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eggbeast

EB_Air mod

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Eggbeast, would you be interested to take this idea to a next level? Instead of allowing user to chose from loadout presets, give user/pilot a full control of every single instance of weapon/ordinance loaded. If you want I can share a fully working set of scripts and UI config. I would love to see such mod for all vanilla game aircraft.

Drop me a PM if you are interested man, would be glad to help you out with this great mod.

Edited by John_Spartan

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Hi John

your system is definitely of interest. Myke has been working on one for awhile and we had planned to make the IAWS the next stage for this.

You've already got some nice features in there - like fuel pods functioning and role quickbuttons. We are very interested to collaborate.

I've added you on steam - maybe we can have a quick chat?

cheers

EB

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Myke's collection of models + John's UI + Egg's flexible scripting could be such a great collaboration in the direction of custom aircraft load outs. If so, good move guys! Exciting stuff. Hope to see something come of this.

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Eggbeast, would you be interested to take this idea to a next level? Instead of allowing user to chose from loadout presets, give user/pilot a full control of every single instance of weapon/ordinance loaded. If you want I can share a fully working set of scripts and UI config. I would love to see such mod for all vanilla game aircraft.

http://i1290.photobucket.com/albums/b531/John_Rybeck/FA18_BIS_forum_pics/service_menu_loadouts_zpsf9288b54.jpg

Drop me a PM if you are interested man, would be glad to help you out with this great mod.

I was talking to egg the other day about trying to develop this idea , if it was plausible . I agree it would really be useful especially with eggs loadout scripts.

Sav

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okay Myke, John and I have had a chat over the weekend and come up with a draft proposal/ outline of work for this.

this is a very rough idea of what we're hoping to produce

GUI for planes and missiles - with individual pylon loads or chosen role quickload buttons

It aims to work for

- stock

- GLT/FRL missilebox / EB_missilebox

- Unsung / uns_missilebox

- PRACS air weapons (hopefully)

with a good range of planes and gunships included from:

stock

John

Gnat

unsung/csj/yak/Aplion

wld427 (hopefully)

GUI work / scripting/ configging work will be undertaken by John, Myke and I together, with hopefully some help from others in the community.

critical problems we may need to work on include:

- turret ownership in MP

- adding weapons to more than one turret

- adding rocketpod proxies to stock planes/choppers

- ECM system development

- ACE compatibility

we do not intend to cause problems with pre-existing mods, just to add a function that might enhance them.

watch this space!

Edited by eggbeast

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watch this space!

I'm watching and can't wait! ;)

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ok responses so far:

Gnat has agreed to allow us to include his planes

Rock is out so RKSL typhoon and airweapons will be removed at his request

Savage and unsung are in

John's F18 is included

all stock combat aircraft are included

waiting on a few pm's

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Egg,

As a mod maker, what must I do to integrate my weapon mods into this? I'm sure others would like to know :)

For example I have my updated CAS_Smoke smoke rockets. What must I do to bring them into the fold, so to speak?

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let's chat on our ts pook - i've been busy with unsung so much these last weeks, but i'm very keen to add them into the mod with credit etc.

may need your skills to model some rocketpod mags with built in raketa memorypoints too

speak soon - buzz me on steam or skype tue onwards

eb

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Will try! Busy with Real Life and trying to get certain things wrapped up w/ some mods. I remember once that I would play this game from time to time... :) Rocket pods should be no problem... presume you saw my dual-tracer discussion too :)

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basically im wondering if we can proxy off a magazine model attached to a plane for rocket weapons

ECMpod-2_zps4c28636d.jpg

---------- Post added at 07:04 PM ---------- Previous post was at 06:40 PM ----------

I remember once that I would play this game from time to time... :)

I played today on takistan - lasted 4 1/2 hours in my viper doing side missions in evo. in the end i parked it back at the airbase and logged out. Got shot down 4 times and managed to repair it each time (stealing enemy repair trucks etc) after landing as gently as i could. i scored 800 kills and no deaths - not bad at all! best i've ever done i think.

