Furyk 10 Posted July 2, 2013 Hi, Simple question but I had no luck finding an answer ... I need a trigger to lay dormant until anther trigger has been tripped for example trig2 can't be triggered until trig1 has been triggered Many thanks Share this post Link to post Share on other sites
cobra4v320 27 Posted July 2, 2013 Use triggerActivated http://community.bistudio.com/wiki/triggerActivated Share this post Link to post Share on other sites
Furyk 10 Posted July 2, 2013 (edited) Thanks for the reply, So in the condition field for trig2 I would use if (triggeractivated trig1) ? While I appreciate the reply I'm looking for more detail as I have played with this command only for it to activate immediately rather then making it able to be activated. Edited July 2, 2013 by Furyk Share this post Link to post Share on other sites
cobra4v320 27 Posted July 2, 2013 Condition field trigger 2 would be: triggerActivated trig1 Share this post Link to post Share on other sites
Furyk 10 Posted July 2, 2013 Mission run down, players travel to trig1 which will activate when all enemy units are dead in the area, the players are then prompted to move to trig2 which will activate on there detection in the area ending the mission. What I want to prevent is anyone entering the area of trig2 and ending the mission prematurely before the enemy's at trig1 have been eliminated. I tried using triggerActivated before and as soon trig1 activated it also activated trig2 before the players moved to the area, I more then likely did something wrong so I'll check it all again when I get home. Thanks for the reply's :bounce3: Share this post Link to post Share on other sites
f2k sel 164 Posted July 2, 2013 this and triggerActivated trig1 that should check both trig 1 and current trigger settings. Share this post Link to post Share on other sites