Jump to content
massi

NATO SF and Russian Spetsnaz WEAPONS for A3

Recommended Posts

I know you're getting bombarded with requests for additions etc. but I must ask something myself (sorry) the M27 IAR is set to replace the M249 SAW for USMC, could you see about getting this in there at some point? Thanks.

Share this post


Link to post
Share on other sites
I know you're getting bombarded with requests for additions etc. but I must ask something myself (sorry) the M27 IAR is set to replace the M249 SAW for USMC, could you see about getting this in there at some point? Thanks.

+1 It would be good for Massi's USMC

Share this post


Link to post
Share on other sites

Any chance you could release the uniforms head-packs in two separate PBO's with no units in the editor for clan purposes?

I totally agree with that...

Share this post


Link to post
Share on other sites

Massi is there any chance i can use this for my CDF mod as a requirement, i sent a pm and never got an answer so please inform me ASAP because this thread does not state if you allow people to use the mod as a requirement for theirs or not,

Share this post


Link to post
Share on other sites

Could somebody kindly list the PBO's that come with the addons folder?

Everytime I try to use this MOD with a mission that needs it, I always get a "deleted weapons" message.

Not just me, but other players leaving comments on the Workshop.

Thanks!

EDIT.................

Anybody knows which Massi Mod has these PBO's?:

mass_weapons

mass_weapons_m4

Trying to load African Conflict, but says it requires these two pbo's.

Thanks

Edited by Kommiekat

Share this post


Link to post
Share on other sites
Could somebody kindly list the PBO's that come with the addons folder?

Everytime I try to use this MOD with a mission that needs it, I always get a "deleted weapons" message.

Not just me, but other players leaving comments on the Workshop.

Thanks!

EDIT.................

Anybody knows which Massi Mod has these PBO's?:

mass_weapons

mass_weapons_m4

Trying to load African Conflict, but says it requires these two pbo's.

Thanks

The only PBO I have are mass_us_rifle and mas_us_rifle_c. Those should be the correct PBO's to have.

Share this post


Link to post
Share on other sites

Thanks again Modder.

I think Massi is the only one to fix this problem

African Conflict is reporting a reliance on mass_weapons_m4 and mass_weapons.

His Optional Config is lacking these two pbo's as well......

Share this post


Link to post
Share on other sites

The Weapon sound are just UGH at times i hate them. Using JRSR and placing African units and when they fire the gun sounds just throw every thing off not to mention the low recoil and some weapons

Share this post


Link to post
Share on other sites

I have noticed that when firing the M107 SD with the explosive rounds there is no sound for the explosions.

Share this post


Link to post
Share on other sites

First of all thanks for this Weapon pack ....

I would like to know if ithe grenade Launcher for the Us Army Weapons works correct as intended. The M203 and the AG36 are EGL in real life. Why do they fire like a 3GL grenade launcher? Is this on purpose ??

Share this post


Link to post
Share on other sites

Hi Massi been trying to set up a mod-set for my Arma group and been really enjoying your unitpacks and weapons, one question I've tried using JSRS 2.0 with your weapon pack however when I attach silencers to the guns they now are only silent client side in 1st person, as soon as you switch to 3rd person or somebody else hears you shooting they can hear the gun as normal as if no silencer is attached, are you aware of this bug? Are you aware of anyway to fix it, thanks.

Share this post


Link to post
Share on other sites

There are plans to add more weapons?

This is the best content that I found so far. I would not want to spoil it by putting modification by another author.

Particularly hope some weapons as:

FAMAS

G36

Scar

FN Fal

Thanks for the great job!

Share this post


Link to post
Share on other sites

hi,

as i posted on my african mod I'm still working on all my addons, included weapons of course, I'm slowly adding stuff thanks to BI for releasing A2 MLODs ;) !!!

anyway it will take time since I'm very busy in RL and I've very few time to work on it ;)

best regards

massi

Share this post


Link to post
Share on other sites
hi,

as i posted on my african mod I'm still working on all my addons, included weapons of course, I'm slowly adding stuff thanks to BI for releasing A2 MLODs ;) !!!

anyway it will take time since I'm very busy in RL and I've very few time to work on it ;)

best regards

massi

well done matey

Share this post


Link to post
Share on other sites
hi,

as i posted on my african mod I'm still working on all my addons, included weapons of course, I'm slowly adding stuff thanks to BI for releasing A2 MLODs ;) !!!

anyway it will take time since I'm very busy in RL and I've very few time to work on it ;)

best regards

massi

Awesome news, loving all your work.

Share this post


Link to post
Share on other sites

Looking forward to the updates for your mods massi! Specially interested if you're going to be bringing in custom vests and helmets. :)

Share this post


Link to post
Share on other sites

Hey Massi. FHQ attachments are not compatible with your weapons because they are not specified in:

(configfile >> "CfgWeapons" >> _weapon_name >> "WeaponSlotsInfo" >> "PointerSlot" >> "compatibleItems")

Bye

Share this post


Link to post
Share on other sites

Hey massi, what type of weapons are you working on? Any chance your'll be doing some british weapons? L129A1?

Share this post


Link to post
Share on other sites
Hey Massi. FHQ attachments are not compatible with your weapons because they are not specified in:

(configfile >> "CfgWeapons" >> _weapon_name >> "WeaponSlotsInfo" >> "PointerSlot" >> "compatibleItems")

Bye

If he did that then that mod would be a requirement to run this one without errors. Some mod makers make an alternative pbo to make their mods work with others, but that's up to them. Edited by BadHabitz

Share this post


Link to post
Share on other sites

Is there an online source for all class names in this mod?

I've got downtime at work and want to build some custom crates for the Categorized Crate Filler Script by DudeGuyManBro, but I need the class names.

Anyone direct me pls?

Share this post


Link to post
Share on other sites

Look in the mod folder. There is a classlist.txt file. Or use LEA (Loadout Editor Arma3) to create a crate easily where you can see all the weapons to choose from.

[EDIT] ahh, didn't read line two - assume you don't have access to the mod folder.

You could D/L it again, or install the LEA thing and get the info from there. It's on Armaholics

Share this post


Link to post
Share on other sites
Look in the mod folder. There is a classlist.txt file. Or use LEA (Loadout Editor Arma3) to create a crate easily where you can see all the weapons to choose from.

[EDIT] ahh, didn't read line two - assume you don't have access to the mod folder.

You could D/L it again, or install the LEA thing and get the info from there. It's on Armaholics

I checked out LEA. Will definitely use this for player loadouts, thanks! I don't think it handles static crates (ie: ammo boxes) though... couldn't see anything in the wiki about that.

Share this post


Link to post
Share on other sites

I hope this wont get buried under the many suggestions and bugs that have been found/said, but I notice that:

- on all M4A1, HK416, HK417 foregrip variants, soldiers hold the grip rather awkwardly,

- all M4A1's foregrips seem to be too far to the front.

Look forward to these getting fixed massi!

Share this post


Link to post
Share on other sites

Some of the M4's (not sure about others) have black textures on some or other attachment on the weapon, usually just some visual mod (in-game-wise).

This mod also seems to remove the Sniper scope from the standard nato sniper rifle. :confused:

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

×