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NATO SF and Russian Spetsnaz WEAPONS for A3

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It's totally up to massi

to keep everyone happy it would involve adding each variant to each rifle and he was from memory trying to keep the rifle number down

I love the vfg on the CQB variants so I'm happy with everything now

but if he doesnt mind adding each version it you would have 4 versions of each rifle like below:

cqb variants - clean - afg - vfg - m203

Rifles - clean - afg - vfg - m203

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Foregrips are used as much as possible due to better control of the weapon itself and other small advantages. Whatever distance, there is a benefit of having grips

This is an incorrect pair of statements. Foregrips are used correctly in certain applications, mostly on weapons with full-auto capability in CQB/CQC environments. Smaller foregrips can be used as a 'handstop' where the user still holds the handguard of the weapon, just butts his hand to a mini foregrip. Wide spread use of full size foregrips are a mixture of it 'being fashionable', and lazy or incorrectly trained soldiery thinking it gives them better control - when it doesn't.

Reflect on why you don't see sniper and marksman rifles with foregrips for standing or kneeling shots. Same to be said of shotguns.

Do not confuse fashion with professionalism.

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You don't simply remove iron sights from a weapon where iron sights are not designed to be easily removed. If your optic doesn't work well with non-adjustable iron sights then you pick a different optic.

The Trijicon catalog Shows an M4 with the front sight removed (p.17).

https://www.trijicon.com/na_en/community/downloads.php

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This is an incorrect pair of statements. Foregrips are used correctly in certain applications, mostly on weapons with full-auto capability in CQB/CQC environments. Smaller foregrips can be used as a 'handstop' where the user still holds the handguard of the weapon, just butts his hand to a mini foregrip. Wide spread use of full size foregrips are a mixture of it 'being fashionable', and lazy or incorrectly trained soldiery thinking it gives them better control - when it doesn't.

Reflect on why you don't see sniper and marksman rifles with foregrips for standing or kneeling shots. Same to be said of shotguns.

Do not confuse fashion with professionalism.

Now I will not try to make this discussion bigger but i feel i have to respond. Your hand glides easier from the weapon if you are not using a grip and that means less control itself. It's logical ... Also i didn't even say what cind of foregrip i am talking about and as you are saying there is alot of different grips meant for different things. But I dont want to go longer into this with foregrips. I am just pointing out that i didn't give "Incorrect pair of statements" like what you are saying. If you are so concerned with " misinformation " about grips so find another forum post.But this started as a request from me to massi and ended as a discussion that I don't even want to be a part of anymore.

---------- Post added at 19:49 ---------- Previous post was at 19:47 ----------

And, instead of opening a discussion between adding foregrips an not, maybe we can ask politely to Massi if him and his team can work on his models to give us two variants of each rifle ?

One with and one without foregrip, like this, everybody is fine with that.

Those who want them use the models with foregrips, those who don't want them use the models without foregrips.

It's already done by some addons and already done in ArmA II.

In the situation, even if ArmA II and ArmA III are two simulations, no one take in consideration the foregrips.

You don't get better control and stability with them.

But if it's a question of taste, I think Massi can add the foregrip rifles versions with the other ones.

I agree 100% with you. Please do this Massi!

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This is an incorrect pair of statements. Foregrips are used correctly in certain applications, mostly on weapons with full-auto capability in CQB/CQC environments. Smaller foregrips can be used as a 'handstop' where the user still holds the handguard of the weapon, just butts his hand to a mini foregrip. Wide spread use of full size foregrips are a mixture of it 'being fashionable', and lazy or incorrectly trained soldiery thinking it gives them better control - when it doesn't.

Reflect on why you don't see sniper and marksman rifles with foregrips for standing or kneeling shots. Same to be said of shotguns.

Do not confuse fashion with professionalism.

I agree. I don't believe foregrips give the shooter a higher level of control, except perhaps in full auto under CQC.

Either way, I'm with the others here who do not want to see Massi's weapons given foregrips. It's getting tiresome seeing them everywhere.

Unless Massi is willing to add them as an additional option, I too would prefer his rifles to remain without them.

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The Trijicon catalog Shows an M4 with the front sight removed (p.17).

https://www.trijicon.com/na_en/community/downloads.php

You want two versions of the same weapon? One with a front sight and another without it? Because that's what you're proposing. The game is designed to let you switch optics in the field, but removing the front sight is not done without some dis-assembly of the weapon, making it unreasonable as a part of A3 optic switching. Maybe there's a way to get it done, but I think massi's time could be better spent on something else.

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Update 1.8

Hope you'll enjoy these weapons !

Best Regards

Massi

Many thanks for the update, Massi.