---------- Post added at 07:08 PM ---------- Previous post was at 07:04 PM ----------

am in ts now and tonight pook - just need your mod links so i can add them in, and to hear of anything else you want to mention

i've actually updated EB_air but can't release it yet as I need to talk to Myke and he's tied up atm.

will add in your stuff this week - as soon as we've swapped notes

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basically im wondering if we can proxy off a magazine model attached to a plane for rocket weapons

Probably only if the proxy is defined in the model.cfg with HIDE animation ..... which is unlikely to be the case for vanilla aircraft.

(or you "hide" it inside a larger fuel pod or similar)

But fixable for us mod'ers if we plan a re-release to addons.

Lookin forward to the opportunity eggbeast !

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ok just by way of update - haven't finished discussions yet on models/ IAWS so for now... here's latest version v8 (see first post)

lots of improvements

---------- Post added at 12:48 PM ---------- Previous post was at 11:35 AM ----------

some pics of new planes (models may vary as public version has FRL models removed for now - until its released)

notice naming changes on planes etc

Su39 LGB

EB_air8_su39lgb_zpsc0721a00.jpg

Su39 CAS

The S8 heli pod is for AT16 Scallion IR missiles

The UB16 pod is for S13 130mm FAE rockets (go off like napalm)

EB_air8_su39cas_zps9e67048f.jpg

Su39 bomber

EB_air8_su39bmb_zpsf7f0620f.jpg

Su39 AGM (note KH29 + AT16 Scallion + S8T)

EB_air8_su39agm_zps9b3580f9.jpg

Su34 CAP

EB_air8_su34cap_zps391c753d.jpg

Su34 BMB

EB_air8_su34bmb_zpsca6e58db.jpg

Su34 AGM

The UB16 pod is for S13T 130mm armour penetrating rockets

The heli S8 pod contains AT16 scallion

The S8 pod has S8T

EB_air8_su34agm_zps6fe6114e.jpg

Harrier with ECM and AGM role

EB_air8_av8agm_zpsb8651e0b.jpg

Guardian with CAS role

AGM114R IBFS blast frag missiles

CRV7-HEPD + CRV7-FAT (in temporary S8 pod)

stingers included

EB_air8_ah64ecas_zps5d01ee7a.jpg

Guardian with AGM role

CRV7-PG precision guided rockets in (temporary) S8 pod

4xTOWs

2x stingers

EB_air8_ah64eagm_zpsd4380458.jpg

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AGM variant of Ah1Z Viper

viperrck-7_zps8222594b.jpg

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Guest

Updated version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Just trying out the new v8 version and trying to get the PRACS working with it but I can't seem to. I got it working by editing the ini.sqf for v7 and the planes/helis spawn in the hangars, but I tried the same thing on v8 and I always get stock planes spawning never the PRACS ones. Is there any difference in how to enable the optional mods?

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yep - are you in editor with /missions/open folder mission or

in mp with mpmissions/pbo mission?

if in editor, open the init file, e.g.

C:\Users\Rob\Documents\ArmA 2 Other Profiles\Eggbeast\missions\GITS_Air_Combat_v8.Takistan\init.sqf

activate this line

editor =1;

and rem out this line

//editor =0;

then in the condition loop if (editor==1) then {

set the param to PRACS

//to enable PRACS in editor

EGG_vecmods = 3;

looks like this

//mod management EGG_vecmods
//0,1,2,3,4,5,9 
//"Off", "GITS", "RKSL", "PRACS", "UNSUNG", "GLT", "Arma3"
//////////////////////////////////
//EDITOR use
//if playing in editor set editor=1 as editor will not load param settings from description.ext

//editor =0; publicVariable "editor";
editor =1; publicVariable "editor";

if (editor ==1) then
{
//stock air weapons
//EGG_vecmods = 0;

//EB_air mod - adds new weapons to stock planes
//EGG_vecmods = 1;

//add RKSL weapons to stock planes
//EGG_vecmods = 2;

//to enable PRACS in editor
EGG_vecmods = 3;

//for unsung 2.6 test (not released yet)
//	EGG_vecmods = 4;
//	EGG_unitwest = 9;
//	EGG_weaponmode = 5;

} else 
{

EGG_vecmods = paramsArray select 0;
EGG_unitwest = paramsArray select 1;
EGG_weaponmode = paramsArray select 2;
editor = paramsArray select 3;
};

if in MPmissions pbo version then "editor = 0" is default and you can then go into the parameters on mission start and set EGG_vecmods to PRACS

