johoggy 10 Posted December 25, 2014 The server I am playing on is still using 1.4, where could I download that? Share this post Link to post Share on other sites
nivimar 10 Posted December 25, 2014 Hi,Check to have all weapons files installed since that probably the issue . Best Regards and Merry Xmas to everybody :) massi Got it , solved! !!!! Share this post Link to post Share on other sites
mons00n 3 Posted December 27, 2014 (edited) Hey massi, I'm having some issues with mods (particularly MEC) requiring "@mas_weapons_ak". I looked through their config files and the only requirement is @mas_weapons, is this an error on their end, or are their dependencies outdated? If it's the latter could you make this file available as a band-aid until the mod creators can update their mods? Or would a simple copy, paste, and rename work? Thanks! edit: I think this is an issue with this mod on linux dedicated servers, see my post here referring to an issue when using USSOCOM DEVGRU. Edited January 4, 2015 by mons00n Share this post Link to post Share on other sites
JJ2088 10 Posted December 31, 2014 Hi massi. Thanks for this great mod. I have a question. For SVD rifle and pso scope, I measured the vertical distance between the scope view and the barrel. It is approximately 20cm. It is too much. I measured for m24 rifle and LRPS scope, it is 6cm. Is there a way to fix the SVD and pso? Thanks. Share this post Link to post Share on other sites
From_Yesterday 10 Posted January 4, 2015 Hi, Massi! GREAT work, but I've got a problem with weapons in multiplayer: Magazines, ironsights and other stuff just flying around the weapons, everything is blinking, when weapon is switched to automatic mode magazine just replacing ironsights and other similar things. That's really annoying :(. How can I fix it? Thanks in advance. Share this post Link to post Share on other sites
malcom86 33 Posted January 11, 2015 Hi Massi, I would like to ask you a favor. Can you add you as author of your mods (it should be easy, it's just a string in the config if I know right) ? It would help distinguishing your mod stuffs from the others. Especially the weapons^^ Thanks !! Share this post Link to post Share on other sites
massi 772 Posted January 14, 2015 by massi NATO SF and RUSSIAN SPETSNAZ WEAPONS for A3 Hi all, I’ve updated my weapon pack. This new version features very little weapon’s addition, but tries to fix and improve weapon’s textures and animations. I’ve reworked all basic and camo textures and fixed the animation errors, also thanks to TIGG I’ve added great new back folding sights, magazine’s pulls and e-mag on M4, HKs, L119 and US sniper rifles, and thanks to Toadie for his great Aks reload animations! There’re also few other fixies you’ll find in the changelog. Thank you very much to all of you for your support and suggestions ! Description The weapons that equip my SF units will be found in the editor in 3 ammo boxes divided by sides as follow: NATO SF Weapons:- M4A1, M4A1 M203, M4A1 AG36 black, desert, woodland and CQB versions - HK416, HK416 M203, HK416 AG36 black, desert, woodland and CQB versions - M16, M16 M203 black versions - G36C. - SCAR-L standard and short barrel with EGLM versions - SCAR-H with EGLM version - G3, G3 M203 fixed and folding stock versions - FN FAL, FN FAL M203 - Lee Einfield, M14 marksman rifles - HK417, SR25 black, desert and woodland versions - SCAR-H Marksman and M110 Marksman Rifle - M24 black, desert and woodland versions - LRR AWM sniper rifle. - M107 black, desert and woodland versions - M249 black, desert and woodland versions - MK48(placeholder) black, desert and woodland versions - M240 black - M60E4. - MP5A5, MP5SD6 black, desert, woodland and underwater versions - config edited MP7. - Submachinegun in handgun slots: SA61 Skorpion and Micro UZI - Beretta M9, Glock 17, USP, ACP. - Benelli M1014 shotgun. - Anti-Tank launchers: M136 AT-4, M3 MAAWS, SMAW, M72 LAW(retex RPG18), custom Titan short with different warheads. - Anti-Air launcher: FIM-92 Stinger. Spetsnaz GRU Weapons: - AK74M, AK74M GL black and camo versions - AK74M, AK74M GL, AKS74, AKS74 GL SF Rails versions black and camo - AKS74, AKS74 GL, AKS74, AKS74 GL