AveryTheKitty 2626 Posted August 16, 2013 What is the UAV Terminal's classname? Thanks! Share this post Link to post Share on other sites
DarkDruid 96 Posted August 16, 2013 B_UavTerminal O_UavTerminal I_UavTerminal Share this post Link to post Share on other sites
AveryTheKitty 2626 Posted August 16, 2013 Thanks. :) Oh and also, the AAF UAV Operator is in NATO equipment. (Vest and Helmet are NATO.) Share this post Link to post Share on other sites
DarkDruid 96 Posted August 16, 2013 Thanks. :) Oh and also, the AAF UAV Operator is in NATO equipment. (Vest and Helmet are NATO.) It is better to report bugs via Feedback Tracker (http://feedback.arma3.com), but I will look at it. Thanks :) Share this post Link to post Share on other sites
kylania 568 Posted August 16, 2013 If you addWeapon it will show up in your GPS slot (replacing your GPS without warning). if you addItem it will show up in your inventory and you'll need to move it to your GPS slot in order to use it. Share this post Link to post Share on other sites
Eraknelo 10 Posted August 17, 2013 FINALLY! I've been searching like mad for this one. Now I can finally create my AA AT Pilot Driver UAV Operator abomination. Thanks DarkDruid! You guys gonna put this info on the wiki any time soon? Share this post Link to post Share on other sites
Sharps1981 0 Posted August 28, 2013 I'm able to add a uav terminal to a player's inventory, but I can't seem to use it. I placed a drone on the map as well. Is there anything else I need to do? Share this post Link to post Share on other sites
ReconSigO 10 Posted August 30, 2013 I'm able to add a uav terminal to a player's inventory, but I can't seem to use it. I placed a drone on the map as well. Is there anything else I need to do? Make sure the UAV is empty. Share this post Link to post Share on other sites
kylania 568 Posted August 30, 2013 Empty UAVs can't be controlled, you need to add a crew to them before that. Place the UAV on the map and put this in it's init: createVehicleCrew this; That should allow you to control the UAV. Share this post Link to post Share on other sites
spectrobr 10 Posted November 21, 2013 (edited) I am using a SPAWN script for my Drone. Where and how do i add the createVehicleCrew this; Code?The script is this one } else { // Spawn the vehicle _veh = "B_UAV_02_CAS_F" createVehicle (getPos spawnDrone1); _veh setpos [(getpos _veh) select 0, (getpos _veh) select 1, ((getpos _veh) select 2) + 0.5]; _veh setDir (getDir spawnDrone1); _veh addeventhandler ["killed", "[1] spawn persistent_bluforkilled"]; sdelay = sdelay + 120; playSound "confirm1"; }; regards Edited November 21, 2013 by Spectrobr Share this post Link to post Share on other sites
scotg 204 Posted July 2, 2015 When placing a UGV in the editor, how do I access its terminal? Is there an additional object placement needed? Share this post Link to post Share on other sites
EricJ 761 Posted July 3, 2015 Okay first it has to be NATO (Autonomous) and then you have to equip yourself with a UAV Terminal. Use the action menu, and a new screen comes up, find the UGV on that screen (that's the UAV Terminal interface), right-click on the UGV, and Connact Terminal to UGV, and you then should be able to control it. Bear in mind you'll need a NATO UAV Terminal to do this, not sure honestly if OPFOR and Independent will connect. Have fun. Share this post Link to post Share on other sites
das attorney 858 Posted July 3, 2015 ^^ this :) Also, put this in the player init line and you start with the terminal: this linkItem "B_UavTerminal"; That's assuming you are blufor. If you are independent or opfor use "I_UavTerminal" or "O_UavTerminal". Share this post Link to post Share on other sites