIA groups to NATO Mediterranean Joint Forces Command group faction to match individual unit factions

-fixed Armor Chassis weighting issue

-added Lemnos Armed Forces units to OPFOR with PASGT helmets, greenfor plate carriers, and combat uniforms in Pixel Temperate, Pixel Arid, and Pixel Desert camouflage patterns

-added new bearded head

Previous Updates:

v1.15

-updated Multicam pattern

-added Multicam Gen 3 and Gen 4 Crye Combat Uniforms, and Gen 4 boonie hat, helmet, and vests

-added Gen 1, Gen 2, and Gen 3 US DAE groups (based on Crye combat uniform)

-added Desert Multicam patterned Boonie hat, Helmet, Vests, and Uniform

-added CTRG MultiSplint splinter camo boonie hat, armor chassis, and uniform

-added Olive Drab combat uniform

-added Iranian IAF Hexacam pattern (original hexacam pattern from 2011)

-added Iranian Red Pegasus group with uniform and PBF Gas Mask

-added groups for new uniforms and gear

-added flags to all NATO uniforms

-added dependency - CIA SAD Operator now uses/requires Astast's Pakol Hat

-added 7 new bearded African and Caucasian heads

-added new story units Miller (CTRG), Novak (CTRG), and Kerry (7ID)

-added new SCO L-159 AA and CAS aircraft

-changed Sappers to 101st Airborne Div

-fixed character head issue

-tweaked Iranian MARDKHOR Hexacam pattern

-tweaked OMCP pattern

-updated Plate Carrier (FCS) model, changed name to Crye Armor Chassis, added Khaki and Olive Drab variants

-added two-shoulder, one-shoulder and lite variants for each armor chassis

-updated textures for all plate carriers

-fixed Hezbollah light uniform texture

-improved balaclava model

-updated CIA SAD uniform as new Takistani Garb (CIA SAD)

-moved US Army 7ID, US Army 7ID Engineers, CTRG A, and CIA SAD to new NATO Mediterranean Joint Forces Command faction to fit story.

v1.10

-added Takistani Special Unit, Chinese PLA, and Iranian Armed Forces

-changed MEDVED (Mediterranean) to Russian Armed Forces (Mediterranean)

-added PASGT in Type 09 camo

-added Iranian Armed Forces uniform

-changed language of Russians and Chinese to Altian English (better than them speaking Farsi)

-added new US Operation Magnitude Camouflage Pattern (OMCP)

-added SF Engineer to US Direct Action Element subfaction

-added US Army 7th Infantry Division with Army Combat Uniform and ECH in OMCP

-added NATO SOC UH-80 Ghost Hawk, crewed by NATO SOC Helicopter Pilot and Crew, in plain and splinter camo versions

-added NATO SOC AH-66D Comanche, crewed by NATO SOC Helicopter Pilot and Crew, in plain and splinter camo versions

-added SCO JF Mi-48 Gorynych, crewed by SCO JF Helicopter Pilot and Crew, in olive drab and black paint versions

-added SCO JF Ka-60 Kamov, crewed by SCO JF Helicopter Pilot and Crew, in olive drab and black paint versions

-fixed various popup and missing ammo errors

v1.00

-added new BLUFOR Tactical Glasses NVG (called AugmentedReality NVG) and OPFOR Low Profile NVG, pretty much NVG versions of the two glasses

Meant for those who use the face shemagh

-added CRV for US Sapper Team

-tweaked color of the Sapper Combat Uniform 2

-changed Greek Pixel Arid camouflage to match Lemnos/Agios Efstratios terrain, and to differentiate from Cretan Pixel Arid camo

-added plain MEDVED gorka (CSAT uniform in-game), changed MEDVED group to plain MEDVED gorka, added MEDVED Woodland and Arid groups

-replaced Kufiyas with BIS shemag

-added original story characters CPT Miller, SGT Illing, and ODevil

-enlarged Greek camo patterns to correct size as the original BIS camo pattern

-changed Russian camo design to reflect BIS RUS camo (same as current AAF camo), colors remain the same

-improved all Gorka textures

-added Russian Mediterranean Surpat uniform (same color as current AAF camo) and group

-added pro-Iranian Greek paramilitary force "Akhanteros Front"; note: BIS uniform isn't finished, still has headgear and face on model.

Recommend playing as Greek and wearing Keffiyeh (Gray) with paramilitary uniform

-changed Limnos resistance texture to differentiate from Akhanteros Front uniform

-tweaked NATO SOC ARV texture

-added SCO Joint Forces APC (AFV-4 Gorgon retexture)

-added US CIA SAD to BLUFOR (currently use FIA team leader uniform)

-added armed technicals to Mediterranean Alliance, Hezbollah, and Akhanteros Front forces

v0.77

-removed dependencies on outdated Russian and PLA addons, no longer requiring them

-replaced all NATO GPSs and Russian, Chinese, and Iranian GPSs with UAV terminals

-added new Scorpion unit and group

-US SCORPION, Russian MEDVED, Chinese CHENGDU, and Iranian MARDKHOR groups now include UGV instead of MRAP

-added third and fourth addons to the bundle: Custom Terrains (Lemnos and Agios Efstratios) and Mediterranean Alliance (Crete, Stratis, and Lemnos resistance)

v0.76

-added inventory pictures for all uniforms and vests

-added black, red, green, and brown berets

-added headgear versions of desert and olive drab headwraps from Cunico's Hidden Identity Pack

-changed some KSK headgear to keffiyehs

-changed Groupe d'Intervention de la Gendarmerie Nationale to 1er Régiment de Parachutistes d'Infanterie de Marine. Classnames still have gign suffix however.

