jbryan 3 Posted July 6, 2013 Alright dudes; I'm looking to try to mod up the current targets that are out there to rise on command.... Sorta like you have a control point and you're able to have either a row or individual targets rise up on control at various ranges... I recently just got into coding, which seems pretty straight forward... Just not really sure how to go about something like the targets... Or if it's even entirely possible? Or something like, shoot them they stay down... Then you have a control to reset them. Thanks. Share this post Link to post Share on other sites
kylania 567 Posted July 6, 2013 Place down your "Popup Target (Soldier)" objects how you want them. Place a GameLogic in the middle of them with this init: nopop = true; laneTargets = nearestObjects [this, ["TargetBase"], 200]; Make sure the 200 is enough of a radius to cover all your targets. Then put down two triggers. First Radio Alpha Repeatedly with this onAct: SST_resetpop = true; publicVariable "SST_resetpop"; Then put down a second trigger, NONE, NONE, REPEATEDLY with this condition: SST_resetpop and this onAct: {_x setDamage 0; _x animate["terc", 0]} forEach laneTargets; SST_resetpop = false; publicVariable "SST_resetpop"; Shoot your targets and 0-0-1 to pop them back up. 1 Share this post Link to post Share on other sites
HMJ_Mayor 10 Posted June 28, 2014 Place down your "Popup Target (Soldier)" objects how you want them.Place a GameLogic in the middle of them with this init: nopop = true; laneTargets = nearestObjects [this, ["TargetBase"], 200]; Make sure the 200 is enough of a radius to cover all your targets. Then put down two triggers. First Radio Alpha Repeatedly with this onAct: SST_resetpop = true; publicVariable "SST_resetpop"; Then put down a second trigger, NONE, NONE, REPEATEDLY with this condition: SST_resetpop and this onAct: {_x setDamage 0; _x animate["terc", 0]} forEach laneTargets; SST_resetpop = false; publicVariable "SST_resetpop"; Shoot your targets and 0-0-1 to pop them back up. Hi, i am trying to make a training camp, for my group, and I would like to make a zone when targets hits pop auto (like vanilla) and a zone that they only pop when we finish the exercice. Can you help me? Share this post Link to post Share on other sites
jacob1 10 Posted October 4, 2016 if i wanted to have calls for different kill houses to pop up targets could i radio instead of to alpha radio bravo? Share this post Link to post Share on other sites
56Curious 23 Posted January 16, 2017 On 05/10/2016 at 0:42 AM, jacob1 said: if i wanted to have calls for different kill houses to pop up targets could i radio instead of to alpha radio bravo? Yeah. Share this post Link to post Share on other sites
Pauls.M 0 Posted February 23, 2017 @kylania Your script works fantastically in single player.. but when I put it on a dedicated server, the targets wont stay down.. Any solutions to that? Share this post Link to post Share on other sites