bangabob 41 Posted July 9, 2013 (edited) I may be coming at the complete wrong angle here. But what i want is a trigger to detect players only. I have an array for all my players. So EOS_Players = [e1,e2,e3,e4,e5,e6]; Then i have my created trigger _spotFriendlies = createTrigger ["EmptyDetector",_currentPOS]; _spotFriendlies setTriggerArea [(_SafeZone+ _eosMarkerSizeA),(_SafeZone+ _eosMarkerSizeB),0,true]; _spotFriendlies setTriggerActivation ["ANY","PRESENT",true]; So in my trigger statement this should work? But doesnt _spotFriendlies setTriggerStatements ["{_x in thisList}foreach EOS_Players","",""]; Any help would be appreciated. Thanks BTW. vehicle player in thisList Does NOT work on dedicated servers Edited July 9, 2013 by BangaBob Share this post Link to post Share on other sites
mindstorm 8 Posted July 9, 2013 If it's actually UNITS entering the statement you had should work: _spotFriendlies setTriggerStatements ["{_x in thisList}foreach EOS_Players","",""]; If the units are actually inside a vehicle it won't because thisList will contain a (or more) vehicles. Also the var player is only set localy if a isDedicated = false. So if you also want the trigger to check for units inside vehicles you would also have to check the cargo of each thisList item. I can fix the script, i'm not sure tho wheter it should fire if every unit is inside the trigger area or if one of them (or more) is inside it. Share this post Link to post Share on other sites
bangabob 41 Posted July 9, 2013 If it's actually UNITS entering the statement you had should work: _spotFriendlies setTriggerStatements ["{_x in thisList}foreach EOS_Players","",""]; If the units are actually inside a vehicle it won't because thisList will contain a (or more) vehicles. Also the var player is only set localy if a isDedicated = false. So if you also want the trigger to check for units inside vehicles you would also have to check the cargo of each thisList item. I can fix the script, i'm not sure tho wheter it should fire if every unit is inside the trigger area or if one of them (or more) is inside it. Thanks for the explanation. Will it fire for just one of the EOS_Players or would all of them need to be in the trigger? Share this post Link to post Share on other sites
mindstorm 8 Posted July 9, 2013 To check if all of them are inside the trigger area (in a vehicle or not) _spotFriendlies setTriggerStatements ["{vehicle _x in thisList}foreach EOS_Players","",""]; And to check if one of them is in it: _spotFriendlies setTriggerStatements ["{vehicle _x in thisList} count EOS_Players > 0","",""]; Share this post Link to post Share on other sites
bangabob 41 Posted July 14, 2013 Thanks that works great Share this post Link to post Share on other sites