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NATO SF and Russian Spetsnaz WEAPONS for A3

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Just a suggestion.

This mod goes much further beyond what it advertises. Myself and many other players I have spoken to already have a mod pack put together that includes the standard arsenal of AKs AR15s and pistols. Not saying that yours are worse by any means but I feel it would be nice to have a version of this mod that simply gives the special forces weapons. such as the DMRs, shotguns and sniper rifles. In short, a lite version of this mod would be great.

Keep up the good work

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I wrote a config addon for your newly introduced glasses and such to utilize the overlays for goggles introduced by AGM. Would you be interested in including it as an optional pbo?

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Hi massi, great work and continuing work on the mod! I've been building a long string of missions using your mod. One thing I've noticed since the last update, the MP5 UW version seems to be replaced by the sting in the arsenal. It might just be late and my eyes hurt from checking my arsenal init, so idk. I also can't seem to get the benelli listed in there as well.

// Put in box init: null = [this] execVM "virtual_arsenal_init.sqf"

//Init stuff

_crate = _this select 0;

["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal;

//Lists of items to include

_availableHeadgear = [

"H_HelmetB",

"H_HelmetB_camo",

"H_HelmetB_paint",

"H_HelmetB_light",

"H_HelmetSpecB",

"H_Booniehat_mcamo",

"H_Booniehat_khk_hs",

"H_Cap_tan_specops_US",

"H_Bandanna_mcamo",

"H_Bandanna_khk_hs",

"H_Shemag_khk",

"H_ShemagOpen_khk",

"H_Watchcap_blk",

"H_PilotHelmetHeli_B",

"H_CrewHelmetHeli_B",

"H_PilotHelmetFighter_B",

"H_HelmetCrew_B",

"H_Cap_blk"

];

_availableGoggles = [

"G_Combat",

"G_Lowprofile",

"G_Shades_Black",

"G_Shades_Blue",

"G_Shades_Green",

"G_Shades_Red",

"G_Sport_Blackred",

"G_Sport_Blackyellow",

"G_Squares_Tinted",

"G_Tactical_Black",

"G_Tactical_Clear",

"G_Bandanna_blk",

"G_Diving",

"G_mas_wpn_gog",

"G_mas_wpn_gog_d",

"G_mas_wpn_gog_m",

"G_mas_wpn_gog_md",

"G_mas_wpn_gog_g",

"G_mas_wpn_gog_gd",

"G_mas_wpn_mask",

"G_mas_wpn_mask_b",

"G_mas_wpn_wrap",

"G_mas_wpn_wrap_f",

"G_mas_wpn_wrap_t",

"G_mas_wpn_wrap_b",

"G_mas_wpn_wrap_c",

"G_mas_wpn_wrap_g",

"G_mas_wpn_wrap_gog",

"G_mas_wpn_wrap_gog_f",

"G_mas_wpn_wrap_gog_t",

"G_mas_wpn_wrap_gog_b",

"G_mas_wpn_wrap_gog_c",

"G_mas_wpn_wrap_gog_g",

"G_mas_wpn_wrap_mask",

"G_mas_wpn_wrap_mask_t",

"G_mas_wpn_wrap_mask_f",

"G_mas_wpn_wrap_mask_b",

"G_mas_wpn_wrap_mask_c",

"G_mas_wpn_wrap_mask_g",

"G_mas_wpn_bala",

"G_mas_wpn_bala_b",

"G_mas_wpn_bala_t",

"G_mas_wpn_bala_gog",

"G_mas_wpn_bala_gog_b",

"G_mas_wpn_bala_gog_t",

"G_mas_wpn_bala_mask",

"G_mas_wpn_bala_mask_b",

"G_mas_wpn_bala_mask_t",

"G_mas_wpn_shemag",

"G_mas_wpn_shemag_r",

"G_mas_wpn_shemag_w",

"G_mas_wpn_shemag_gog",

"G_mas_wpn_shemag_mask"

];

