Major Fubar 0 Posted August 5, 2002 I was thinking of making a "criminal" addon, to ad some criminal units for the police to fight. What I need to now is the ingame/config.cpp name for the civilian models, so I can assign weapons to them. (I might do some reskins if I get around to it). I was thinking of setting their side to East, since the civilian police are instantly hostile to the East anyway. For weapons, I was thinking along the lines of CZ75/Tokarev pistols, Skorpion SMG, AK47/AK47CZ rifles, Kozlice shotgun, and maybe DKM mod's Mossberg 500 shotgun. So what do you think? Good idea? Suggestions? Share this post Link to post Share on other sites
Major Fubar 0 Posted August 5, 2002 OK, I'm messing around with the addon now...shouldn't have too much trouble getting it ready in the next day or so...any suggestions for weapon loadouts? Share this post Link to post Share on other sites
Paratrooper 0 Posted August 5, 2002 This is a great Idea, but use FA_Dali_Lama's resistance police, then they can fight properly. OFPEC Nogova Police discussion They are working on some things here too. Great Idea! Keg's revolvers would be great for this too! Share this post Link to post Share on other sites
mattmayhem 0 Posted August 5, 2002 You could also give them glocks and berettas too, mabey some UZI's , submachinguns would be great, but i cant think of any addon smg's right now.. Share this post Link to post Share on other sites
Paratrooper 0 Posted August 5, 2002 A satchel charge would be good for one, so we can have a bomber! Share this post Link to post Share on other sites
USMC Sniper 0 Posted August 6, 2002 I have already made a Russian Mafia addon, they carry Uzi's, Tokarev's, DKM's Mossberg, and AK47's. They use the civilian 5 and 6 models ( they look the most criminal-ish). If you want the PBO i can email it to, since i dont have my own webpage yet. I might consider making Columbian Cartels or Italian mafia too. Share this post Link to post Share on other sites
rat 0 Posted August 6, 2002 wiseguys....mmmmmmmmm shades and smg.......the posibilities....good luck with yer work Share this post Link to post Share on other sites
red oct 2 Posted August 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Aug. 05 2002,15:22)</td></tr><tr><td id="QUOTE">I was thinking of making a "criminal" addon, to ad some criminal units for the police to fight. What I need to now is the ingame/config.cpp name for the civilian models, so I can assign weapons to them. (I might do some reskins if I get around to it). I was thinking of setting their side to East, since the civilian police are instantly hostile to the East anyway. For weapons, I was thinking along the lines of CZ75/Tokarev pistols, Skorpion SMG, AK47/AK47CZ rifles, Kozlice shotgun, and maybe DKM mod's Mossberg 500 shotgun. So what do you think? Good idea? Suggestions?<span id='postcolor'> yea but the problem is that though the nogova police are very hostile to the east units, the east units just stand there looking stupid while they get shot. unless you set the unit side to west or resistance. Share this post Link to post Share on other sites
USMC Sniper 0 Posted August 6, 2002 I modified the config of O.pbo to set the police to be resistance, and as another person mentioned, there is an addon with resistance police. Share this post Link to post Share on other sites
FSPilot 0 Posted August 6, 2002 This would be great. We could make missions where you play cops/robbers, hehe. Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted August 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ Aug. 06 2002,04:51)</td></tr><tr><td id="QUOTE">This would be great. Â We could make missions where you play cops/robbers, hehe.<span id='postcolor'> Multiplayer Madness anyone? Share this post Link to post Share on other sites
Major Fubar 0 Posted August 6, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Red Oct @ Aug. 06 2002,04:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Aug. 05 2002,15:22)</td></tr><tr><td id="QUOTE">I was thinking of making a "criminal" addon, to ad some criminal units for the police to fight. What I need to now is the ingame/config.cpp name for the civilian models, so I can assign weapons to them. (I might do some reskins if I get around to it). I was thinking of setting their side to East, since the civilian police are instantly hostile to the East anyway. For weapons, I was thinking along the lines of CZ75/Tokarev pistols, Skorpion SMG, AK47/AK47CZ rifles, Kozlice shotgun, and maybe DKM mod's Mossberg 500 shotgun. So what do you think? Good idea? Suggestions?