-tweaked Kufiya model

-changed Iranian MARDKHOR camouflage pattern to differentiate from CSAT uniforms

-changed Iranian MARDKHOR and Hezbollah headgear and glasses to keffiyehs and shemaghs from NATO SOC Addon

-added inventory pictures for all uniforms

-corrected Russian Tactical Vest (Black) texture

Known Issues:

-UI pics still not finished (next to-do)

*************************

Download (MediaFire) [480.99MB]: https://www.mediafire.com/?whnqase3of4s3cc

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Yay! I want a dog as much as the next person but I'm glad you didn't hold off the release just for that ;) Thanks for the release!

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Guest

Updated version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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This remains probably the most varied mod for opfor factions, good job.

A couple of things which i've been thinking about for a while, just havent got around to posting them: The Takistani regulars helmet is one of the few things in the mod that isnt based off stock gear it seems, and it shows a bit. Occasionally i get weird flickering shadow effects on it, and overall the texture could use some refinement. Given that it appears to be original work, i understand if you're uninterested in revisiting it. It certainly good enough for me to use regardless.

The other thing is Red Pegasus, presumably named due to the creature that features in the Iranian flag, and on their shoulder flashes. The thing is, that Persian symbol isn't a pegasus, but probably a griffon, or maybe a sphinx or lamassu. (Despite the lion and sun being the most thematically appropriate, bis decided on something else.)

Which is a REALLY nitpicky point.

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This remains probably the most varied mod for opfor factions, good job.

A couple of things which i've been thinking about for a while, just havent got around to posting them: The Takistani regulars helmet is one of the few things in the mod that isnt based off stock gear it seems, and it shows a bit. Occasionally i get weird flickering shadow effects on it, and overall the texture could use some refinement. Given that it appears to be original work, i understand if you're uninterested in revisiting it. It certainly good enough for me to use regardless.

The other thing is Red Pegasus, presumably named due to the creature that features in the Iranian flag, and on their shoulder flashes. The thing is, that Persian symbol isn't a pegasus, but probably a griffon, or maybe a sphinx or lamassu. (Despite the lion and sun being the most thematically appropriate, bis decided on something else.)

Which is a REALLY nitpicky point.

The Red Pegasus name was made by BIS, originally intended to be a private engineering company by the head of Iranian weapons research, general attar. I just made a security force that shared the same name, that's all. The helmets are actually borrowed from vilas open source A2 model pack. So I used those, but the uv map for it is weird, so the texture comes out weird. I'll see about fixing the shadow in the next update.

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ah, gotcha. i haven't really kept up with all the background stuff that much. Your red pegasus guys are badass anyway.

The helmet also doesn't appear to be smoothly round, instead having some very slight angles near the dome. Sort of hard to explain. I wouldn't rate the shadow issue as a priority by any means though.

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ah, gotcha. i haven't really kept up with all the background stuff that much. Your red pegasus guys are badass anyway.

The helmet also doesn't appear to be smoothly round, instead having some very slight angles near the dome. Sort of hard to explain. I wouldn't rate the shadow issue as a priority by any means though.

Yeah, I'll have to see about improving it or replacing it (I'd prefer this).

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Diggin that operation Magnitude camo on the 7th ID's. I take that this is your interpretation of digitalised multicam?

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Mind if I make my own Addon using content from this mod with credit?

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Diggin that operation Magnitude camo on the 7th ID's. I take that this is your interpretation of digitalised multicam?

Yep. I originally had ACUPAT in Multicam colors, but it didn't look right, so I just made a digitized/pixelated Multicam pattern. It's not perfect but it works well enough for the game.

@Nightmare515 - Specifically what content?

Edited by antoineflemming

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Yep. I originally had ACUPAT in Multicam colors, but it didn't look right, so I just made a digitized/pixelated Multicam pattern. It's not perfect but it works well enough for the game.

@Nightmare515 - Specifically what content?

Textures, like MTP, OMCP, Maritime, and OCP etc.

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Yep. I originally had ACUPAT in Multicam colors, but it didn't look right, so I just made a digitized/pixelated Multicam pattern. It's not perfect but it works well enough for the game.

I think its a great pattern. Suits the game theme and setting very well, especially since the US Army willl surely be looking for a replacement pattern by 2035 which 'digitalised multicam' seem like a realistic option.

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I think its a great pattern. Suits the game theme and setting very well, especially since the US Army willl surely be looking for a replacement pattern by 2035 which 'digitalised multicam' seem like a realistic option.

I think they will only jsut be replacing UCP by 2035 at the rate which they are taking to adopt a new camo now!

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I think they will only jsut be replacing UCP by 2035 at the rate which they are taking to adopt a new camo now!

But arent they already using OCP (multicam) as standard now?

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Actually I think they settled on multicam, but they aren't making a big announcement about it, at least according to soldiersystems.net

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But arent they already using OCP (multicam) as standard now?

Yeah as antoine said rumours are is that Multicam won the competition but they haven't officially said that, two it could very likely be a different colouring and three there are also rumours saying they might decide to scrap the competition anyway like they do (carbine competition v1,2,3) and the camo was meant to be announced last year and wasn't so really anything the US Army does which involves changing something major usually gets scrapped or delayed for years...

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