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FullGrip

Help with creating openings in existing buildings...

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I appreciate in advance any help I could get with achieving my goals-

Short term, my goal is to edit existing building(s) by creating openings, like windows for snipers and open doors, so you can enter buildings. I figure if I can manage that, I could handle texturing or using existing files to furnish/lay out the interior of the building(s). Nothing fancy. Just a floor and maybe a desk or so.

I've already started messing around with the editor, but I need to be able to find the building I'm after in all those PBO files (I assume it's in one of those). There are tons of buildings, and I need a way to locate certain structures within maps.

Another thing that would be helpful, which probably goes with the territory of all the aforementioned tasks, is moving buildings... I'm sure this is possible, but I'm obviously new, so I'm ignorant to this whole thing. I'm willing to put the effort into learning.

I've searched this forum and can't find anything specific to what I'm talking about. All the stuff I've found has brought me to this point.

Again, any help is greatly appreciated.

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Those building files are encrypted, so unless you can pursuade BIS to grant you the source model files (which isn't an impossibility, other mods and members have been given various source models under various conditions/agreements) then you're going to have to create the buildings from scratch.

As for moving buildings, do you mean physically on the map? Besides, once more, having access to the source files and doing this in the map 'model' itself, then all I can think of would be to delete the building using it's Object ID, and then creating the exact same building using CamCreate, and placing it where you want it.

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Thanks a lot for the reply, Messiah.

Once I get to the point of making a scenario that's worth posting up and making available, I'll think about contacting bis about it.

Until then, perhaps I'll work on moving/deleting buildings and other techniques.

To answer your question, yes- moving buildings to a different location on the map or even bringing buildings from another map to the map I'm working on.

I've already read on resources to find object id's, but haven't heard of CamCreate. I'll do a search and see what I come up with.

Again, I appreciate your response.

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