_availableUniforms = [

"U_B_CombatUniform_mcam",

"U_B_CombatUniform_mcam_tshirt",

"U_B_CombatUniform_mcam_vest",

"U_B_HeliPilotCoveralls",

"U_B_GhillieSuit",

"U_B_Specopsuniform_sgg",

"U_B_CombatUniform_wdl",

"U_B_CombatUniform_wdl_tshirt",

"U_B_CombatUniform_wdl_vest",

"U_B_CombatUniform_sgg",

"U_B_CombatUniform_sgg_tshirt",

"U_B_CombatUniform_sgg_vest",

"U_B_PilotCoveralls",

"U_B_Wetsuit"

];

_availableVests = [

"V_BandollierB_khk",

"V_BandollierB_blk",

"V_PlateCarrier1_rgr",

"V_PlateCarrier2_rgr",

"V_PlateCarrier3_rgr",

"V_PlateCarrierGL_rgr",

"V_PlateCarrierSpec_rgr",

"V_Chestrig_khk",

"V_Chestrig_blk",

"V_Chestrig_oli",

"V_RebreatherB",

"V_HarnessOSpec_brn",

"V_HarnessO_brn"

];

_availableBackpacks = [

"B_AssaultPack_rgr",

"B_AssaultPack_mcamo",

"B_Kitbag_rgr",

"B_Kitbag_mcamo",

"B_TacticalPack_blk",

"B_TacticalPack_mcamo",

"B_AssaultPack_cbr",

"B_kitbag_cbr",

"B_mas_AssaultPack_mul",

"B_mas_Kitbag_mul",

"B_mas_Bergen_mul",

"B_mas_AssaultPack_mul_ammo",

"B_mas_AssaultPack_mul_ammo_MG",

"B_mas_AssaultPack_mul_AA",

"B_mas_AssaultPack_mul_AT",

"B_mas_AssaultPack_mul_AT4",

"B_mas_AssaultPack_mul_m72",

"B_mas_AssaultPack_mul_MAAWS",

"B_mas_AssaultPack_mul_SMAW",

"B_mas_AssaultPack_mul_ATM",

"B_mas_AssaultPack_mul_Repair",

"B_mas_Bergen_mul_Exp",

"B_mas_AssaultPack_des",

"B_mas_Kitbag_des",

"B_mas_Bergen_des",

"B_mas_AssaultPack_des_AA",

"B_mas_AssaultPack_des_AT",

"B_mas_AssaultPack_des_AT4",

"B_mas_AssaultPack_des_m72",

"B_mas_AssaultPack_des_MAAWS",

"B_mas_AssaultPack_des_SMAW",

"B_mas_AssaultPack_des_ATM",

"B_mas_AssaultPack_des_Repair",

"B_mas_Bergen_des_Exp",

"B_mas_AssaultPack_black",

"B_mas_Kitbag_black",

"B_mas_Bergen_black",

"B_mas_AssaultPack_black_AA",

"B_mas_AssaultPack_black_AT",

"B_mas_AssaultPack_black_AT4",

"B_mas_AssaultPack_black_m72",

"B_mas_AssaultPack_black_MAAWS",

"B_mas_AssaultPack_black_SMAW",

"B_mas_AssaultPack_black_ATM",

"B_mas_AssaultPack_black_Repair",

"B_mas_Bergen_black_Exp",

"B_mas_AssaultPack_wint",

"B_mas_Kitbag_wint",

"B_mas_Bergen_wint",

"B_mas_AssaultPack_wint_AA",

"B_mas_AssaultPack_wint_AT",

"B_mas_AssaultPack_wint_AT4",

"B_mas_AssaultPack_wint_m72",

"B_mas_AssaultPack_wint_MAAWS",

"B_mas_AssaultPack_wint_SMAW",

"B_mas_AssaultPack_wint_ATM",

"B_mas_AssaultPack_wint_Repair",

"B_mas_Bergen_wint_Exp",

"B_mas_AssaultPack_rng",

"B_mas_Kitbag_rng",

"B_mas_Bergen_rng",

"B_mas_AssaultPack_rng_AA",

"B_mas_AssaultPack_rng_AT",

"B_mas_AssaultPack_rng_AT4",

"B_mas_AssaultPack_rng_m72",

"B_mas_AssaultPack_rng_MAAWS",

"B_mas_AssaultPack_rng_SMAW",

"B_mas_AssaultPack_rng_ATM",

"B_mas_AssaultPack_rng_Repair",

"B_mas_Bergen_rng_Exp"

