Jump to content
Sign in to follow this  
raoul1234

Arma 2 OA advanced IED script

Recommended Posts

Hi guys,

So if made a mission that need ssome IED's to make patrolling more realistic and intense.

My mission VCP battle dynamic (Summer sangin). Will be released soon but i cant find a good IED script.

I already use the EOD mod but yhea its kinda floppy as in IED's always go off.

I found a script but its not compatible (and doesnt work correctly) on summer sangin.

So what i was hoping for is a script that spawns IEDS with a civil unit that needs to be alive for the IED to be triggerd. Also i want the bombman to be somewhere hidding after he placed the IED.

What i tried was

IED: placed IED with placement radius of 5(worked) -> named it IED1

MAN: named hadji1

TRigger:

Condition: this && alive hadji1

Activation: hadji1 action ["TOUCHOFF", IED1];

But even if Hadji1 is death the IED will still go off. Also as you can see this is allot of work.

I was hoping this could be implemeted in some sort script E.G. place a unit and on act place this = execVM "IEDMAN.sqf"; where he places a random IED in place ment radius of 10 walks away and hides. IEd will go off on blufor unless the IEDMAN is killed.

I hope i've explained myself clear enough. If you need more info just respond to this form and i wil try explaining more clearly.

(i will try writting the script but anny help is much apreciated).

Raoul

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×