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laverniusregalis

How do I set an entire side's behaviour using a trigger?

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I'm trying to create a stealth mission that will cause the entire EAST faction to go into combat mode if the player is detected. Is it possible to set the entire EAST faction's behaviour via a trigger?

Edited by steamtex

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{if (side _x == opfor) then {_x setBehaviour "COMBAT"}} forEach allUnits;

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