];

_availableWeapons = [

"launch_NLAW_F",

"srifle_EBR_F",

"hgun_P07_F",

"hgun_ACPC2_F",

"hgun_Pistol_heavy_01_F",

"arifle_SDAR_F",

"launch_B_Titan_F",

"launch_B_Titan_short_F",

"arifle_mas_HK416c",

"arifle_mas_hk416",

"arifle_mas_hk416d",

"arifle_mas_hk416_m203",

"arifle_mas_hk416_m203_d",

"arifle_mas_mk16",

"arifle_mas_mk16_l",

"arifle_mas_mk16_l_gl",

"arifle_mas_mk17",

"arifle_mas_mk17_gl",

"arifle_mas_g3s",

"srifle_mas_mk17s",

"srifle_mas_m110",

"srifle_mas_m24",

"arifle_mas_mp5",

"LMG_mas_M249_F",

"LMG_mas_M240_f",

"LMG_mas_m60_F",

"mas_launch_m136_f",

"mas_launch_smaw_f",

"mas_launch_law_f",

"arifle_mas_mp5sd_ds",

"arifle_mas_m1014",

"arifle_mas_ak_74m_sf"

];

_availableMagazines = [

"7Rnd_408_mag",

"20Rnd_762x51_Mag",

"20Rnd_556x45_UW_mag",

"16Rnd_9x21_Mag",

"NLAW_F",

"M_Titan_AA",

"M_Titan_AT",

"M_Titan_AP",

"1Rnd_HE_Grenade_shell",

"HandGrenade",

"MiniGrenade",

"1Rnd_Smoke_Grenade_shell",

"1Rnd_SmokeGreen_Grenade_shell",

"1Rnd_SmokeRed_Grenade_shell",

"1Rnd_SmokeYellow_Grenade_shell",

"1Rnd_SmokePurple_Grenade_shell",

"1Rnd_SmokeBlue_Grenade_shell",

"1Rnd_SmokeOrange_Grenade_shell",

"SmokeShell",

"SmokeShellRed",

"SmokeShellGreen",

"SmokeShellYellow",

"SmokeShellPurple",

"SmokeShellBlue",

"SmokeShellOrange",

"UGL_FlareWhite_F",

"UGL_FlareGreen_F",

"UGL_FlareRed_F",

"UGL_FlareYellow_F",

"UGL_FlareCIR_F",

"B_IR_Grenade",

"Laserbatteries",

"ATMine_Range_Mag",

"APERSMine_Range_Mag",

"APERSBoundingMine_Range_Mag",

"SLAMDirectionalMine_Wire_Mag",

"APERSTripMine_Wire_Mag",

"ClaymoreDirectionalMine_Remote_Mag",

"DemoCharge_Remote_Mag",

"smokeblue_m32_mag",

"mas_SMAW",

"mas_SMAW_HE",

"mas_SMAW_NE",

"mas_MAAWS",

"mas_MAAWS_HE",

"mas_NLAW",

"mas_NLAW_HE",

"mas_LAW",

"mas_M136",

"mas_M136_HE",

"30Rnd_mas_9x21_Stanag",

"30Rnd_mas_9x21d_Stanag",

"7Rnd_mas_12Gauge_Slug",

"7Rnd_mas_12Gauge_Pellets",

"30Rnd_mas_545x39_mag"

];

