daskunk 1 Posted July 28, 2013 How can I make the chemlights module not burn out. I am using them for under vehicle lighting and building lights, but they are on some timer and switch off after a while. Any help with this would be appreciated ty. Share this post Link to post Share on other sites
Blitzer134 1 Posted July 28, 2013 does it have to be chemlight? if not try this change numbers to get the colour you need Gamelogic- light = "#lightpoint" createVehicleLocal position this; light setLightBrightness 0.7; light setLightAmbient[0.2, 0.0, 0.0]; light setLightColor[1.0, 0.0, 0.0]; light lightAttachObject [this, [0,0,2]]; https://community.bistudio.com/wiki/setLightAmbient https://community.bistudio.com/wiki/setLightColor Share this post Link to post Share on other sites
daskunk 1 Posted July 28, 2013 (edited) Thanks for the help Blitzer m8, am I going mad or something lol where in the hell have the game logic modules gone ? Edit ok im a dumbass lol i found it. XEH [backup] Initialization Logic. I used to use this in Arma 2 didnt think it would work in Arma 3 .... TY very much for your help ;) Edited July 28, 2013 by DaSkunk Share this post Link to post Share on other sites
kdk11 1 Posted July 28, 2013 (edited) 1. Place a unit 2. Place a second unit 3. Name th second unit "Unit1" and put this into its INIT: Chem = "Chemlight_yellow" createVehicle [getPos Unit1 select 0, getPos Unit1 select 1,1]; Chem attachTo [unit1,[0,0,1]]; You can also put this code in vehicles too. I have it on a Ghosthawk and its constant. Obviously you can change the "Unit1" to whatever you like, and the colour. Edited July 28, 2013 by KDK11 Share this post Link to post Share on other sites
yamajin82 10 Posted July 28, 2013 Would any of these suggestions work as a makeshift IR strobe that would be visible from the air? Share this post Link to post Share on other sites