acidcrash 0 Posted August 10, 2002 ok, before i go on i have searched and havent found what im looking for. anyway: what i want to do (if possible) is when a unit (my squad) passes through a trigger (west present) some tents appear back at a base camp that you left. Â I thought maybe camcreate would do this, but Ive been unable to figure it out anyone offer any help? thanks Share this post Link to post Share on other sites
Harnu 0 Posted August 10, 2002 You should be able to use a camcreate command do to this. What part of it are you having trouble with? Share this post Link to post Share on other sites
acidcrash 0 Posted August 10, 2002 thanks, i tried using the example code snippet from the comref but i have no idea where the co-ords were (how do you find out co-ords btw?), and also whether i actually needed to make a unit first or not. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">NewTank = "M1Abrams" camCreate [3000,2500,0] <span id='postcolor'> that was the example if its any help Share this post Link to post Share on other sites
Bosun 0 Posted August 11, 2002 Hi. Well you can get the coordinates by placing an object (inspot you want coord) and then going into mission.sqm and there you be. I tried the camcreate method but it didn't work for me. However what has worked for me is this; place an "invisible H" where you want tents to be, then place the group of tents (or whatever) somewhere out of the way (unseen) some hidden little spot on the island. Then in trigger on Activation: tentname setPos getPos invisibleH Hope this helps..... I'm sure someone knows the camcreate command (in case you don't want to plug up your island with hidden objects. Share this post Link to post Share on other sites
acidcrash 0 Posted August 11, 2002 thanks for that, works great Share this post Link to post Share on other sites
Bosun 0 Posted August 11, 2002 Discovered last night.., that you can use gamelogic triggers instead of invisible H's. Just choose gamelogic and name it; then in your other trigger ; objectname setPos getPos gamelogictriggername Might be better to start using game logic or at least become acquainted with it. Share this post Link to post Share on other sites