_availableItems = [

"Toolkit",

"Minedetector",

"ItemGPS",

"NVGoggles",

"Laserdesignator",

"Rangefinder",

"Binocular",

"B_UavTerminal",

"muzzle_snds_H_MG",

"muzzle_snds_L",

"optic_Arco",

"optic_Hamr",

"optic_Aco",

"optic__ACO_grn",

"optic_Holosight",

"optic_SOS",

"acc_flashlight",

"acc_pointer_IR",

"optic_MRCO",

"muzzle_snds_acp",

"optic_DMS",

"optic_MRD",

"optic_LRPS",

"optic_NVS",

"optic_Nightstalker",

"optic_tws",

"optic_tws_mg",

"acc_mas_pointer_ir",

"muzzle_mas_snds_L",

"muzzle_mas_snds_C",

"muzzle_mas_snds_MP5SD6",

"muzzle_mas_snds_M",

"muzzle_mas_snds_Mc",

"muzzle_mas_snds_SM",

"muzle_mas_snds_SH",

"optic_mas_acog",

"FHQ_optic_HWS",

"FHQ_optic_HWS_G33",

"tf_anprc152",

"tf_rf7800str",

"cse_m_tablet"

];

//Populate with predefined items and whatever is already in the crate

[_crate,((backpackCargo _crate) + _availableBackpacks)] call BIS_fnc_addVirtualBackpackCargo;

[_crate,((itemCargo _crate) + _availableHeadgear + _availableGoggles + _availableUniforms + _availableVests + _availableItems)] call BIS_fnc_addVirtualItemCargo;

[_crate,((magazineCargo _crate) + _availableMagazines)] call BIS_fnc_addVirtualMagazineCargo;

[_crate,((weaponCargo _crate) + _availableWeapons)] call BIS_fnc_addVirtualWeaponCargo;

above is the code i've been using...Added the AK to test to make sure i was adding them correctly, it shows up fine.

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4rpe.jpg

by massi

NATO SF and RUSSIAN SPETSNAZ WEAPONS for A3

Hi all,

I’m releasing an updated version of my weapons which features a lot of new models thanks to the help of may authors like TIGG, Tom3dJay, BrianB233, Shortez, Arby26, ImBrokeRU, Alwarren, Vilas and all the other you’ll find in credits, without them this updated would not have been possible.

As I said I replaced some of previous weapon’s models with new, more detailed, ones like for m4, l119, hk416-417, sr25, m16, akm, akms, ak74m, aks74, ak74, ak SF, aks74u, mp7, weapons boxes.

Whether you’re already using this mod or not I advice to take a look at it since a lot changed since the very beginning and I’m quite happy with the results, thanks to the great authors of the models and off course all the user’s feedback!

There’re also few other fixies and additions, like the new MP7 now available both in the primary and secondary weapon’slots and capable to mount IR pointers, or the new flashlight/IR pointers for handguns, and more you’ll find in the changelog.

Thank you very much to all of you for your support and suggestions !

Description

The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow:

NATO SF Weapons:

- M4A1, M4A1 M203, M4A1 AG36 black, desert, woodland and CQB versions

- HK416, HK416 M203, HK416 AG36 black, desert, woodland and CQB versions

- M16, M16 M203 black versions

- G36C.

- SCAR-L standard and short barrel with EGLM versions

- SCAR-H with EGLM version

- G3, G3 M203 fixed and folding stock versions

- FN FAL, FN FAL M203

- Lee Einfield, M14 marksman rifles

- HK417, SR25 black, desert and woodland versions

- SCAR-H Marksman and M110 Marksman Rifle

- M24 black, desert and woodland versions

- LRR AWM sniper rifle.

- M107 black, desert and woodland versions

- M249 black, desert and woodland versions

- MK48(placeholder) black, desert and woodland versions

- M240 black

- M60E4.

- MP5A5, MP5SD6 black, desert, woodland and underwater versions

- MP7 availabe both in rifle and pistol slot.