versions - AKMS, AKMS GL black and camo versions - AKM, AKM GL versions - SVD - KSVK black and camo versions - RPK - PKM - Zastava M70s , M72 and M91 - AK74U black and camo versions - Bizon - VSS Vintorez - AS VAL with underwater version - Makarov. - Saiga 12 shotgun. - Anti-Tank launchers: RPG 7, RPG 18, METIS with different warheads. - Anti-Air launcher: SA-7 Strela. Optics and gear: - Pisto suppressor - Rifle Suppressor - Acog(3D), Aimpoint, Sniper optics (NV capable), ANPEQ15 laser pointer - PSO, PSO Sniper (NV capable and day only versions) - Backpacks for my unit's addons - Masks, googles, NVGs and wraps for my unit's addons I used what I found on web as reference sources. Features: - Those weapons are meant to equip my US, UK, Italian SF and GRU Spetsnaz units- Weapons have custom ammo and magazines - Weapons have custom UI pics - Weapons have A3 features : optics, torch, suppressors and IR capable, rotating muzzleflashes, custom handanims and anims. - Weapons have dedicated ammocrates - The pack includes few dedicated optics (PSO, Acog, Aimpoint, Sniper optic) , retextured BI camo optics and dedicated suppressors - The pack includes unit's dedicated backpacks for my addons - Dedicated launchers (M136, MAAWS, RPG7, RPG18, Stinger, Strela) - Classlist and PDF GUIDE included in folder - Optional ASDG Joint Rails config included in folder. Installation. Put the addon in "mod folder" of your preference and load it trough steam app properties, weapon boxes are in editor as follow: Empty >> Ammo >> NATO SF\Spetsnaz Weapons: All weapons Empty >> Ammo >> NATO SF Weapons: US,UK and italian SF weapons with optics Empty >> Ammo >> NATO SCARs Weapons: SCARs weapons with optics Empty >> Ammo >> Spetsnaz Weapons: GRU Spetsnaz weapons with optics Please remember to REMOVE the old "mas_us_rifle_fhq_c.pbo" since it will brake the new version of the addon. If you wish to use FHQ accessories just add to modfolder the ASDG joint rails optional config called : "asdg_jointrails_mas_weapons.pbo" and it will make weapons compatible with them. Requirements. Arma3 Changelog. v 1.6 date 15/JAN/2015- Added new folding back sights thanks to TIGG - Added new magazines pulls and E-mag thanks to TIGG - Added Toadie's AK's reload animation to all Aks thanks to toadie2k -Added L119 CQB version -Added new Peq2 IR pointer , and also Peq2/4 IR pointers top mounted -All CQB weapons now use foregrips, standard weapons not - Reworked all base textures and adjusted RVMATs - Reworked all camo textures - Fixed: weapon's animations - Fixed: RPG7 hit values Bugs. No problems found so far. Further Improvements. - 3D Optics (Help Needed) CREDITS !!! For the Weapons: Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models! BI: for releasing the A1 sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above! Alwarren: thanks a lot for making me able to port Vilas and A1/A2/OA weapons to A3 , your constant help was essential to have the weapons working ingame! Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons ingame. ToadBall: thanks a lot for making Arma 3 ready M16, that was foundamental to get the weapons ingame! Kaelies: for PSO reticles textures. Robalo: thanks a lot for making ASDG joint rails optional config, wich I've updated to fit new version and included as optional config! Raven DK: thanks a lot for helping with Acog 3D and Aimpoint! Pepe Hal: thanks a lot for the sound fix until my update! Toadie: thanks a lot for the great Ak's reload anims! TIGG: great folding back sight, magazines pulls and E-mag models and textures on M4, L119, HKs, Sniper rifles. Thanks a lot to BI for their great Arma 3 ! Thanks to all Arma community for great support ! Download Links: http://www.mediafire.com/download/4q5v91kqs2zb2cj/NATO_Russian_SF_Weapons_v_1.6.zip Weapons included in the pack: Hope you'll enjoy these weapons ! Best Regards Massi Share this post Link to post Share on other sites
ruff 102 Posted January 14, 2015 Thank you for adding the foregrips again in the cqb versions!!! *tear in my eye Share this post Link to post Share on other sites
