vonlinchen 10 Posted July 8, 2013 I have made a custom grass model which I want to function like normal grass in the game. (Eg is flattened when you crawl over it) How do I make the grass model act like this? Thanks guys Share this post Link to post Share on other sites
bushlurker 46 Posted July 9, 2013 http://forums.bistudio.com/showthread... blah.blah./blah ;) ...not guaranteed to work, but all clutters are simply a couple of visual LODs and a Geo with that named property and that's about it... B Share this post Link to post Share on other sites