- Submachinegun in handgun slots: SA61 Skorpion and Micro UZI

- Beretta M9, Glock 17, USP, ACP.

- Benelli M1014 shotgun.

- Anti-Tank launchers: M136 AT-4, M3 MAAWS, SMAW, M72 LAW(retex RPG18), custom Titan short with different warheads.

- Anti-Air launcher: FIM-92 Stinger.

Spetsnaz GRU Weapons:

- AK74M, AK74M GL black and camo versions

- AK74M, AK74M GL, AKS74, AKS74 GL SF Rails versions black and camo

- AKS74, AKS74 GL, AKS74, AKS74 GL versions

- AKMS, AKMS GL black and camo versions

- AKM, AKM GL versions

- SVD

- KSVK black and camo versions

- RPK

- PKM

- Zastava M70s , M72 and M91

- AK74U black and camo versions

- Bizon

- VSS Vintorez

- AS VAL with underwater version

- Makarov.

- Saiga 12 shotgun.

- Anti-Tank launchers: RPG 7, RPG 18, METIS with different warheads.

- Anti-Air launcher: SA-7 Strela.

Optics and gear:

- Pisto suppressor, IR pointer, flashlight

- Rifle Suppressor, IR pointer

- Acog(3D optics), Aimpoint, Sniper optics (NV capable), ANPEQ15/2 laser pointer

- PSO, PSO Sniper (NV capable and day only versions)

- Backpacks for my unit's addons

- Masks, googles, NVGs and wraps for my unit's addons

I used what I found on web as reference sources.

Features:

- Those weapons are meant to equip my US, UK, Italian SF and GRU Spetsnaz units

- Weapons have custom ammo and magazines

- Weapons have custom UI pics

- Weapons have A3 features : optics, torch, suppressors and IR capable, rotating muzzleflashes, custom handanims and anims.

- Weapons have dedicated ammocrates with their slingloadable models

- The pack includes few dedicated optics (PSO, Acog, Aimpoint, Sniper optic) , retextured BI camo optics and dedicated suppressors, IR pointer for both rifles and handguns

- The pack includes unit's dedicated backpacks for my addons

- Dedicated launchers (M136, MAAWS, RPG7, RPG18, Stinger, Strela)

- Classlist and PDF GUIDE included in folder

- Optional ASDG Joint Rails config included in folder.

Installation.

Put the addon in "mod folder" of your preference and load it trough steam app properties, weapon boxes are in editor as follow:

Empty >> Ammo >> NATO SF\Spetsnaz Weapons: All weapons

Empty >> Ammo >> NATO SF Weapons: US,UK and italian SF weapons with optics

Empty >> Ammo >> NATO SCARs Weapons: SCARs weapons with optics

Empty >> Ammo >> Spetsnaz Weapons: GRU Spetsnaz weapons with optics

Please remember to REMOVE the old "mas_us_rifle_fhq_c.pbo" since it will brake the new version of the addon.

If you wish to use FHQ accessories just add to modfolder the ASDG joint rails optional config called : "asdg_jointrails_mas_weapons.pbo" and it will make weapons compatible with them.

Requirements.

Arma3

Changelog.

v 1.7 date 02/FEB/2015

- New M4, L119, M16, M203, SR25, e-mag and stanag magazine models and textures thanks to TIGG

- New HK416-417 models and textures thanks to TIGG and Tom3dJay

- New AK74M, AK74MSF, AK74, AK74S, AKMS, AKM, AKS74U, ak's magazines models and textures thanks to TIGG

- New weapons boxes models and textures thanks to TIGG, (slingloading capables)

- New pistol laser and flashlight models and textures thanks to TIGG

- New M4 VLTOR model and texture thanks to ImBrokeRU

- New MP7 models and textures, available for both rifle and pistol slots, thanks to BrianB233

- New ACOGs 3d optics thanks to Alwarren

-New Kobra ak’s sight

-Updated asdg_joint rails optional config

Bugs.

