vonlinchen 10 Posted July 3, 2013 I am attempting to add a custom object into my map but when I run buldozer it says that it couldn't open the texture for said object. If I compile the map in game it says that it couldn't open the .p3d. Is there a guide or can someone give me a quick run down of what I need to do to get a custom model into my map? would really appreciate it, Thanks a lot guys. Share this post Link to post Share on other sites
bushlurker 46 Posted July 3, 2013 (edited) If you're trying to use a "Models Pack" addon like Berghoff's African Trees on your own terrain then read THIS POST... If you're making your own Custom Models Pack then read THIS ONE as well... B Edited July 3, 2013 by Bushlurker Share this post Link to post Share on other sites
vonlinchen 10 Posted July 8, 2013 Thanks for the help! again ^^ Next task: Trying to get a new grass model to lay flat when you crawl over it. Anyone know how to do this? Share this post Link to post Share on other sites
bushlurker 46 Posted July 8, 2013 Try... frequent=1 as a "Named Property" in the Geometry LOD of your model... B Share this post Link to post Share on other sites
vonlinchen 10 Posted July 10, 2013 I'm sorry if I sound like a total idiot here but how do I add a named property? Is this in the config file or do I need to do this in oxygen? Thanks! Share this post Link to post Share on other sites
bushlurker 46 Posted July 10, 2013 (edited) here's the WIKI entry on Named Properties - you just type them in - they act like "simple config parameters" embedded within the model itself - plants don't have actual external configs, so all their specific stuff is handled by these Named Properties... There's "treeSoft" and "TreeHard" for example, to control how much a tree model bends in the wind... Clutters are the simplest of all, they have one named property - frequent=1 (well - it's more like "property - frequent", "value - 1" in the little Named Properties window) - not sure if that controls the "flattening like grass" - its used in models where there's a lot of them placed via instancing - like clutter... All clutters have that, so I'm guessing yours should too... B Edited July 10, 2013 by Bushlurker Share this post Link to post Share on other sites