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Gamma24

MapTest A3 open source

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excuse me translation

Map Test is a map open source learning or starting point for designing your environment in there with your A3 objects.

It is kind of archipelago is well suited for insertion heli or sea, it has an area of 10 km with average hills. Includes PBO and open source file.

instalation:

- PBO: instaler the fichier@tesmap.pbo the root of your game

- Open source: copy / paste the file on the disk P TestMap, open and load the visitor pew file.

http://www.sendspace.com/file/a18ws3

arma3_17.jpg

http://i74.servimg.com/u/f74/12/33/13/72/arma3_18.jpg (136 kB)

http://i74.servimg.com/u/f74/12/33/13/72/arma3_19.jpg (166 kB)

arma3_20.jpg

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First of all thanks for sharing that ... but I don't know why your choice was through sendspace downloader ... this downloader tried to install 8 virus infected files in my system, which has been caught and removed immediatelly by AVG antivirus.

Maybe it was my fault somehow but my suggestion is try to avoid in the future such sharing programs and stick to the old fashioned way of sharing files.

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hello

I never had a problem with sendspace the map is expected validation on Armaholic.

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Guest

Release frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

PS: sorry for the delay, I was on a holiday.

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@ foxhound

Thank you for the online Armaholic

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Hello

I just perceive me a little erreure config.cpp in the file when you start the map from the PBO file, a window indicates erreure "no entry bin \ config.bin / cfgsurfacescharacters.MarshClutter.

just close this window to properly launch the map in A3.

For those who want to dévelloper an environment from the map and open source file, just edit these lines in the cpp file.

GdtMarsh class: Default {

access = ReadOnly;

files = "* gdt_marsh_"

character = "MarshClutter"

soundEnviron = "dirt";

soundHit = "soft_ground";

rough = 0.15;

maxSpeedCoef = 0.85;

dust = 0.1;

lucidity = 1.5;

Replace "character =" MarshClutter "by character =" Empty ";

Also do with all the class,

*** GdtStratisSeabedCluttered, GdtStratisDryGrass, GdtStratisGreenGrass, GdtStratisRocky, GdtStratisThistles, GdtRubble, GdtForestPine, GdtGrassDry, GdtGrassWild, GdtWeed, GdtWildField, GdtStony, GdtStonyThistle, GdtMud, GdtMarsh

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Hi i am having a problem with textures Pbo project packs it just fine but upon entering the game there is not ground texture all i have done is place objects in terrain builder any insight???

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Hi i am having a problem with textures Pbo project packs it just fine but upon entering the game there is not ground texture all i have done is place objects in terrain builder any insight???

Did you export the updated .wrp from TB?

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How should i generate the Mapframe?

Because i do not have the wrp and so one,

i imported the mask and sat but i dont know the mapframe data's like 2048 oder 512x512 i dont know.

 

chris

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Hello,

 

me again, i have now everything ready but the Samplers from the Mapframe properties are crazy,

i dont know what should i take for this map.

 

Grid Size 512x512?

Cell Size 10.000?

Terrain Size 5120?

 

Thank you 

 

Chris

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1. Grid size: 512 x 512

2. Cell size (m): 4.0

3. Terrain size (m): 2048

iii. Within the “Satellite/Surface (mask) source images†box select the following:

1. Size (px): 2048 x 2048

2. Resolution (m/px): 1.0

iv. Within the “Satellite/Surface (mask) tiles†box select the following:

1. Size (px): 512 x 512

2. Desired overlap (px): 16

v. Within the “Texture layer†box select the following:

1. Size (m): 32 x 32

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