Ice_Rhino 3 Posted August 22, 2013 I am running Dev version 399. Earlier on today everything in my mission was fine, however, an hour later I have come back to find that I now longer spawn with my LMG or any of the accessories. The LMG is still listed in the config viewer of the editor and I tried another variant but still I spawn without a weapon, backpack stuff, harness etc is all fine including gear. Only difference I have noticed between the two sessions is that the progress bar is now orange instead of green. This is the sqf that I am using waitUntil {!isNull player}; //to prevent MP / JIP issues _unit = _this select 0; removeallweapons _unit; removeallassigneditems _unit; removeallcontainers _unit; removeuniform _unit; removevest _unit; removebackpack _unit; _unit addvest "V_TacVest_khk"; _unit addbackpack "b_kitbag_base"; _unit addheadgear "H_Booniehat_mcamo"; _unit adduniform "U_B_CombatUniform_mcam"; _unit addGoggles "G_Shades_Black"; _unit addMagazines ["200Rnd_65x39_cased_Box", 3]; _unit addweapon "LMG_Mk200_F"; _unit addprimaryweaponitem "acc_flashlight"; _unit addPrimaryWeaponItem "optic_Hamr"; _unit addPrimaryWeaponItem "muzzle_snds_H_MG"; _unit addPrimaryWeaponItem "acc_pointer_IR"; _unit addweapon "RangeFinder"; _unit additem "nvgoggles"; _unit additem "ItemCompass"; _unit additem "itemgps"; _unit additem "itemmap"; _unit additem "itemradio"; _unit additem "itemwatch"; _unit additem "b_uavterminal"; _unit assignitem "nvgoggles"; _unit assignitem "itemcompass"; _unit assignitem "itemgps"; _unit assignitem "itemmap"; _unit assignitem "itemradio"; _unit assignitem "itemwatch"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit addmagazine "DemoCharge_Remote_Mag"; _unit addmagazine "DemoCharge_Remote_Mag"; _unit addmagazine "DemoCharge_Remote_Mag"; _unit addmagazine "DemoCharge_Remote_Mag"; _unit addmagazine "DemoCharge_Remote_Mag"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; _unit additem "FirstAidKit"; if(true) exitWith{}; Any ideas? Share this post Link to post Share on other sites
tonic-_- 53 Posted August 22, 2013 22-08-2013 EXE rev. 09399 Size: ~275 MB Known issue: addWeapon is broken Added: new scripting command unlinkItem Fixed blinking SSAO Soldier can't use UAV terminal of different side (there is going to be another system of stealing UAVs post-RC) Changed score when UAV unit is controlled by players Current state of rain enabled Removed multiple cases of being stuck because of failed attempt to change stance / select weapon Fix of shadow volume instancing Helicopter pilots and UAV Operators have their NVGs back Hints for using rotor-wings have been adjusted according to current controls Sounds of various vehicles have been adjusted (Offroad, Zamak, HEMTT and Hunter) Fixed: SeaWall no longer shows up on the map Menu colors changed to release skinning RPG-42 is now able to hit correctly targets in the distance again Yeah.. That says the issue. They'll probably push an update later today to fix it. Share this post Link to post Share on other sites
saltatormortis 12 Posted August 22, 2013 idk but arnt there new commands: addPrimaryWeaponItem addSecondaryWeaponItem addWeaponGlobal Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 22, 2013 Ahhh, so there is the guy who stole my Tonic logon ;) I normally use that as My name is Toni Chaffin which I shorten to Tonic. Thanks for the info Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 22, 2013 So what would be the syntax for loading the player with a LMG_Lk200_F now because _unit addweapon "LMG_Mk200_F"; nor does _unit addweapon "LMG_Mk200_F"; No longer works T ---------- Post added at 23:43 ---------- Previous post was at 22:27 ---------- I have zipped up this mission as is so far and the associated SQF files. Please could someone look as to why neither myself or AI partners spawn with any weapons SkyDrive Link Ideally it i s the 'rs-ns-cl-recon.sqf' that I wish to use in the mission. Thanks as always Share this post Link to post Share on other sites
cuel 25 Posted August 22, 2013 I think you missed a part :) Known issue: addWeapon is broken Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 22, 2013 From the whole DEV game period! ---------- Post added at 23:56 ---------- Previous post was at 23:52 ---------- Oh well, hope they fix it up soon. Sorry I misread that, brain not firing on all cylinders today (same as normal) Share this post Link to post Share on other sites
Ice_Rhino 3 Posted August 23, 2013 Yay, it is fixed now Share this post Link to post Share on other sites