No problems found so far.

Further Improvements.

- improving quality

CREDITS !!!

For the Weapons:

TIGG: thanks a lot for the great m4, m16, hk416-417, m203, e-mag, stanag magazine, folding sights, akm, akms, ak74m, ak74, aks74, ak74sf, aks74u, ak magazine , wepon boxes , pistol laser and suppressor models and textures.

Tomáš "Tom3dJay" Janošík: HK416-417 handguard and barrel cover models and textures

Shortez : Magpull stock on M4 CQB and AK SF

Arby26: M4 and L119 handguard and barrel cover model and textures

ImBrokeRU: M4 VLTOR model and textures

BrianB233: MP7 models and textures

Revolutionart: Anpeq 15 model and textures

Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models!

BI: for releasing the A1 sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above!

Alwarren: thanks a lot for making me able to port Vilas and A1/A2/OA weapons to A3 , your constant help was essential to have the weapons working ingame!

Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons ingame.

ToadBall: thanks a lot for making Arma 3 ready M16, that was foundamental to get the weapons ingame!

Kaelies: for PSO reticles textures.

Robalo: thanks a lot for making ASDG joint rails optional config, wich I've updated to fit new version and included as optional config!

Raven DK: thanks a lot for helping with Acog 3D and Aimpoint!

Pepe Hal: thanks a lot for the sound fix until my update!

Toadie: thanks a lot for the great Ak's reload anims!

Thanks a lot to BI for their great Arma 3 !

Thanks to all Arma community for great support !

Download Links:

http://www.mediafire.com/download/qb4v26u2m0af82e/NATO_Russian_SF_Weapons_v_1.7.7z

Some of the new weapons included in the pack:

th_us1_zpsb5wzz0sj.jpg

th_us2_zpsktjlbkpa.jpg

th_us3_zpsoeos3vkj.jpg

th_us4_zpsirgqkell.jpg

th_us5_zpsf5pmvhmv.jpg

th_us6_zpswnkmxsy9.jpg

th_us7_zpsqqvf0bod.jpg

th_us8_zpsbokl4pyt.jpg

th_us9_zpsjoookp3k.jpg

Edited by massi

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th_ak1_zpsp7dutrxr.jpg

th_ak2_zps4n9ua0iq.jpg

th_ak3_zpsjlu3juz9.jpg

th_ak4_zps7y3vrci5.jpg

th_ak5_zpsytoeucnh.jpg

Hope you'll enjoy these weapons !

Best Regards

Massi

---------- Post added at 10:56 ---------- Previous post was at 10:43 ----------

also if someone is willing to help making a showcase video or better pics that will be very welcome ;)

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http://i324.photobucket.com/albums/k342/massi_A3/th_ak1_zpsp7dutrxr.jpg

http://i324.photobucket.com/albums/k342/massi_A3/th_ak2_zps4n9ua0iq.jpg

http://i324.photobucket.com/albums/k342/massi_A3/th_ak3_zpsjlu3juz9.jpg

http://i324.photobucket.com/albums/k342/massi_A3/th_ak4_zps7y3vrci5.jpg

http://i324.photobucket.com/albums/k342/massi_A3/th_ak5_zpsytoeucnh.jpg

Hope you'll enjoy these weapons !

Best Regards

Massi

---------- Post added at 10:56 ---------- Previous post was at 10:43 ----------

also if someone is willing to help making a showcase video or better pics that will be very welcome ;)

Hi massi, have you a plan to make the arx160? However thanks for your great mod ;)

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Many thanks for sending us your updated work :cool:

Release frontpaged on the Armaholic homepage.

news_download_a3_3.png

NATO SF and Russian Spetsnaz Weapons v1.7

required_addons.png

(only required if you wish to use the asdg_jointrails_mas_weapons.pbo optional config)

ASDG Joint Rails

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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massi you're a legend i love you :D thanks for this awesome update :D

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Thanks a lot for your great work and quality stuff...the whole @mas file is a must have.