---------- Post added at 06:10 PM ---------- Previous post was at 06:09 PM ----------

I've just added Gnat's lovely Su33 to the scripts for the next update

Toying with his B52/Tu22 as well

---------- Post added at 06:59 PM ---------- Previous post was at 06:10 PM ----------

delivering S13D 130mm rockets with thermobaric warheads to the enemy

http://en.wikipedia.org/wiki/S-13_rocket

su25_s13D_zpsa69b21ba.jpg

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ok - not released yet but have just added in:

Gnat's Su33 Flanker D

http://www.armaholic.com/page.php?id=9610

http://www.armaholic.com/page.php?id=9611

plane models

"RKTSU33AG"

"RKTSU33TAG"

working with RKSL, EB, and stock weapons

Here is a Su33 with CAS loadout

su33_cas_zps9d4671b3.jpg

Carries

--37mm ground attack cannon

--2 x R73 AAM

--60 x S8 80mm HE rockets (laser targeting but unguided)

--20 x S8 purple smoke rockets

--10 x S13OF thermobaric rockets

--10 x S13D blast frag rockets

--2 x napalm 500lb

--2 x napalm 750lb

Su33 with AGM loadout

su33_agm-1_zps2a498659.jpg

carries:

GSh301 cannon

2x R73 AAM

40x S8T 80mm AT rocket

10x S13T 130mm AT rocket (temporarily in S5 launcher)

10x S13D 130mm blast frag rocket (temporarily in S5 launcher)

4x Kh29D Kedge AGM

12 x AT-16 Scallion AGM (temporarily in S8 launcher)

etc

Also added these weapons and classes from hcpookie

1. Smoke rockets

Added to all CAS aircraft both in script and mod versions

"EB_FFAR_Launcher"
"EB_14Rnd_FFAR"
"EB_28Rnd_FFAR"
"EB_38Rnd_FFAR"
"EB_56Rnd_FFAR"
"EB_76Rnd_FFAR"
"EB_84Rnd_FFAR"
"EB_114Rnd_FFAR"
"pook_smoke_14Rnd_FFAR"
"pook_smoke_19Rnd_FFAR"
"pook_smoke_28Rnd_FFAR"
"pook_smoke_38Rnd_FFAR"
"pook_smoke_56Rnd_FFAR"
"pook_smoke_76Rnd_FFAR"
"pook_smoke_14Rnd_FFAR_yellow"
"pook_smoke_19Rnd_FFAR_yellow"
"pook_smoke_28Rnd_FFAR_yellow"
"pook_smoke_38Rnd_FFAR_yellow"
"pook_smoke_56Rnd_FFAR_yellow"
"pook_smoke_76Rnd_FFAR_yellow"
"pook_smoke_14Rnd_FFAR_purple"
"pook_smoke_19Rnd_FFAR_purple"
"pook_smoke_28Rnd_FFAR_purple"
"pook_smoke_38Rnd_FFAR_purple"
"pook_smoke_56Rnd_FFAR_purple"
"pook_smoke_76Rnd_FFAR_purple"

"EB_FFARL_Launcher"
"EB_14Rnd_FFARL"
"EB_28Rnd_FFARL"
"EB_38Rnd_FFARL"
"EB_56Rnd_FFARL"
"EB_76Rnd_FFARL"
"EB_84Rnd_FFARL"
"EB_114Rnd_FFARL"
"pook_smoke_14Rnd_FFAR"
"pook_smoke_19Rnd_FFAR"
"pook_smoke_28Rnd_FFAR"
"pook_smoke_38Rnd_FFAR"
"pook_smoke_56Rnd_FFAR"
"pook_smoke_76Rnd_FFAR"
"pook_smoke_14Rnd_FFAR_yellow"
"pook_smoke_19Rnd_FFAR_yellow"
"pook_smoke_28Rnd_FFAR_yellow"
"pook_smoke_38Rnd_FFAR_yellow"
"pook_smoke_56Rnd_FFAR_yellow"
"pook_smoke_76Rnd_FFAR_yellow"
"pook_smoke_14Rnd_FFAR_purple"
"pook_smoke_19Rnd_FFAR_purple"
"pook_smoke_28Rnd_FFAR_purple"
"pook_smoke_38Rnd_FFAR_purple"
"pook_smoke_56Rnd_FFAR_purple"
"pook_smoke_76Rnd_FFAR_purple"

