unidad2pete 10 Posted July 17, 2013 Hi all; I have paid a server with 60 slots. To solve my problem, I have decreased the capacity of the mission to 57 players, but I'm paying 60 slots. When my server exceeds 60 players stopped automatically by company. Sometimes, the server reaches 63 players. How is it possible? Why not close the entrance to the server when there are 57 players?Is mission problem? In description.ext class Header { gameType = TDM; minPlayers = 1; maxPlayers = 57; playerCountMultipleOf = 1; }; in server.cfg checkfiles[] = {}; maxPlayers = 57; kickDuplicate = 1; verifySignatures = 2; equalModRequired = 0; Share this post Link to post Share on other sites
terox 316 Posted July 17, 2013 I can only assume the server.cfg isnt loading, there are no reports of maxPlayers = not working as intended. Easiest way to confirm this is reset the server password, restart the server and see if the new login works Share this post Link to post Share on other sites
unidad2pete 10 Posted July 17, 2013 I constantly change server.cfg other characteristics, name, password etc ... and everything works fine. Share this post Link to post Share on other sites
SavageCDN 231 Posted July 17, 2013 Are there more than 60 slots in the mission you are using? Removing those slots would solve it... and if I'm not mistaken more mission slots will override the server.cfg setting anyway. Share this post Link to post Share on other sites
terox 316 Posted July 17, 2013 Actually I think its the other way around. If the mission has less slots than the server holds, then it wont allow excess players to connect. However if there are more players on the server than the mission allows before the mission is selected, then it doesnt kick those players off when the mission is loaded Share this post Link to post Share on other sites
naong 1 Posted July 17, 2013 Open 'mission.sqm' file from your mission. Check "briefingName". It cannot be exceeded 50 characters. If it exceed 50 chracters, the server can't control players limit. Share this post Link to post Share on other sites
SavageCDN 231 Posted July 18, 2013 Open 'mission.sqm' file from your mission.Check "briefingName". It cannot be exceeded 50 characters. If it exceed 50 chracters, the server can't control players limit. haha that's a new one on me! if there are more players on the server than the mission allows before the mission is selected, then it doesnt kick those players off when the mission is loaded Interesting... I've only run into this problem once what you are describing matches what happened. Share this post Link to post Share on other sites
unidad2pete 10 Posted July 18, 2013 Thanks everyone, I'll try your suggestions and I will tell if it works. Share this post Link to post Share on other sites
Dwarden 1125 Posted July 18, 2013 noted, watching ... this have Feedback tracker issue yet, url ? Share this post Link to post Share on other sites
unidad2pete 10 Posted July 21, 2013 Open 'mission.sqm' file from your mission.Check "briefingName". It cannot be exceeded 50 characters. If it exceed 50 chracters, the server can't control players limit. Thanks, that was the problem. How could I imagine, it would cause problems?:confused: Share this post Link to post Share on other sites
naong 1 Posted July 21, 2013 Thanks, that was the problem.How could I imagine, it would cause problems?:confused: It was trial and error for me. Share this post Link to post Share on other sites