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oxysplatter

respawn = "instant" not working properly

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Hi guys Im having trouble getting respawn = "instant" to work properly, or maybe im just not sure how it is supposed to work.

This is basically the description.ext file contents;

respawn = "INSTANT";
respawndelay = "30";

The first time one of us die the respawn counter works fine but every time thereafter there is no countdown just instant respawn.

I am looking for a respawn mechanism similar to that of "escape from stratis" mission where if a player dies they will be on a respawn timer before respawning at their point of death.

Or is this done in another way?

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try

respawn = 2;

TY loony i will try that tonight when i get home from work.

I did see those codes but didnt think it would make a difference.

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respawnDelay is supposed to be a number, not string. Simply change it to

respawndelay = 30;

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how come this don't work?

parameters.hpp


class respawnDelay {
// Param 0 
	title = "Respawn Delay";
	values[] = {5,6,7,8,9,10,15,20,25,30,35,40,45,50,55,60,65,70,75,80,85,90};
	texts[] = {"5 Seconds","6 Seconds","7 Seconds","8 Seconds","9 Seconds","10 Seconds","15 Seconds","20 Seconds","25 Seconds","30 Seconds","35 Seconds","40 Seconds","45 Seconds","50 Seconds",
	"55 Seconds","60 Seconds","65 Seconds","70 Seconds","75 Seconds","80 Seconds","85 Seconds","90 Seconds"};
	default = 10;
};

Init.sqf


respawnDelay = (paramsArray select 0);




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