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xendance

Auto elevation weapon control

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I just noticed the "auto elevation" control in the settings and tested it out. It seems to automatically adjust gun elevation if you have a target locked (at least with the wheeled nato apc), which is nice. Though I ran into some problems with it, I couldn't turn it off unless I un-locked the target. Shouldn't page up and down override the auto setting? Seems rather unintuitive the way it currently is.

Also while I was testing it, it seemed that the shots hit too too much to the right, even though I had the target centered in my sights and the target wasn't moving. What gives?

Edit: It seems that the elevation goes to "auto" immediately after you lock a target... The aiming errors are there still though.

So what does the "auto elevation" do then?

Edited by Xendance

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This one is for artillery, mortars don't have computer powerful enough to do the maths, but stronger artillery pieces are going to have some :icon_twisted:

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Wow

I have to say I am very positively suprised to see such system implemented!

Btw: It doesnt only compensate for bullet drop but also for speed of target.

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Wow

I have to say I am very positively suprised to see such system implemented!

Btw: It doesnt only compensate for bullet drop but also for speed of target.

You talking about the auto range adjustment on some of the vehicles when you lock onto a target? Aye, it seems to do that. Though it doesn't seem to understand that it shouldn't lead stationary vehicles.

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