"EB_CRV7_FAT_Launcher"
"EB_12Rnd_CRV7_FAT"
"EB_19Rnd_CRV7_FAT"
"EB_24Rnd_CRV7_FAT"
"EB_38Rnd_CRV7_FAT"
"EB_48Rnd_CRV7_FAT"
"EB_76Rnd_CRV7_FAT"
"pook_smoke_14Rnd_FFAR"
"pook_smoke_19Rnd_FFAR"
"pook_smoke_28Rnd_FFAR"
"pook_smoke_38Rnd_FFAR"
"pook_smoke_56Rnd_FFAR"
"pook_smoke_76Rnd_FFAR"
"pook_smoke_14Rnd_FFAR_yellow"
"pook_smoke_19Rnd_FFAR_yellow"
"pook_smoke_28Rnd_FFAR_yellow"
"pook_smoke_38Rnd_FFAR_yellow"
"pook_smoke_56Rnd_FFAR_yellow"
"pook_smoke_76Rnd_FFAR_yellow"
"pook_smoke_14Rnd_FFAR_purple"
"pook_smoke_19Rnd_FFAR_purple"
"pook_smoke_28Rnd_FFAR_purple"
"pook_smoke_38Rnd_FFAR_purple"
"pook_smoke_56Rnd_FFAR_purple"
"pook_smoke_76Rnd_FFAR_purple"


"EB_CRV7_HEPD_Launcher"
"EB_12Rnd_CRV7_HEPD"
"EB_19Rnd_CRV7_HEPD"
"EB_24Rnd_CRV7_HEPD"
"EB_38Rnd_CRV7_HEPD"
"EB_48Rnd_CRV7_HEPD"
"EB_76Rnd_CRV7_HEPD"
"pook_smoke_14Rnd_FFAR"
"pook_smoke_19Rnd_FFAR"
"pook_smoke_28Rnd_FFAR"
"pook_smoke_38Rnd_FFAR"
"pook_smoke_56Rnd_FFAR"
"pook_smoke_76Rnd_FFAR"
"pook_smoke_14Rnd_FFAR_yellow"
"pook_smoke_19Rnd_FFAR_yellow"
"pook_smoke_28Rnd_FFAR_yellow"
"pook_smoke_38Rnd_FFAR_yellow"
"pook_smoke_56Rnd_FFAR_yellow"
"pook_smoke_76Rnd_FFAR_yellow"
"pook_smoke_14Rnd_FFAR_purple"
"pook_smoke_19Rnd_FFAR_purple"
"pook_smoke_28Rnd_FFAR_purple"
"pook_smoke_38Rnd_FFAR_purple"
"pook_smoke_56Rnd_FFAR_purple"
"pook_smoke_76Rnd_FFAR_purple"

"EB_57mm_Launcher"
"EB_192Rnd_57mm"
"EB_128Rnd_57mm"
"EB_64Rnd_57mm"
"EB_32Rnd_57mm"
"EB_16Rnd_57mm"
"pook_smoke_16Rnd_57mm"
"pook_smoke_32Rnd_57mm"
"pook_smoke_64Rnd_57mm"
"pook_smoke_16Rnd_57mm_yellow"
"pook_smoke_32Rnd_57mm_yellow"
"pook_smoke_64Rnd_57mm_yellow"
"pook_smoke_16Rnd_57mm_purple"
"pook_smoke_32Rnd_57mm_purple"
"pook_smoke_64Rnd_57mm_purple"

"EB_57mmL_Launcher"
"EB_192Rnd_57mmL"
"EB_128Rnd_57mmL"
"EB_64Rnd_57mmL"
"EB_32Rnd_57mmL"
"EB_16Rnd_57mmL"
"pook_smoke_16Rnd_57mm"
"pook_smoke_32Rnd_57mm"
"pook_smoke_64Rnd_57mm"
"pook_smoke_16Rnd_57mm_yellow"
"pook_smoke_32Rnd_57mm_yellow"
"pook_smoke_64Rnd_57mm_yellow"
"pook_smoke_16Rnd_57mm_purple"
"pook_smoke_32Rnd_57mm_purple"
"pook_smoke_64Rnd_57mm_purple"

