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greywolf907

How to hide waypoint in multiplayer?

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I need help searched the forums but no one seems to cover this. My problem is this I enter this [group player, 1] setWaypointVisible false; into the units Init field and it works fine in the editor and single player you cant see the 1st waypoint, but when I extract the mission to multiplayer its there again. Any help would be appreciated this is driving me nuts I have messed with it for to long. Thanks

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Easy. Don't give players waypoints in the first place. Give them briefings and markers and tasks but leave it up to them how to execute the mission. :)

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Easy. Don't give players waypoints in the first place. Give them briefings and markers and tasks but leave it up to them how to execute the mission. :)

Yea the problem is that it is a chopper extract and I need the waypoint. I have tried the above lines before and its the same outcome works in hiding the waypoint in the editor and single player but pops back up in multiplayer. I figure it could be the Beta but if someone knows if there is another line that works in both single and multiplayer and I am missing something please let me know how. Thanks

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You don't need the waypoint for the player though, even for a chopper extract. HOLD waypoints and switch triggers work just fine for keeping the AI in place till the player has done his thing.

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