Skyhook
by
john681611 (INF_Mike64)   Description:
Simple script to simulate the Fulton surface-to-air recovery system for infantry. Now working with Arma 3 and any aircraft with cargo space.


Features:
- A balloon visual represented by a parachute.
- Realistic catch system where the player is moved into the sky then put in the aircraft.
- 130M catch line (aircraft must hit top of line for a catch)
- Modifiable line length
- Usable with any aircraft.
- Dismantle skyhook
- NV Beacons along rope.
-A3 compatable.

Installation:
To initalise execVM "Skyhook.sqf"; init.sqf (NOT MP tested yet)
Any object wanting to have a skyhook add this to init : this setVariable ["SKM",["P",(Baloon height NUM),(hit range NUM),(Lights BOOL),(texture NUM {0,1,3}),""],true]; EG this setVariable ["SKM",["P",30,50,true,1,""],true];
Any vehicles wanting to catch add this to init: _catcher setVariable ["SKM_Catcher",1,true];

- Modifiable for ACE/A3 balloon type.
- Modifiable for AI to use.

Media:
  Change log:

V1.8 
- Added vehicle cargo loading (speed and pull up recommended) V1.7 -Complete Re-Write -Variable based now -Better Looking Balloon -Any baloon can be interacted catched by any catcher vehicle -Rope Technology -Slingloads compatible vehicles  / objects -Attach for non compatible  vehicles / objects -Mass Simulated for unit (90KG + gear) and vehicle (tanks work as land anchors) -Range of balloon textures -NOT MP tested (yet) -15 second refresh for any new Skyhooks - Clear Sky check - Animation for man. -Probably a load more       V1.6
-Moved to .SQF
-removed blinking light
-Added Arma 3 compatibility
-Balloon now rises from peoples back
-Added HALO animation
-Fix no more moving underground.

Download:https://github.com/john681611/Skyhook.VR/releases/tag/1.8