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vonlinchen

Problem adding custom objects

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I am attempting to add a custom object into my map but when I run buldozer it says that it couldn't open the texture for said object. If I compile the map in game it says that it couldn't open the .p3d.

Is there a guide or can someone give me a quick run down of what I need to do to get a custom model into my map?

would really appreciate it,

Thanks a lot guys.

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If you're trying to use a "Models Pack" addon like Berghoff's African Trees on your own terrain then read THIS POST...

If you're making your own Custom Models Pack then read THIS ONE as well...

B

Edited by Bushlurker

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Thanks for the help! again ^^

Next task: Trying to get a new grass model to lay flat when you crawl over it.

Anyone know how to do this?

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Try...

frequent=1

as a "Named Property" in the Geometry LOD of your model...

B

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I'm sorry if I sound like a total idiot here but how do I add a named property? Is this in the config file or do I need to do this in oxygen?

Thanks!

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here's the WIKI entry on Named Properties - you just type them in - they act like "simple config parameters" embedded within the model itself - plants don't have actual external configs, so all their specific stuff is handled by these Named Properties...

There's "treeSoft" and "TreeHard" for example, to control how much a tree model bends in the wind...

Clutters are the simplest of all, they have one named property - frequent=1 (well - it's more like "property - frequent", "value - 1" in the little Named Properties window) - not sure if that controls the "flattening like grass" - its used in models where there's a lot of them placed via instancing - like clutter...

All clutters have that, so I'm guessing yours should too...

B

Edited by Bushlurker

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