Kind regards

Orc

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i think it may be EricJ's rifles that have this succesfully implemented [i could be mistaken]. A more modular system to iron sights nowadays in the magpul-like flip down iron sights that can be popped up quickly in case of optic malfunction or snapped down with optic applied. Within A3 thsi is down automatically when an optic is either applied or taken away. It's very handy when simulating optic failure or battery loss.

-I also saw [a couple pages back that some players were having problems finding some of the weapons in this addon within the virtual arsenal- todays update 1.40 says they have tweaked the recognition of cfg classes for the arsenal in several different areas has anyone noticed the ''lost'' weapons contained in there now??

Edited by robowilso

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Guest HellGhost

And that the fact, foregrips give better control with rifles, stop speaking about professionalism by saying that having a foregrip isn't a gain of control.

A foregrip isn't a way to reduce the recoil but giving a better grip to compensate it.

So, a foregrip give a better control and in some case, a better reactivity.

Time to stop being despising.

About the weapon pack now, the two variants, if Massi and his team was ok for that, is the better solution visibly like Svoret is agreed.

And it seems clear that it's the better solution.

With that solution, both parts can find their needed in the pack, not only one of them.

Edited by HellGhost

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I found a bug where you cant use suppressors on hk416m203 cqb and every other cqb rifles you can

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I found a bug where you cant use suppressors on hk416m203 cqb and every other cqb rifles you can

Verified, I get this too.

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Guest HellGhost

For my side, I find how I can't have suppressors to work with this pack.

I still using the ASDG Joint Muzzles files that is included in the lastest ASDG Joint Rails mod.

Deleting it give me back many accessories and ammunitions hide in the VA.

So, now, I can use the weapons from the pack and select the correct ammunitions and finally can get suppressed shots.

But I really dislike the Subsonic ammunitions.

Thank you for the MEA ammunitions, finally having ammunitions that can be used with suppressed rifles and keeping precision, not like Subsonic ammunitions.

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I'm having some trouble getting this mod to work every time i have tried to run it it said something aboub cfg weapons and its missing muzzle attachment and i couldn't find it online ant thoughts on what i need to do

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Guest HellGhost

jasmendragon12,

Redownload the complete pack, and check that you use all the addons needed.

I'm not sure, but this message about muzzle attachements maybe in link with ASDG mods.

Try to search in this side maybe.

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Still an issue with acog reticle bieng obstructed by M4 front sight post. Or is this where the ASDG rails fix this?? Is there a way to correct the reticle pattern to be a hair bit less fat chevron and square red dot?

p><p> <img src=[/img]

Edited by chaz69

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Just picked up a bug that I noticed with alot of other people on the server I was on.. and one guy said he was experiencing a issue... but this is my issue that happened with most every weapon in the pack:

http://cloud-4.steamusercontent.com/ugc/716411322563347288/9949264CDAF904E4AF3F54DC5EFCAEAE41DDE9ED/1024x576.resizedimage (199 kB)

same here even on SP

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I'm using the ASDG joint rails, but still clipped by the front sight post.

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hi there, will there be an update to add in the new A3 Scopes and bipods we can look forward to?

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I'll update them off course as soon as I'll find the time ;)

best regards

massi

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I'll update them off course as soon as I'll find the time ;)

best regards

massi

And with removable #bipods?

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I'm using the ASDG joint rails, but still clipped by the front sight post.

The thing is; is that in real life if you have an optic and it's in line with the front sight post it's going to be seen. Just because there's an optic on the weapon doesn't mean it makes the front sight post invincible. Obviously in real life you can get risers, etc... to raise your optic above it, but unfortunately we do not have that capability in A3. I mean perhaps I'm reading your issue incorrectly, If I am I apologize.

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Hello.

Very nice mod massi.

I apologize if this issue has been reported before. (I did a search and did not find any posts relating to this problem)

PSO sniper scope has inaccurate reticles, while PSO (non sniper) scope is accurate. Using it for finding man-sized targets

is impossible due to wrong scale. Also, it is currently possible to change zeroing with PSO Sniper scope on SVD Dragunov.

I think that Dragunov should be locked at 300m or 200m. (research needed)

Having zeroing on it defeats the purpose of bullet drop compensation.

pso-animation-1_zpsb3xazpjl.gif

correct PSO (non-sniper)

200m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00001_zpscgrir75u.jpg

400m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00002_zpssniljcdc.jpg

600m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00003_zpsrvg2olyd.jpg

incorrect PSO sniper scope

200m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00008_zpsxf3zqh2j.jpg

400m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00006_zpsumk5ccmm.jpg

600m http://i1060.photobucket.com/albums/t459/ebanmao/2015-04-25_00005_zps4a7ufywz.jpg

Measurement scale works together with reticles so resizing only measurement scale would not work. It is about 68% smaller than it should be.

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thanks for reporting !

in future update I'll include latest patch bipods plus other fixies , I just need to find time to do that ;)

best regards

massi

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Guest
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