"EB_80mm_Launcher"
"EB_20Rnd_80mm"
"EB_40Rnd_80mm"
"EB_60Rnd_80mm"
"EB_80Rnd_80mm"
"EB_100Rnd_80mm"
"EB_120Rnd_80mm"
"EB_140Rnd_80mm"
"EB_160Rnd_80mm"

"EB_20Rnd_S8T"
"EB_40Rnd_S8T"
"EB_60Rnd_S8T"
"EB_80Rnd_S8T"
"EB_100Rnd_S8T"
"EB_120Rnd_S8T"
"EB_140Rnd_S8T"
"EB_160Rnd_S8T"

"pook_smoke_20Rnd_80mm"
"pook_smoke_40Rnd_80mm"
"pook_smoke_80Rnd_80mm"
"pook_smoke_20Rnd_80mm_yellow"
"pook_smoke_40Rnd_80mm_yellow"
"pook_smoke_80Rnd_80mm_yellow"
"pook_smoke_20Rnd_80mm_purple"
"pook_smoke_40Rnd_80mm_purple"
"pook_smoke_80Rnd_80mm_purple"

"EB_80mmL_Launcher"
"EB_20Rnd_80mm_lsr"
"EB_40Rnd_80mm_lsr"
"EB_60Rnd_80mm_lsr"
"EB_80Rnd_80mm_lsr"
"EB_100Rnd_80mm_lsr"
"EB_120Rnd_80mm_lsr"
"EB_140Rnd_80mm_lsr"
"EB_160Rnd_80mm_lsr"

"EB_20Rnd_S8T_lsr"
"EB_40Rnd_S8T_lsr"
"EB_60Rnd_S8T_lsr"
"EB_80Rnd_S8T_lsr"
"EB_100Rnd_S8T_lsr"
"EB_120Rnd_S8T_lsr"
"EB_140Rnd_S8T_lsr"
"EB_160Rnd_S8T_lsr"

"pook_smoke_20Rnd_80mm"
"pook_smoke_40Rnd_80mm"
"pook_smoke_80Rnd_80mm"
"pook_smoke_20Rnd_80mm_yellow"
"pook_smoke_40Rnd_80mm_yellow"
"pook_smoke_80Rnd_80mm_yellow"
"pook_smoke_20Rnd_80mm_purple"
"pook_smoke_40Rnd_80mm_purple"
"pook_smoke_80Rnd_80mm_purple"

Su34 firing marker smoke in Takistan

su34_smoke_zpsc848453f.jpg

2. Runway busters

Added to new classes of plane in mod or SEAD plane in script

Runway penetrator

"pook_BetAB_Vehiclebox"
"pook_BetAB_BombLauncher"
"pook_1Rnd_BetAB500"
"pook_2Rnd_BetAB500"
"pook_3Rnd_BetAB500"
"pook_4Rnd_BetAB500"
"pook_5Rnd_BetAB500"
"pook_6Rnd_BetAB500"

"pook_BLU_Vehiclebox"
"pook_BLU107_BombLauncher"
"pook_1Rnd_BLU107"
"pook_2Rnd_BLU107"
"pook_3Rnd_BLU107"
"pook_4Rnd_BLU107"
"pook_5Rnd_BLU107"
"pook_6Rnd_BLU107"

Su39 dropping Runway busters

su39_run-1_zps5d53bbe5.jpg

I have added to these

--GPS/INS targeting for precision attacks on known airfields

--some randomised CMU (clustermines) to inhibit use/cleanup of runways

new classes of plane in cfg:

--EB_A10_RUN

--EB_F35C_RUN

--EB_AV8B_RUN

--EB_L159_RUN

--EB_Su39_RUN

--EB_Su34_RUN

---------- Post added at 05:55 PM ---------- Previous post was at 05:51 PM ----------

Also added 750lb napalm to planes - which will eventually use Mykes new BLU1/B canister, as well as the mk77, which will use his Mk77 canister

Classnames below:

