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Shockley

Need Insight On Custom Terrain Issues

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Just wanted to pose a few questions and maybe get some insight from the more knowledgeable terrain developers out there, I've been a bit frustrated trying to figure some things out over the course of this week. I think I've read/completed pretty much every tutorial I could find and spent a ton of time on Bushlurker's website trying narrow down fixes for this problem.

The custom terrain works great if the sat and mask are 2048x2048 as the should with lower resolution, when I switch to my high resolution 20480x20480 version it starts acting goofy. Not sure if it's because of the current tools or am I overlooking something. When I load the 20480x20480 resolution version into the editor and preview it actually take 10m 41s to load into the terrain which obviously isn't normal.

Also I have some odd lines and ghosting over my satellite image in game but disappear when zoomed in, which usually indicates a wrong parameter set somewhere in the project parameters. I've tried the usual troubleshooting through .rpt and BinPBO log files with no luck. Any help would be greatly appreciated.

http://files.enjin.com/162250/shockley/editorload_terrain.jpg

http://files.enjin.com/162250/shockley/sat_line.jpg

http://files.enjin.com/162250/shockley/lines_ghosting.jpg

So I'll give you as much detail as possible, and hopefully I'm not losing my mind or maybe I just overlooked something.

Project Code: shy_pacific

P: Drive setup: A3_2P

Map Size: 2048x2048x10m

mask_lco.png (20480x20480 RGB 8bit)

sat_lco.png (20480x20480 RGB 8bit)

Project Parameters

Terrain Grid Size: 2048x2048

Terrain Cell Size: 10.0

Satellite Grid: 48

Image Size: 20480x20480

Image Resolution: 1.000

Segment Size: 512

Segment Overlap: 16

Texture Layers

20.0x20.0m

Satellite Segments: 24

Config.cpp

http://pastebin.com/G1YQgGFZ

cfgClutter.hpp

http://pastebin.com/X4NJeW3c

cfgSurfaces

http://pastebin.com/wsBRgbud

Error Logs

shy_pacific.log

http://pastebin.com/hQeEQv3S

arma3.rpt

http://pastebin.com/4FpLqrrJ

Edited by Sig [USMC]

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Looking at .rpt it seems you have packed the a3 files with your terrain and thus overwritten the whole of arma 3

You dont put a3 files in your project folder if your not using a namespace I.e P: \x\ my terrain

Remove a3 folder from your tereain folder and leave on the p: drive and repack

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A3_2P.ReadMe.htm

P:\WRP_PROJECTS_A3

Due to an astonishing oversight in BinPbo you need a copy of A3 configs in each and every island project you create.

Windows Vista and beyond make this 'problem' relatively simply by using MKLINK. WinXP does not have such a feature. WRP_PROJECTS contains the necessary files (and only the necessary files) you need to copy.

Didn't see it noted as use only when providing a namespace, might go that route anyways.

Ill try a fresh reinstall of A3 , tools 2.5.1 and a3_2p and give it one more go.

Edited by Sig [USMC]

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Fresh reinstall and changing my file structure to include a namespace seems to fix everything except the sat clipping and ghosting, any ideas?

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i had sat clipping with my terrain as well, i tried a satellite grid of 96 and satellite segment of 48 and it fixed it. (terrain size : 20480x20480)

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