Holden93 12 Posted July 10, 2013 Hey guys, I'd like to show the unit's name when sideChat is used, for example I have a unit called "unit1", and when sideChat is shown I'd like to see "Unit1: message", I don't like to write unit's name everytime I use it. I'm already using setIdentity, but it doesn't work, any tips? Share this post Link to post Share on other sites
Holden93 12 Posted July 10, 2013 I know that, the problem is that I'm the squad leader of the group (Actual 1-3) and when a member of the squad talks it's shown Actual 1-3, not the guy's name. Share this post Link to post Share on other sites
HKFlash 9 Posted July 10, 2013 I know that, the problem is that I'm the squad leader of the group (Actual 1-3) and when a member of the squad talks it's shown Actual 1-3, not the guy's name. Just use a game logic instead of the unit itself. Game Logics accept the same commands as normal units. Share this post Link to post Share on other sites
Holden93 12 Posted July 10, 2013 (edited) I'll try, thanks for the help. EDIT:I tried, but sideChat now doesn't appear... Edited July 10, 2013 by Holden93 Share this post Link to post Share on other sites
HKFlash 9 Posted July 10, 2013 You mean this didn't work? Share this post Link to post Share on other sites
Holden93 12 Posted July 10, 2013 The gamelogic way, I called one adams, in its init line i wrote this setGroupId ["Adams"] and when i go to the trigger the message doesn't pop up, I tried with global chat and everything works fine but no unit's name yet... Share this post Link to post Share on other sites
HKFlash 9 Posted July 10, 2013 You should check the link I posted. Share this post Link to post Share on other sites
Holden93 12 Posted July 10, 2013 I checked it now, so there's no real way to show the name automatically without writing it? Thanks for the help anyway. Share this post Link to post Share on other sites
HKFlash 9 Posted July 10, 2013 I checked it now, so there's no real way to show the name automatically without writing it? Thanks for the help anyway. No. Not when using GameLogics. Share this post Link to post Share on other sites
kylania 567 Posted July 10, 2013 Why not just have a unit somewhere in the corner of the map setGroupID'd to Adams or whatever and use that to sideChat when you want the name. Share this post Link to post Share on other sites
Holden93 12 Posted July 10, 2013 Lol, I didn't think of that, I love you kylania <3 Share this post Link to post Share on other sites
froggyluv 2130 Posted July 15, 2013 Apparently SideChat is no longer working... Share this post Link to post Share on other sites
kylania 567 Posted July 15, 2013 Of course it does. There might be some fleeting error with a daily beta dev build, but sideChat works just fine. Share this post Link to post Share on other sites
froggyluv 2130 Posted July 15, 2013 Of course it does. There might be some fleeting error with a daily beta dev build, but sideChat works just fine. Well probably but its been more than a few days :mad: :p Share this post Link to post Share on other sites
froggyluv 2130 Posted July 21, 2013 So apparently you must now add ShowChat True for Sidechat to show :confused: Share this post Link to post Share on other sites
kylania 567 Posted July 21, 2013 That just displays the whole window. I've been running Dev build at work and stable at home and been using sideChat for debugging and haven't had problems. Not sure why it's not working for you. :( Share this post Link to post Share on other sites
froggyluv 2130 Posted July 21, 2013 (edited) Really? Jeez, I thought everyone was experiencing this...It hasn't been working period (even in BIS missions) until recently I downloaded mission Clever Girl and noticed it was working. I ripped it open and saw he has the Showchat True in all of his conversations. Added it to my own mission -and it now works. I must be taking crazy pills... Edited July 21, 2013 by froggyluv Share this post Link to post Share on other sites
IndeedPete 1038 Posted July 21, 2013 You could use format, so you won't have to type in the name everytime. I have in one of my scripts for cutscenes: titletext [format ["%1: Hey, Macarena!", (name _speaker)],"PLAIN DOWN"] Or with sidechat: _speaker sideChat format ["%1: Hey, Macarena!", (name _speaker)] However, it will look like: Alpha-1-1:"Peter: Hey, Macarena!" So this solution is not perfect. 1 Share this post Link to post Share on other sites
bauerhousebourne 1 Posted January 26, 2014 Hey guys, I'd like to show the unit's name when sideChat is used, for example I have a unit called "unit1", and when sideChat is shown I'd like to see "Unit1: message", I don't like to write unit's name everytime I use it. I'm already using setIdentity, but it doesn't work, any tips? Go to Modules, select group modifiers and pick the one named 'Callsign'. Sync this one to the unit named "unit1". Double click on the module, there you have a line called "Custom Callsign". Type in the units name (in this case, unit1) Done! Share this post Link to post Share on other sites
KC Grimes 79 Posted January 26, 2014 Why not just have a unit somewhere in the corner of the map setGroupID'd to Adams or whatever and use that to sideChat when you want the name. This is what I do in my missions, and my suggestion if you can't get the Module working. Also, sideChat most certainly works. I run stable, so perhaps yes there was a Dev Build issue. However, check out your Configure > Game settings. You'll see "Streamer Friendly UI". This must be Disabled. If it already is, give it a toggle on then off. Ingame, do this key combo: L SHIFT + L CTRL + C. Then type something in sideChat (thats the default hotkey to enable/disable text chat). Share this post Link to post Share on other sites