Keep up the good work :)

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Hi Massi,thanks for ur great update,but the handguard of the new HK416/417 seems much larger than it should be,especially the CQBs.Would it be possible to fix it in the future? That handguard was correct in 1.6.

ps. i really like the new texture,so can u make it perfect :)

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Hi,

thanks a lot Foxhound and Kari Charles for mirrors and news, and thanks a lot to all of you for nice comments and suggestions ;) !

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I wrote a config addon for your newly introduced glasses and such to utilize the overlays for goggles introduced by AGM. Would you be interested in including it as an optional pbo?

Also if I suppose you was referring to the uniform packs, I highly quote this as it would be awesome !! I thought the same thing some days ago and forgot to ask Massi for that. I'm glad someone did it ;)

As well as I hope you will add ARX 160 one day, Massi !! It would be epic :yay:

Edited by Malcom86

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Help - confused I have both this weapons pack and the Dev Group units - both seem to need to be installed into a single @MAS directory - have tried to do this and they seem to work but in my in-game enable mod menu it give me x2 @mas mods to enable - can anyone explain whats happened? also I seem to have started getting a "bad_vehicle type B_mas_m2_gun_bag" error that stops me loading/previewing a missions I created on the BORNHOM map in the editor - not sure if the reference to MAS is linked with the mods?

Edited by mac1

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Hey Massi,

awesome weapon pack, I love what you've done. you've really made my A3 experience complete. I hope this is the right venue for anything that I've found on my end.

I searched this thread but couldn't find anything, but - I'm unable to find the MP5SD6 in arsenal, it works fine in VAS and placing the NATO SF ammo box, but I just wanted to let you know.

also, the MRCO/RCO/ARCO camo variants are producing a bullet drop to the right and short of what is on the reticle, I found that using a vanilla sight fixed this problem. also with the sights, some models were not textured when aiming down sight in secondary optics.

I'm not trying to stir anything up or say anything negative about your pack, just some things I found.

Thank you and your cohorts for all your hard work!

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@mighty thanks for the reply

actually just realised I also need to install the vehicle pack as well - but just to make sure I understand I now have x3 mods that extract into there own separate @mas folder - do I need to install them all onto one addon folder under a single @mas folder or are u suggesting creating say @mas1 @mas2 @ mas3 - 3 separate folder for each of the mods and that's how they will appear in the mod enable menu in game?

Edited by mac1

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Awesome ! you added so much content and since the very beginning of AIII, keep up the good work : )

and +1 for ARX 160 : ) it would make the Italian pack complete

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Hey Massi,

awesome weapon pack, I love what you've done. you've really made my A3 experience complete. I hope this is the right venue for anything that I've found on my end.

I searched this thread but couldn't find anything, but - I'm unable to find the MP5SD6 in arsenal, it works fine in VAS and placing the NATO SF ammo box, but I just wanted to let you know.

also, the MRCO/RCO/ARCO camo variants are producing a bullet drop to the right and short of what is on the reticle, I found that using a vanilla sight fixed this problem. also with the sights, some models were not textured when aiming down sight in secondary optics.

I'm not trying to stir anything up or say anything negative about your pack, just some things I found.

Thank you and your cohorts for all your hard work!

Massi, to go along with his bug report, it seems the Benelli M4/M1014 has disappeared from Arsenal. Any ideas what happened to it?

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The one thing I would really love to see in this mod is the M40, for the Marines.

Edited by Gormel

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@mighty thanks for the reply

actually just realised I also need to install the vehicle pack as well - but just to make sure I understand I now have x3 mods that extract into there own separate @mas folder - do I need to install them all onto one addon folder under a single @mas folder or are u suggesting creating say @mas1 @mas2 @ mas3 - 3 separate folder for each of the mods and that's how they will appear in the mod enable menu in game?

Create 3 separate mods folders for the separate mods. I'd advise against putting all of the mods into the same folder, but that's just me:)

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