<span id='postcolor'> yea but the problem is that though the nogova police are very hostile to the east units, the east units just stand there looking stupid while they get shot. unless you set the unit side to west or resistance.<span id='postcolor'> I was thinking about that...after I've made the east criminals, I might make a west or resistance police force (including sharpshooter with SVD, shotgun cop etc.) I will be releasing the criminal addon in two packs...one for "official" weapons, and another with some extra criminal units that utlise some user made addons (DKM Mossberg, Cpt Moore's SPAS12, Kegetys revolvers etc.). Since I won't be redistributing other people's work, these will need the appropriate addons installed to run... Share this post Link to post Share on other sites
Doggy 0 Posted August 6, 2002 I allready got 3 cops&robbers missions, im working on mission 4, once that is done i will release it to the public as a mission pack Share this post Link to post Share on other sites
Doggy 0 Posted August 6, 2002 Oh, i forgot to say, they ARE multiplayer Share this post Link to post Share on other sites
Doggy 0 Posted August 6, 2002 I've had loads of people play them with me (im not joking now) they love them Share this post Link to post Share on other sites
der bastler 0 Posted August 6, 2002 Don't forget drive-by-shootings! Simply define a new car with a gun on one side... Share this post Link to post Share on other sites
Major Fubar 0 Posted August 6, 2002 I'm having a weird problem with this addon: When I add a Kozlice (with shells) and CZ75 to a guy, I can't use the Kozlice (the ammo counter reads 0, and I can't reload). The ammo still shows up in my gear, but I can't use it. Strangely, when I set this exact same unit as AI, he merrily blasts away with his Kozlice shells! Help? Share this post Link to post Share on other sites
FSPilot 0 Posted August 6, 2002 I actually don't play MP much, it's too complicated. Personally, I'd rather have SP missions or maybe a campaign if this really hit it off. Share this post Link to post Share on other sites
Intruder 0 Posted August 6, 2002 How about a campaign based on what the Nogova police were doing during the invasion...probably just riding around in those jeeps while the farmers do the shooting Share this post Link to post Share on other sites
Paratrooper 0 Posted August 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Aug. 06 2002,14:31)</td></tr><tr><td id="QUOTE">I'm having a weird problem with this addon: When I add a Kozlice (with shells) and CZ75 to a guy, I can't use the Kozlice (the ammo counter reads 0, and I can't reload). The ammo still shows up in my gear, but I can't use it. Strangely, when I set this exact same unit as AI, he merrily blasts away with his Kozlice shells! Help?<span id='postcolor'> FA_Dali_lama used the brilliant Remmimgton, just use his. They are up at ofp.info. Share this post Link to post Share on other sites
B@ZOOkA 0 Posted August 7, 2002 there is a large number of weapons which could be used by criminals... for example all the lost brothers pacs (maybe except the G3 and the famas with m203) can be used..the ump,the mp5 navy(sd), the mp5k(sd) ,the m249 para (short saw)from taiwan weapon workshop, maybe the sig 550 and 552 from desert storm (ok..theyre a bit ugly). there is a fixed beretta 92 out.... you see there are so many weapons that could be usefull for those addons ... will be great in multiplayer Share this post Link to post Share on other sites
Major Fubar 0 Posted August 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Paratrooper @ Aug. 07 2002,12:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Aug. 06 2002,14:31)</td></tr><tr><td id="QUOTE">I'm having a weird problem with this addon: When I add a Kozlice (with shells) and CZ75 to a guy, I can't use the Kozlice (the ammo counter reads 0, and I can't reload). The ammo still shows up in my gear, but I can't use it. Strangely, when I set this exact same unit as AI, he merrily blasts away with his Kozlice shells! Help?<span id='postcolor'> FA_Dali_lama used the brilliant Remmimgton, just use his. They are up at ofp.info.<span id='postcolor'> Yes, but I wanted 1 criminal pack that used only official weapons...anyone know why this bug occurs? Why should it work with AI, but not for a player? Share this post Link to post Share on other sites
blackdog~ 0 Posted August 8, 2002 Try adding the magazines first... kozliceball kozliceshell I hope you know that, Share this post Link to post Share on other sites
Major Fubar 0 Posted August 9, 2002 Yep, did that. Strangely, this problem only seems to occur when i use all shell ammo, and not with a mix, or all ball ammo. Bizarre! Share this post Link to post Share on other sites