massi 772 Posted January 14, 2015 Thank you for adding the foregrips again in the cqb versions!!! *tear in my eye Thanks ;) Oh I forgot to add the L119CQB and new IR pointers in classnames files, here they are: L119CQB: "arifle_mas_l119c", "arifle_mas_l119c_t", "arifle_mas_l119c_ti", "arifle_mas_l119c_h", "arifle_mas_l119c_a", "arifle_mas_l119c_e", "arifle_mas_l119c_sd", "arifle_mas_l119c_v", "arifle_mas_l119c_v_t", "arifle_mas_l119c_v_ti", "arifle_mas_l119c_v_h", "arifle_mas_l119c_v_a", "arifle_mas_l119c_v_e", "arifle_mas_l119c_v_sd", "arifle_mas_l119c_d", "arifle_mas_l119c_d_t", "arifle_mas_l119c_d_ti", "arifle_mas_l119c_d_h", "arifle_mas_l119c_d_a", "arifle_mas_l119c_d_e", "arifle_mas_l119c_d_sd"IR Pointers: "acc_mas_pointer_IR", "acc_mas_pointer_IR_top", "acc_mas_pointer_IR2", "acc_mas_pointer_IR2_top", "acc_mas_pointer_IR2c", "acc_mas_pointer_IR2c_top" (c stands for camo) regards massi Share this post Link to post Share on other sites
svorino 10 Posted January 14, 2015 It may be to much for you but i am just asking to be sure. Would it be able for you to make another m4a1 with a foregrip? I really loved the m4a1 with the foregrip and now with the new texture it would be satisfying with that foregrip. Btw incredibly good work! Share this post Link to post Share on other sites
Guest Posted January 14, 2015 Again many thanks for sending us your updated work :cool: Release frontpaged on the Armaholic homepage. NATO SF and Russian Spetsnaz Weapons v1.6(only required if you wish to use the asdg_jointrails_mas_weapons.pbo optional config)ASDG Joint Rails =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
bagpiperguy 74 Posted January 14, 2015 Nice update keep em coming :D Share this post Link to post Share on other sites
malcom86 33 Posted January 14, 2015 Your updates are always joyful :D Thanks Massi !!! Share this post Link to post Share on other sites
sonsalt6 105 Posted January 14, 2015 Updated mod v1.6 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
stoffl 13 Posted January 14, 2015 Nice Update, really like the new Glasses and such. I feel, however, that the tactical glasses are a bit too metallic. Share this post Link to post Share on other sites
icarus86 37 Posted January 14, 2015 the l119 and scars do not seem to show up at all, i dont know whats wrong with it. Share this post Link to post Share on other sites
massi 772 Posted January 14, 2015 the l119 and scars do not seem to show up at all, i dont know whats wrong with it. they're in, please check to not have any old optional config installed (like the old fhq optional config) regards ;) Share this post Link to post Share on other sites
DGeorge85 10 Posted January 15, 2015 Great update. I've got 2.3GB of @mas in my Arma 3 folder, and love all of it. :) Share this post Link to post Share on other sites
jinougaf 11 Posted January 15, 2015 Oh,is that L119A1 CQB?Can't believe you made it!I love you mate!Cheers! Share this post Link to post Share on other sites
massi 772 Posted January 15, 2015 Oh,is that L119A1 CQB?Can't believe you made it!I love you mate!Cheers! yes it is in there and I'll equip my UKSF units with those in next release ;) Share this post Link to post Share on other sites
korea115 19 Posted January 16, 2015 Loving the PEQ2s for my older loadouts. Any updates in the future to include a redesigned MP7? Share this post Link to post Share on other sites
MrBagel 21 Posted January 17, 2015 Hey massi, loving the lrr for my uksf snipers :) any chance you could retexture a tan variant for desert settings? Some examples: http://upload.wikimedia.org/wikipedia/commons/1/10/L115A3_sniper_rifle.jpg (356 kB) http://www.eliteukforces.info/images/gallery/misc/british-army-snipers.jpg (107 kB) Cheers :) Share this post Link to post Share on other sites
shaman45th 10 Posted January 19, 2015 I have 2 question for author: 1. Could you do US weapon pack stand alone? (without RF weapon pack). 2. RHS ammo compatibility? (with your weapon pack). Share this post Link to post Share on other sites
[GLT] Legislator 56 Posted January 25, 2015 Hi Massi, I was able to create a working gun wrap for my A2 ported weapon. However I would like to share the knowledge and the files. If you want to include gun wrap items in your mod, please contact me! Share this post Link to post Share on other sites