ColeMinor 0 Posted August 21, 2013 (edited) I'm open to input on organizing these topics, if you see something improperly categorized please let me know. (TUTORIALS & RESOURCES) Arma3 Modding Updates http://community.bistudio.com/wiki/Arma_3_Modding_Updates 1 Mission Design 1.1 Vehicle Respawn Module 1.2 Respawn Position Module 1.3 Sector Module 1.4 Mission Initialization 1.5 Multiplayer Game Types 1.6 Module Descriptions 1.7 MenuInventory and MenuPosition Respawn Templates 1.8 Multiplayer Task Modules 1.9 Mission Overview 1.10 Communication Menu 1.11 Respawn Templates 1.12 Debug Console 1.13 Loading Screens 1.14 Notifications 1.15 Debriefing 1.16 Spectator Mode Arma 3 Editing http://community.bistudio.com/wiki/Category:Arma_3:_Editing Arma 2 Weapon to Arma 3 Arma 3 Cars Config Guidelines Arma 3 Communication Menu Arma 3 Difficulty Menu Arma 3 Improved Fog Arma 3 Modding Characters Arma 3 Module Framework Arma 3 Particle Effects Arma 3 Particle Effects: Config Parameters Arma 3 Respawn Arma 3 Weapon Collimator Sights Arma 3 Weapon Config Guidelines Debriefing Functions Library (Arma 3) Loading Screens Mission Editor: Debug Console Mission Overview Mission Presentation Multiplayer Game Types Notification Spectator Mode Arma 3 Scripting http://community.bistudio.com/wiki/Category:Scripting_Topics Arma 3 Command List http://community.bistudio.com/wiki/Category:Arma_3:_New_Scripting_Commands_List Arma 3 Functions http://community.bistudio.com/wiki/Category:Arma_3:_Functions Arma 3 Classnames http://forums.bistudio.com/showthread.php?147694-ArmA3-Classnames-no-discussions (more) http://forums.bistudio.com/showthread.php?147502-SIX-Config-Browser-Editing-resource-ARMA-3-Alpha-available Kylania site http://www.kylania.com/ex/ FOCK Introduction to scripting http://forums.bistudio.com/showthread.php?154047-Arma-3-Scripting-Tutorial-For-Noobs&highlight=introduction+scripting Tutorials on building simple missions http://forums.bistudio.com/showthread.php?148594-ArmA-3-Editor-Tutorials-Building-Simple-Missions (MISSION INFRASTRUCTURE) (Nuts & Bolts) Description.ext http://community.bistudio.com/wiki/description.ext#loadScreen Init http://community.bistudio.com/wiki/Init.sqs Mission Overview http://community.bistudio.com/wiki/Mission_Overview Triggers http://community.bistudio.com/wiki/Triggers Waypoints http://community.bistudio.com/wiki/waypoints Respawn http://community.bistudio.com/wiki/Arma_3_Respawn Making MP Missions http://forums.bistudio.com/showthread.php?162242-Multiplayer-How-to-create-a-JIP-proof-coop-mission How to activate a trigger with players only http://forums.bistudio.com/showthread.php?162198-Multiplayer-How-to-activate-a-trigger-with-players-only Modules http://community.bistudio.com/wiki/Category:Arma_3:_Editor_Modules Briefing and task notifications explained in this thread http://forums.bistudio.com/showthread.php?151534-Task-Completion-Animations UAV briefing http://www.armaholic.com/page.php?id=19289 Tasks http://community.bistudio.com/wiki/Tasks BIS task create functions http://forums.bistudio.com/showthread.php?159875-Task-completion-works-abuot-50-of-the-time&highlight=BIS_fnc_taskCreate Endmission only on certain task http://forums.bistudio.com/showthread.php?161477-How-do-I-only-have-triggers-on-certain-missions Debriefing http://community.bistudio.com/wiki/Debriefing Mission Presentation http://forums.bistudio.com/showthread.php?153358-Mission-Presentation (Enemies spawning, patrolling etc.) Enemy Occupation System (EOS) http://forums.bistudio.com/showthread.php?153100-Enemy-occupation-system-(eos) Firefight improvement/AI call in arty/Suppressing fire etc. http://www.armaholic.com/page.php?id=22101 Urban patrol script http://kronzky.info/ups/index.htm Upsmon http://forums.bistudio.com/showthread.php?147808-UPSMON-for-arma3 (Logistics, Support, Abilities, Object Placement & Misc.) Virtual Ammobox System (VAS) http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-(VAS)&highlight=VAS Synchronize objects add – sync modules etc. to player https://community.bistudio.com/wiki/synchronizeObjectsAdd Jump - allows player to jump over small/midsized objects http://forums.bistudio.com/showthread.php?160133-Realistic-Jumping-Script&highlight=realistic+jump BTC Revive http://forums.bistudio.com/showthread.php?148085-BTC-Revive UAV in backpack http://forums.bistudio.com/showthread.php?162038-Checking-UAV-Backpack IED http://forums.bistudio.com/showthread.php?148033-How-do-I-make-this-IED-work-in-Arma-3 Helicopters can lift and transport items and vehicles http://www.armaholic.com/page.php?id=20534 Vehicle respawn http://www.armaholic.com/page.php?id=20766 Mortar script http://www.armaholic.com/page.php?id=20570 AI recruit - recruit squad members http://www.armaholic.com/page.php?id=19042 Chopper support request from other players, CAS and Transport http://www.armaholic.com/page.php?id=20504 Chopper transport – call AI for a lift somewhere http://www.armaholic.com/page.php?id=20016 Assigning markers to all units http://forums.bistudio.com/showthread.php?161898-Script-or-System-to-Create-Assign-random-color-Markers-to-all-nearby-Units&highlight=animation+list Markers follow friendlies