Weapon is Mk77 launcher

Ammo is

Mk77 Mod 5 500lb Fuel Air Explosive (FAE) ---mk77 model in due course

Mk77 Mod 0 750lb Fuel Air Explosive (FAE) ---BLU1/B model in due course

"EB_Mk77_Launcher"
"EB_1Rnd_Mk77"
"EB_2Rnd_Mk77"
"EB_3Rnd_Mk77"
"EB_4Rnd_Mk77"
"EB_5Rnd_Mk77"
"EB_6Rnd_Mk77"
"EB_7Rnd_Mk77"
"EB_8Rnd_Mk77"
"EB_9Rnd_Mk77"
"EB_10Rnd_Mk77"
"EB_11Rnd_Mk77"
"EB_12Rnd_Mk77"

"EB_Mk770_Launcher"
"EB_1Rnd_Mk770"
"EB_2Rnd_Mk770"
"EB_3Rnd_Mk770"
"EB_4Rnd_Mk770"
"EB_5Rnd_Mk770"
"EB_6Rnd_Mk770"
"EB_7Rnd_Mk770"
"EB_8Rnd_Mk770"
"EB_9Rnd_Mk770"
"EB_10Rnd_Mk770"
"EB_11Rnd_Mk770"
"EB_12Rnd_Mk770"

pic of mykes canister models

mk77 mod 0

mk77_mod0_zps9fc4e324.jpg

mk77 mod 5

mk77mod5_zps74ec855a.jpg

This is what the A10 HCAS will look like with FRL weapons

A10_cas-1_zpsa74dfa52.jpg

carries:

1350 x Gau8 cannon

38 x Hydra 70 (laserlocking) rockets

2 x CBU100 Rockeye clusterbomb

2 x Mk77 Mod0 750lb napalm

4 x Mk77 Mod5 500lb napalm

and the A10 runway buster

A10_RUN-1_zps6902c3d8.jpg

carries:

950 x Gau8 cannon

38 x Hydra 70 HEAT rockets

2 x CBU87 Combined Effects Munition (mixture of AP, AV, incendiary, and timed fuse mines)

2 x Mk77 Mod0 750lb napalm

4 x BLU107/B Runway Busters

textures and models WIP

Edited by eggbeast

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ok, i strongly recommend using this mod at the moment with the demo mission script as it provides you with 7 loadouts per airplane or helicopter.

The loadouts are drawn either from stock BIS weapons or mods if you run them (and choose the parameter) - PRACS, RKSL, and EB_Air all work well.

There will soon be support for unsung 2.6 and GLT/ FRL missilebox too.

Try it with EB_Air selected in parameters, or if you load in editor, open the mission and edit the init file in wordpad or notepad++ to change the value editor to

editor=1;

vecmods=1;

this will then load the mission with the new EB_missilebox air weaponry.

If you just take a stock AH64 it only has stock BIS hellfires on it, so you are relying on the stock targeting system, which I have not changed. There is very little point in doing this, as it does not make use of the wide range of new loadouts that come with the rearm script - either for example, stock weapons or my EB_missilebox ones.

the ACR error you have is referring to ACR_lite - google it. It's a BIS stock addon that everyone should probably have...

In time I intend to make all of the variants as config versions so you can load them in the game and AI can use them. But it takes some time to do this, and I'm waiting on a model use discussion at the moment.

good luck anyway !

Not work, your scripted mission give me error, required "caair_acr_l159", "caair_acr_l39" and "caair_acr_mi24", and not load mission. If i erase this addons from mission.sqm and launch, can load mission in the editor and launch, but get the same problem, laser designator not appear and cant set distance with tab, etc... in the pilot seat.

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@eggbeast

Man this is looking f*ckin' awesome. Excuse the language, but this is gonna get me in the air a little bit more than i normally do, which is never. ;)

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i should add - we're playing with this a lot at the moment

it's on our takistan server

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The problem is cant install ACR comp patch, give me "missing string" error every time try to install, i search in internet and i cant find any solution. ACR is not optional DLC, i think is much better not include this DLC for requisits, is my opinion, i not know anyone use this DLC.

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sorry but ACR is very good and I have the bought version so all of my missions and mods use it well.

good luck finding a solution!

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sorry but ACR is very good and I have the bought version so all of my missions and mods use it well.

Totally agree, if you have ArmA2 you just have to have all the DLC. I have for myself and my kids. Keep up the good work egg....! ;)

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