Jump to content
Sign in to follow this  
comp_uter15776

Ghost Hawk Down [CO-10], [SP+MP]

Recommended Posts

Hello all,

1jby.jpg

Summary:

Today I bring you my very first public mission; Ghost Hawk Down! It was originally an imitation of sequences from the Black Hawk Down movie, as well as the real Battle of Mogadishu (1993), but it evolved a bit and I swapped bits in and out, or modified parts.

This mission sees you back on the 3rd October, 1993, where local militia in the Agia Marina area have began to close in on the desperate crew and elements of the 75th Ranger Regiment (Bravo Company) with unrelenting force. You are the Delta Team, finally given permission to begin a support mission after being denied twice. You should use your marksmanship abilities and high powered rifles to your advantage, and to reach the crew in time. Be warned though, the militia are both plentiful and heavily armed! Only your training will be able to beat them.

Once you have secured the crew, you are required to protect them until backup arrives. Once it does, evacuate with them safely to the UN Safe Zone at Stratis Airbase.

Alternatively, you can take on the role of the reinforcements, who must transit to the aid of the SFOD-D element and provide direct fire support, before retreating with the allied forces back to the UN Safe Zone.

This scenario arrives in 4 variants, two are MP and two are SP. They are then split up further between "with hints" and "without hints", the latter being more difficult. HOWEVER, without hints means the gameplay may be broken due to the nature of this complicated scenario. The reason for its complexity is purely due to the AI and probably my novice skills, but it I found it extremely hard to manipulate the AI thoroughly and to do what it needed to when it should.

This mission is a bit scripted (by a bit, I mean, more than most missions are typically) in order to preserve the storyline that is of the Mogadishu Battle and the film. So, unfortunately, the filesizes are a hefty 9MB per mission.

Spawning, Armament, Success/Failure:

You only get one shot at this or else the mission will fail (if all three squad members die). If both crew members die, you will also fail. The way to succeed is through making it back to the Safe Zone with the crew. You will also fail if you do not reach the crew within 3 minutes of ingress (being landed). Your armament is fixed, I am looking at VAS potentially for another version, however for now, you should be using the loadout which I designed specifically for this mission and increases the realism and connection to Black Hawk Down (similar loadout to Gordon and Shugarts')

Final Words and EDITING:

I am distributing this under a Creative Commons license to protect the shape of this mission. All I truly ask is you contact me about modifying the mission first, chances are I'll say yes but it is good to have some contact before! I won't stop you though if you do not, I haven't encrypted the PBOs so you should be able to adapt them fairly easily. However, I thought ArmA players were chivalrous, right?

88x31.png

Please leave feedback on anything I've mentioned, or anything to do with the mission at all. Included in the ZIP Archive of 4 missions is additionally the legal document and a readme, THIS IS VERY USEFUL. Please read it as it contains answers to practically everything you'll ever want to know! (No, not the meaning of life.)

Regards,

Comp_uter15776 (Harry)

Download links: (Each link will contain both DEV and STABLE, one size fits all!)

Armaholic:Armaholic Link

Mega: Mega (non-direct)

18th July, 2013 - VERSION 1 - RELEASE [bETA COMPATIBLE]

19th July, 2013 - VERSION 2 - Fixed DoFollow.sqf error and associated joining squad perms, updated a few items in the readme.

20th July, 2013 - VERSION 2r1 - Permanently fixed DoFollow.sqf error (at last!), increased regroup trigger range.

16th August, 2013 - VERSION 3 - Major updates. MP gains UAV Operator with AR-2 Drones (for making Co-op easier). GHD now becomes DEV-only, so no stable builds. 3rd vehicle in convoy (AMV-7 Marshall) is now another Panther. Gameplay generally sorted out a bit to better overcome ArmA limitations. Fixed load screen/overview and briefing. Fixed missing file LoadScreen.paa/LoadScreen_ca.paa. Version 3.0 also should fix the intermittent mission endings for no apparent reason.

PLEASE NOTE THAT MULTIPLAYER COOP WITH 10 PLAYERS IS STILL THE BEST WAY TO GO, SHOULD YOU FOLLOW THE HINTS/BRIEFING. AI ARE QUITE..... terrible.

Edited by Comp_uter15776

Share this post


Link to post
Share on other sites

Tried to start it but seems to be a DEV build mission, so guess I'll have to wait a while to try it out. Sounds interesting though.

