gc8 967 Posted July 18, 2013 hi can you make a vehicle let's say a tank to drive to a spot accurately? i tried the move commands but the tank doesn't always move close enough. it seems to consider being near enough.. i tried also setting waypoints with small completion radius without avail. is this not possible? thanks Share this post Link to post Share on other sites
Sablerno 11 Posted July 18, 2013 Yes it is, alot of tutorials on youtube, here is a good one : Hope it worked. Share this post Link to post Share on other sites
gc8 967 Posted July 18, 2013 hmm yes i know how to put waypoints but my question is does the AI drive to the spot or merely near the waypoints? and why does the AI stop at every waypoint , i haven't put any delays in waypoints. thanks Share this post Link to post Share on other sites
Silderoy 1 Posted July 18, 2013 try placing the waypoint 10 meters ahead of the point where you want it to stop. see if that works Share this post Link to post Share on other sites
gc8 967 Posted July 24, 2013 yes i tried that but the tank always stops at waypoints before moving on. Share this post Link to post Share on other sites
nimrod_z 7 Posted July 24, 2013 the best way I've seen is to script the movements of the vehicle using marker positions. tankname doMove getMarkerPos _marker1; if you use multiple markers just make sure you add in a distance check to set his waypoint to following marker otherwise you'll get the stopping at every single marker 1st then move. Share this post Link to post Share on other sites
gc8 967 Posted July 24, 2013 ok i tried doMove as well and there's only couple of proplems.. first the tank also stops on every new doMove command. But what is worse i found out that if you issue another doMove too fast after the first one the tank stops moving at all..... so i tried making a script to determine if tank started moving after doMove command, to avoid this problem. so it seems quite complicated with doMove as well. has anyone else got problem like this with doMove? Share this post Link to post Share on other sites
f2k sel 162 Posted July 24, 2013 One thing I've noticed is with AI tanks is that if you only have a driver they are much better at driving. Stopping time is a fraction of a second but as soon as you have a complete crew it's anything from 3-6 sec deleay on some waypopints. I suspect the commander is issuing orders that confuse the driver. Share this post Link to post Share on other sites