progamer 14 Posted July 28, 2013 (edited) Realistic Jumping/ Running Vault Script Special Thanks to Zooloo75/Stealthstick for allowing me to create this standalone version of a jump script from his discontinued Stratis-RP mission! Features: - Jumping Animation - Causes Fatigue - Jump height based on weight Installation Included in the download is a mission with the script setup to work in. Add this to your init.sqf. Or create a text file called init.sqf execvm "jump.sqf"; Copy the Jump.sqf to your mission folder. How to use: Start running and double tap the "C" Key to use. Version: 0.1 - release 0.2 - random movement when jumping should be fixed. 0.3 - Jump height is now based on weight. - Double tap the "C" key to use now. 0.4 -displaySetEventHandler was replaced with displayAddEventHandler, which will prevent the script from accidentally overwriting other event handlers. Known Issues: - Head snaps forward when jumping. Credits: - Zooloo75/Stealthstick for the original script. - F2k Sel for helping fix the errors and bugs. Download: https://www.dropbox.com/sh/1e9fzpq76acqfhq/P2AxYrpJQQ Video: Edited November 16, 2013 by ProGamer Share this post Link to post Share on other sites
brayanpl 1 Posted July 28, 2013 Hi I have problem add this to trooper? execvm "jump.sqf";? Share this post Link to post Share on other sites
progamer 14 Posted July 28, 2013 (edited) HiI have problem add this to trooper? execvm "jump.sqf";? Make a text file in something like notepad or notepad++ and name it "init.sqf" without the "". Then add execvm "jump.sqf"; . Edited July 28, 2013 by ProGamer Share this post Link to post Share on other sites
pillpopper123 10 Posted July 28, 2013 (edited) What key is it V?, if so I cant get it to work. :( NVM I got it. Press C while running or sidestepping Nice. Edited July 28, 2013 by pillpopper123 Share this post Link to post Share on other sites
progamer 14 Posted July 28, 2013 What key is it V?, if so I cant get it to work. :( Updated the post on how to use. Sorry guys, this is my first time posting a script to for any Arma game. Share this post Link to post Share on other sites
pillpopper123 10 Posted July 28, 2013 (edited) Cant get him to jump forward, just all sideways, still rocks thou... :) http://www.youtube.com/watch?v=4SG6wOPiGZU Just found that if you press V and C you jump quicker but then step over :) Edited July 28, 2013 by pillpopper123 Share this post Link to post Share on other sites
progamer 14 Posted July 28, 2013 Cant get him to jump forward, just all sideways, still rocks thou... :)http://www.youtube.com/watch?v=4SG6wOPiGZU Yea, Working on that atm but it works as long as you run at the right direction! :) Share this post Link to post Share on other sites
pillpopper123 10 Posted July 28, 2013 If you are not looking at a jumpable item in the game you jump forward, if you are looking at jumpable item he jump's to the side... Can this be the problem ? http://www.youtube.com/watch?v=2ycxNRgaagE Share this post Link to post Share on other sites
progamer 14 Posted July 28, 2013 If you are not looking at a jumpable item in the game you jump forward, if you are looking at jumpable item he jump's to the side...Can this be the problem ? http://www.youtube.com/watch?v=2ycxNRgaagE I think its more along the lines of being pulled certain directions. Share this post Link to post Share on other sites
pillpopper123 10 Posted July 28, 2013 I think its more along the lines of being pulled certain directions. Whatever it is BI must include this, and make it so that you can jump when around 2 foot from a jumpable item which will keep the bunny hopping mentalist happy... :) Share this post Link to post Share on other sites
froggyluv 2136 Posted July 28, 2013 Hi. Whats the difference between this and http://forums.bistudio.com/showthread.php?152312-Jump-MF-basic-mod-to-unlock-vaulting-animation? Share this post Link to post Share on other sites
progamer 14 Posted July 28, 2013 (edited) Hi. Whats the difference between this and http://forums.bistudio.com/showthread.php?152312-Jump-MF-basic-mod-to-unlock-vaulting-animation? Mine has a jumping animation and is in script form. Meaning it can be added to a server without having a player download a mod. Mine also is more realistic. Edited July 28, 2013 by ProGamer Share this post Link to post Share on other sites
froggyluv 2136 Posted July 28, 2013 Ahh ok, thanks very much :) Share this post Link to post Share on other sites
Guest Posted July 28, 2013 Thanks a lot for sending us the release :cool: Release frontpaged on the Armaholic homepage. Realistic Jumping/Running Vault Script [bETA] v0.2 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
progamer 14 Posted July 28, 2013 Thanks Foxhound! ---------- Post added at 23:01 ---------- Previous post was at 22:47 ---------- If you think it lets you jump to high, don't just say "way to high", say how high it should be. ---------- Post added at 23:03 ---------- Previous post was at 23:01 ---------- Having the weight of what a player carries and wears affect the jump height is on the list of things to do. Share this post Link to post Share on other sites
CSLALUKI 30 Posted July 29, 2013 Good work man :cool:. Thank you for this great script, and I hope that there will be upgrades ;) Share this post Link to post Share on other sites
pillpopper123 10 Posted July 29, 2013 Nice. One question : How do we changed the key to doublepress C because when I am in crouch and sneaking up on someone I press stand to run faster but the soldier jumps and ruins the transition between crouch and stand.. Still rocks. :) Share this post Link to post Share on other sites