Might add a note about that ;)

Share this post


Link to post
Share on other sites

My apologies. I had entirely forgotten this was on the Development branch!

I shall attempt to repair accordingly.

EDIT: Ah yes, it's the addition of the Panther. I'll replace it with a pre-update vehicle and then supply you with an alternate, "STABLE" link too.

---------- Post added at 21:19 ---------- Previous post was at 20:12 ----------

Okay, included in the final version are both a STABLE and a DEV folder. Each folder contains 4 missions. Please choose whichever branch you're on and install the standard way. Thank you for revealing this issue, I hope I have resolved it :)

Edited by Comp_uter15776

Share this post


Link to post
Share on other sites

When we start the coop mission with hint, it says that the script dofollow.sqf is missing, and when we reach the crew members they will not follow us.

Share this post


Link to post
Share on other sites

Thank you, Antorugby. I assume then that you were on MP with hints.

dofollow.sqf is actually not used for the crew member tracking.

CREWMEMBER TRACKING HOTFIX:

You need to stand reasonably close to the members. Here's a screenshot of where I parked myself for the crewmembers to join your squad (then naturally, they'll follow you): http://prntscr.com/1g7fdr As for dofollow.sqf, I'll look into that but it is probably to do with when I compiled all the PBOs.

Can I just check if you were using DEV or STABLE? So far I've noticed it occured on DEV.

Hope this helps, I shall attempt to fix this tomorrow as I'm quite tired for now.

Thanks for your understanding,

Harry

Share this post


Link to post
Share on other sites
Thank you, Antorugby. I assume then that you were on MP with hints.

dofollow.sqf is actually not used for the crew member tracking.

CREWMEMBER TRACKING HOTFIX:

You need to stand reasonably close to the members. Here's a screenshot of where I parked myself for the crewmembers to join your squad (then naturally, they'll follow you): http://prntscr.com/1g7fdr As for dofollow.sqf, I'll look into that but it is probably to do with when I compiled all the PBOs.

Can I just check if you were using DEV or STABLE? So far I've noticed it occured on DEV.

Hope this helps, I shall attempt to fix this tomorrow as I'm quite tired for now.

Thanks for your understanding,

Harry

Yep, we are using the DEV, anyway they have joined my squad, but they wont follow me.

Btw, we had some fps problem, it was a little bit laggish, i was playing at 10fps, but I really don't know if is the mission or something else.

Hope it will help you, it seems a really great mission!

Share this post


Link to post
Share on other sites

Actually, I decided to work on this issue as I discovered it to be more pressing than I first thought.

Without further ado, version 2 is released!

Everything else should be the same or otherwise be fixed now :)

EDIT in reply to your latest post: I am unsure whether that is you or my mission, unfortunately I haven't been able to thoroughly test MP. I should be able to by the end of the week. I have resolved the other errors, maybe they'll follow you now? It appears both DEV and STABLE were affected, but this shouldn't be the case anymore.

Once the crew has joined you, I suggest issuing a regroup if you can, and then optionally a "form file" (Column compact) order.

Regards,

Harry

P.S. Thanks!

Share this post


Link to post
Share on other sites
Actually, I decided to work on this issue as I discovered it to be more pressing than I first thought.

Without further ado, version 2 is released!

Everything else should be the same or otherwise be fixed now :)

EDIT in reply to your latest post: I am unsure whether that is you or my mission, unfortunately I haven't been able to thoroughly test MP. I should be able to by the end of the week. I have resolved the other errors, maybe they'll follow you now? It appears both DEV and STABLE were affected, but this shouldn't be the case anymore.

Once the crew has joined you, I suggest issuing a regroup if you can, and then optionally a "form file" (Column compact) order.

Regards,

Harry

P.S. Thanks!

Wow, that was quick!

I think that tomorrow I will play your mission again, sp and mp both, so I can try to give you more feedback if needed. :)

Sent from my GT-I9300 using Tapatalk 4 Beta

Share this post


Link to post
Share on other sites

That'd be lovely :) Much appreciated!

I'll now begin to ascertain (and hopefully solve this darn thing) once and for all!

Share this post


Link to post
Share on other sites

I've updated with Version 2r1 which has now fixed this DoFollow.sqf issue to my knowledge, could you please confirm that this is the case for you too?

Share this post


Link to post
Share on other sites

Apologies for another post, but it should also be noted that Alpha 2-1 slots should be filled first (2xMarksman and 1xMedic).

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×