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Qosmius

Infantry and apc armor have been improved

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nobody is asking for correct armor values of the tanks today..just make some approximately from your imagination how they think the armor thickness and penetration should be..not some 100% accurate description of how tank armor works and its chobbam armor and how many cm of armor a leopard 2 has..just a rought estimate

---------- Post added at 20:51 ---------- Previous post was at 20:46 ----------

but dont worry guys, it will probably be fixed in the future Arma 5 when we are so far into the future we have spaceships and moonbattles

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nobody is asking for correct armor values of the tanks today..just make some approximately from your imagination how they think the armor thickness and penetration should be..not some 100% accurate description of how tank armor works and its chobbam armor and how many cm of armor a leopard 2 has..just a rought estimate

This is why we need a compromise between realism and limitations of software. I described how such compromise can work in one of my previous posts.

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Yeap, let the community focus on the diehard realism, just put the plugs in place and watch em go bizerk.

Edited by NodUnit

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You are definetely not a type of guy, that have a lot of literature about AFV's, and actually seen how military software to calculate such things works? To put it simple, it is a very simple 3d model, which takes 1FPS to graphically shown how penetration process goes, this is how much PC needs to calculate, that a simple graphic motion takes approx 1FPS, perhaps some more. ;)

I tell you, Red Orchestra is a joke when it comes to armor-projectile interaction simulation. Actually every game is, simply because penetration process is incredibly complex, especially when it comes to modern projectiles against modern armor.

I could probably wrote about this subject one huge page.

If you're assuming we are asking a COMPLETELY ACCURATE SIMULATION of projectile-armor interaction, then you are mistaken. We just want something better than this HP system, the WW2 online model would be miles better, even though it isn't completely 100% realistic.

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men of war

Dwarden is a frequent visitor to the forums - keen player, I think:)

---------- Post added at 01:56 PM ---------- Previous post was at 01:54 PM ----------

You are definetely not a type of guy, that have a lot of literature about AFV's, and actually seen how military software to calculate such things works? To put it simple, it is a very simple 3d model, which takes 1FPS to graphically shown how penetration process goes, this is how much PC needs to calculate, that a simple graphic motion takes approx 1FPS, perhaps some more. ;)

I tell you, Red Orchestra is a joke when it comes to armor-projectile interaction simulation. Actually every game is, simply because penetration process is incredibly complex, especially when it comes to modern projectiles against modern armor.

I could probably wrote about this subject one huge page.

When you see your Sherman's 75mm rounds repeatedly ricocheting off the front of a Panther in I44, you begin to appreciate how poor the vanilla Arma 2 damage model is by comparison. Even Iron Front had a better model.

Edited by jiltedjock

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isnt it just realistic that the sherman with 75mm will bounce on a panther? it had 80mm sloped armor which was better than the tigers armor

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isnt it just realistic that the sherman with 75mm will bounce on a panther? it had 80mm sloped armor which was better than the tigers armor

You are misunderstanding my post. I offered that example from I44 as an example of how damage modelling should work. I've edited it to make it clearer.

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Why is there no general suggestion thread??

Anyhow let me use this for now. I was wondering if there are any plans to make these little concrete blocks destructible or partially destructible? The road blocks are nearly everywhere near roads and when a tank / other heavy tracked vehicle drives over it it rather ''jumps'' over rather than just smash it into pieces, which looks little odd :)

24j1.th.jpg

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