http://forums.bistudio.com/showthread.php?161916-Side-marker-visibility MP Markers on friendlies http://forums.bistudio.com/showthread.php?151294-MP-map-friendly-player-markers&highlight=marker+follow+player Leaving zone warning http://www.armaholic.com/page.php?id=2320 Stat saving http://forums.bistudio.com/showthread.php?158318-Addon-Free-Stat-Save-System-Script Group management – lets you join and leave squads http://www.armaholic.com/page.php?id=20488 Zuff’s support menu – make sure it works after respawn http://forums.bistudio.com/showthread.php?154245-Support-Menu-Script&highlight=add+action+task Vehicle lock http://forums.bistudio.com/showthread.php?143400-Help-Problems-with-unlocking-vehicle-in-script&highlight=unlocking+vehicle+with+script (solved) http://forums.bistudio.com/showthread.php?99921-Script-to-lock-unlock-vehicle&highlight=unlocking+vehicle+with+script Lock/Unlock doors on buildings http://forums.bistudio.com/showthread.php?162243-Lock-unlock-doors-on-a-builing Triggers on Destroyed Buildings http://forums.bistudio.com/showthread.php?154806-Triggers-on-Destroyed-Buildings-Arma-3-Editor-Tutorial&highlight=building+simples Getpos/Setpos explained in this thread (for placing objects on top of each other, units on rooftops etc.) http://www.armaholic.com/forums.php?m=posts&q=14254 Disable AI http://community.bistudio.com/wiki/disableAI Enable AI http://community.bistudio.com/wiki/enableAI Setunitpos http://community.bistudio.com/wiki/setunitpos FYI - These last 3 commands I use like this: I have guys set to kneel (soldier_1 setunitpos "MIDDLE") behind sandbags, as well as (soldier_1 disableAI "MOVE") to keep them in place. Then have a trigger over the area within their immediate perimeter set to Blufor present, when that trigger goes off it triggers (soldier_1 enableAI "MOVE"). This makes it so they hold their position if you are at a distance but when you compromise their position *trigger goes off* they can move around again if need be. (I don’t really understand the dialog stuff yet but I know its important!) Dialogs http://forums.bistudio.com/showthread.php?144954-Dialog-Tutorial-For-Noobs-By-A-Noob&highlight=noob Conversation http://forums.bistudio.com/showthread.php?91875-New-conversation-system-how-to /topic http://community.bistudio.com/wiki/kbAddTopic if you don’t want convo http://community.bistudio.com/wiki/kbWasSaid clear radio messages (when sidechat etc. on screen too long) http://community.bistudio.com/wiki/clearRadio dialog system http://forums.bistudio.com/showthread.php?112012-Using-Dialogue-System-Between-Player-and-AI (tutorials in first post) GUI dialogs http://forums.bistudio.com/showthread.php?144954-Dialog-Tutorial-For-Noobs-By-A-Noob/page2 uses a gui http://www.armaholic.com/page.php?id=12131 LIFE mission (very complex game mode example) http://forums.bistudio.com/showthread.php?161758-%C2%ABREAL-LIFE%C2%BB-Project-Announcement-MP (ICING & FINISHING TOUCHES) Animations http://forums.bistudio.com/showthread.php?161851-help-with-using-animations Animations List http://forums.bistudio.com/showthread.php?149694-Arma-3-animation-list&highlight=animation+list Amin viewer http://forums.bistudio.com/showthread.php?148621-Animation-list-A3-available&highlight=animation+list User made signs in game http://forums.bistudio.com/showthread.php?161979-Making-user-made-images-for-in-game-signs& Display image on screen http://forums.bistudio.com/showthread.php?139954-Image-Intro&highlight=show+image+screen UAV intro http://forums.bistudio.com/showthread.php?161932-Establishing-Shot& Edited August 26, 2013 by Drow09 Share this post Link to post Share on other sites
daskunk 1 Posted August 21, 2013 (edited) Excellent post. This should be stickied for release. http://www.armaholic.com/forums.php?m=posts&q=21499&d=0 Edited August 31, 2013 by DaSkunk Share this post Link to post Share on other sites
Larrow 2817 Posted August 22, 2013 (edited) Here are some more for your list, in no particular order (maybe some repeats):- Mission Editor & Modes Modeling Characters Creating Modules ARMA3 Modules FSM's FSM Manual A Beginners Guide to Event Handlers ARMA3 Event Handlers Event Scripts ARMA3 Function Library RVMAT Basics Mikero's tools 6thSense guide to MP Scripting Locality in Multiplayer Multiplayer Scripting (old sqs syntax, but worth a read) Functions Scripts Code Optimisation User Interface Editor Dialog Control Dialog Types User Interface Event Handlers Mondkalb's Addon Tutorial Nordkindchens List of tutorials and usefull links Basic Retexturing Tutorial of Arma 3 content Edited August 22, 2013 by Larrow Share this post Link to post Share on other sites
Valixx 11 Posted August 22, 2013 Bookmarked! Thanks Share this post Link to post Share on other sites
Vixente 10 Posted August 22, 2013 +1 This should be stickied. I am looking for good video tutorials to learn to use the editor with a mix of scripting. Do you know of any guys ? Thanks in advance. Share this post Link to post Share on other sites
ColeMinor 0 Posted August 22, 2013 (edited) Yea if a moderator wants to sticky this that would be cool, they can remove the "I've compiled" part in the thread name. Edited August 22, 2013 by Drow09 Share this post Link to post Share on other sites