justenzy 10 Posted July 17, 2013 Ok i have searched everywhere for this and can't seem to get a correct answer. How can i implement a script to unlock and lock doors. I have this at the moment but does not work on different doors of the house, even when making a new module. ((nearestobjects [this, ["house_f"], 10]) select 0) setVariable ['bis_disabled_Door_1',1,true] Some doors work, some don't. Thanks in advanced. Share this post Link to post Share on other sites