mantls 2 Posted July 29, 2013 Mine has a jumping animation and is in script form. Meaning it can be added to a server without having a player download a mod. Mine also is more realistic. In what way is more realistic than the addon? Share this post Link to post Share on other sites
pillpopper123 10 Posted July 29, 2013 (edited) In what way is more realistic than the addon? That other Jump Mod is more like jump fly land. :( This one is built into Arma3 already and is more real and fluid, and dose not need more addons, I'd rather add all this by default than loading up more addon's. :) Edited July 29, 2013 by pillpopper123 Share this post Link to post Share on other sites
mantls 2 Posted July 29, 2013 That other Jump Mod is more like jump fly land. :(This one is more real and fluid, and dose not need more addons, I'd rather add all this by default than loading up more addon's. :) sure thing, this being a script makes it much easier. Just curious about the "more realistic" part of it. So the range is less, i presume? anyway, looks good non the less! Share this post Link to post Share on other sites
pillpopper123 10 Posted July 29, 2013 (edited) sure thing, this being a script makes it much easier. Just curious about the "more realistic" part of it. So the range is less, i presume? anyway, looks good non the less! Sure is good, just need's assigning to 2xC key press so you don't jump up going from crouch to stand... :P) ---------- Post added at 03:01 PM ---------- Previous post was at 01:14 PM ---------- NVM I've assigned it to 57 (space bar) in if ((_this select 1) == 57 and speed player >8) then { Edited July 29, 2013 by pillpopper123 Share this post Link to post Share on other sites
r.flagg 11 Posted July 29, 2013 I really like this, thanks for sharing. The only issue I'm wondering about is the fact that it's a script, and there is a keybind associated with it. If I understand correctly, this theory works great if everyone uses the same keybind set up. My issue, being an odd sort of fellow, is that I never use the default setup for keybinds in most games that I play. I tend to rebind things to the way I think they feel best for me. So, if I add this script to my mission, and I change the keybind to suit myself as pillpopper has done, then when I host a buddy to play - what if he doesn't want it on that key? I too usually prefer scripts over addons, but if there is a keybind involved, is it better to offer and addon version with a userconfig/config.hpp? Share this post Link to post Share on other sites
progamer 14 Posted July 30, 2013 I really like this, thanks for sharing. The only issue I'm wondering about is the fact that it's a script, and there is a keybind associated with it. If I understand correctly, this theory works great if everyone uses the same keybind set up. My issue, being an odd sort of fellow, is that I never use the default setup for keybinds in most games that I play. I tend to rebind things to the way I think they feel best for me. So, if I add this script to my mission, and I change the keybind to suit myself as pillpopper has done, then when I host a buddy to play - what if he doesn't want it on that key? I too usually prefer scripts over addons, but if there is a keybind involved, is it better to offer and addon version with a userconfig/config.hpp? Right now, it is set to a single key for everyone, if you look up what number corresponds to each key. You can change this key. Share this post Link to post Share on other sites
pillpopper123 10 Posted July 30, 2013 (edited) Having jump on the C key is fine but it would be much better double pressing the C key to stop you from jumping when you go from crouch to stand. Is it possible to add 2xC UI key code in this SQF script ?. I set vault to 302 which is 2XV key then tried it with the C key but nothing happened. How do you set a double press in the keyboard UI key code?. I wish I knew what the hell I was doing, lol. Edited July 30, 2013 by pillpopper123 Share this post Link to post Share on other sites
progamer 14 Posted July 31, 2013 Having jump on the C key is fine but it would be much better double pressing the C key to stop you from jumping when you go from crouch to stand.Is it possible to add 2xC UI key code in this SQF script ?. I set vault to 302 which is 2XV key then tried it with the C key but nothing happened. How do you set a double press in the keyboard UI key code?. I wish I knew what the hell I was doing, lol. Got your wish! ---------- Post added at 05:12 ---------- Previous post was at 03:27 ---------- I really like this, thanks for sharing. The only issue I'm wondering about is the fact that it's a script, and there is a keybind associated with it. If I understand correctly, this theory works great if everyone uses the same keybind set up. My issue, being an odd sort of fellow, is that I never use the default setup for keybinds in most games that I play. I tend to rebind things to the way I think they feel best for me. So, if I add this script to my mission, and I change the keybind to suit myself as pillpopper has done, then when I host a buddy to play - what if he doesn't want it on that key? I too usually prefer scripts over addons, but if there is a keybind involved, is it better to offer and addon version with a userconfig/config.hpp? Only way I could make it work like that would be using a data base like vas or something. Share this post Link to post Share on other sites