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funnycn

A few questions involving scripting and engines

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1. This may have an obvious answer, but I just want to confirm. Do you need an engine to make certain things in ArmA II? I saw scripts in servers and such, but do you need an engine to make the stuff?

2. In the edit mode, can you give certain npcs weapons? Like a civilian cop a pistol or something?

3. In the edit mode, how can I make empty cars?

Please answer these questions.

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1. I dont know what you mean with "engine". You're writing scripts so that the game-engine can access and interpret your intended actions. You'll need to use different applications to design and implement custom objects and maps though.

2. You have to issue an addWeapon/addMagazine in the init-field of the units. Use "this" to reference the current selected unit.

3. Side: Empty. Class: Cars. There you go :)

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