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=kct=blackmamba

Co32_Insurgent_Occupation

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BIS_LOGO_zpscdd9d491.jpg

SITUATION :

Altis is occupied by enemy forces.

our task is to relief Altis.

Clear all marked area's !

MAIN TASKS AND FEATURES :

Take over all marked area's,

Complete tasks and get powerful reward vehicles,

Over 40 tasks to complete,

Redeploy on team members,

Virtual ammo box system,

BTC revive system,

and much more.

CREDITS and THANK U's :

BangaBob for his Occupation mission,

TAW_Tonic "Virtual ammobox system",

Giallustio "BTC revive system",

Bl2ck Dog "restriction function".

And all scripters not mentioned.

Change log : V1.7 (Hotfix)

Updated : VAS 2.0,

Updated : BTC Revive 0.94,

Removed : Medical service (operated globally).

Tripwired Occupation V1.7

Download link : https://www.dropbox.com/s/fjg58vsua6e05xj/co40%20Tripwired%20occupation.rar

Unleashed Occupation V1.8 (not released)

Addons not listed below will not show in the virtual ammo box.

Optional :

Benelli M4 & HK430(HK416) Weapon Pack,

DG Armory: SIG SG55x Collection,

HK MP7 Pack,

MK18 Pack,

Scar Pack,

R3F French Weapons Pack,

Flashbang,

FHQ Accessories,

PG Services - Private Military Company.

All in one addon package : 333mb.

TBA

Unleashed Occupation V1.8

Download link : TBA

requirements :

Community Base Addons A3.

http://www.armaholic.com/page.php?id=18767

Enjoy.

Edited by =KCT=BlackMamba
Added V1.7 (Hotfix)

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Holy debug problems .. It also stops responding and says Main Deployment at the bottom of the screen ..

Edited by TBGGrapidyGrape

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u guys are on stable version or development branche ?

I am running for 6 hours and it keeps going on latest development branche.

if u guys have suggestions and or solutions I am all ears :)

next version I am cleaning it up and (as suggested) perhaps make a MHQ capability.

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I'm on Dev Build, MHQ would be nice. :)

A couple of under water missions would be good too, so we can use the mini sub's...

Edited by pillpopper123

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next version I am cleaning it up and (as suggested) perhaps make a MHQ capability.

Just wondering but Why are you planning to add a MHQ as well as my Rally point? And im not sure but i think DAP has some sort of rally point system in his mission too

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Just wondering but Why are you planning to add a MHQ as well as my Rally point? And im not sure but i think DAP has some sort of rally point system in his mission too

As i said in Bob's thread - personally i think a MHQ would be overkill?

Just tried your version, runs really well, but i could not redeploy on my rally point? I'm on stable version.

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I think the resources u have to your disposal now is more than u can wish for.

only one error left wich only pops up once at the start of the mission (first post updated)

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I disabled allot of functions cause they conflicted with other scripts (my scripting experience) plays a role in this factor :) , perhaps I drop it back in in later version.

First post updated...

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Great public mission. Noticed that the AI once recruited bunch up and wont move away from their spawn.

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I don't know how u did that.

if I order them to group up and form formation I can go where ever I want, and they follow.

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They seem to get stuck on the portaloo beside the recruit sign, I knocked over the recruit sign over somehow think I shot it and they seemed to spawn a bit further back

Also I did not seem to get any bonus vehicles.

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Only I have this error?

_x setMarkercolor (getMarkercolor _x);

}foreach _eosMarkers;

'

Error Undefined variable in expression: _eosmarkers

File mpmissions\__cur_mp.Stratis\eos\eos_JIP.sqf, line 5

EOS - 1.8

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@ KalGaNoff

u shure u played the latest release 0.1.2, at the time u got that error ?

@ cuppa

ill test it some more and see if it needs fixing, although in next release u wont be able to nock over the sign.

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