CapitanStratos 0 Posted August 18, 2013 Is possible to add more "life" or resistance or something like that to the player soldier? So it can resist several bullets. Not realistic but will make for some fun missions for the kids. Is possible somehow? Share this post Link to post Share on other sites
orcinus 121 Posted August 18, 2013 Have a look at this and subsequent posts. If it isn't quite what you're after, simple changes like substituting "0.6" for "0.9" would likely do it. Share this post Link to post Share on other sites
CapitanStratos 0 Posted August 22, 2013 Have a look at this and subsequent posts. If it isn't quite what you're after, simple changes like substituting "0.6" for "0.9" would likely do it. So I need to add this line this addEventHandler ["HandleDamage", {if ((((damage unit1) + (_this select 2)) < 0.9) or ((_this select 1) in ["hands","legs"])) then {_this select 2} else {0.9}}] In the init field and my player will be invencible? Can I do that for other players in my squad as well? Share this post Link to post Share on other sites
orcinus 121 Posted August 22, 2013 So I need to add this linethis addEventHandler ["HandleDamage", {if ((((damage unit1) + (_this select 2)) < 0.9) or ((_this select 1) in ["hands","legs"])) then {_this select 2} else {0.9}}] In the init field and my player will be invencible? Can I do that for other players in my squad as well? You can add that init line to as many units as you choose. Units won't be invincible - they will still take damage and over a certain amount will be unable to move until healed. If you want invincibility for any unit, just add this allowDamage false; to that unit's Init line. Share this post Link to post Share on other sites
CapitanStratos 0 Posted August 22, 2013 Thanks a lot mate!! Share this post Link to post Share on other sites
CapitanStratos 0 Posted August 22, 2013 What exactly this do? this addEventHandler ["HandleDamage", {if ((((damage unit1) + (_this select 2)) < 0.9) or ((_this select 1) in ["hands","legs"])) then {_this select 2} else {0.9}}] I tried it and I can't die Share this post Link to post Share on other sites
orcinus 121 Posted August 23, 2013 Well, yes - isn't that what you wanted? If you want to limit the number of times a player can be hit without being killed I think you'll need a separate script run from the init line. Share this post Link to post Share on other sites
CapitanStratos 0 Posted August 23, 2013 Well, yes - isn't that what you wanted?If you want to limit the number of times a player can be hit without being killed I think you'll need a separate script run from the init line. To limit the number of his can be great, If not possible ill keep current way. Thanks. Share this post Link to post Share on other sites