oxysplatter 1 Posted July 2, 2013 Hi guys Im having trouble getting respawn = "instant" to work properly, or maybe im just not sure how it is supposed to work. This is basically the description.ext file contents; respawn = "INSTANT"; respawndelay = "30"; The first time one of us die the respawn counter works fine but every time thereafter there is no countdown just instant respawn. I am looking for a respawn mechanism similar to that of "escape from stratis" mission where if a player dies they will be on a respawn timer before respawning at their point of death. Or is this done in another way? Share this post Link to post Share on other sites
LoonyWarrior 10 Posted July 2, 2013 try respawn = 2; Share this post Link to post Share on other sites
oxysplatter 1 Posted July 3, 2013 try respawn = 2; TY loony i will try that tonight when i get home from work. I did see those codes but didnt think it would make a difference. Share this post Link to post Share on other sites
moricky 210 Posted July 3, 2013 respawnDelay is supposed to be a number, not string. Simply change it to respawndelay = 30; Share this post Link to post Share on other sites
falconx1 13 Posted July 3, 2013 how come this don't work? parameters.hpp class respawnDelay { // Param 0 title = "Respawn Delay"; values[] = {5,6,7,8,9,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90}; texts[] = {"5 Seconds","6 Seconds","7 Seconds","8 Seconds","9 Seconds","10 Seconds","15 Seconds","20 Seconds","25 Seconds","30 Seconds","35 Seconds","40 Seconds","45 Seconds","50 Seconds", "55 Seconds","60 Seconds","65 Seconds","70 Seconds","75 Seconds","80 Seconds","85 Seconds","90 Seconds"}; default = 10; }; Init.sqf respawnDelay = (paramsArray select 0); Share this post Link to post Share on other sites