# How to access character movement noises?

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I'm currently working on a falling animation mod (http://forums.bistudio.com/showthread.php?158249-Realistic-falling-script-how-to-detect-which-weapon-a-unit-is-holding), which requires some noises when the player hits the ground. For this I hope to use the built in character movement noises such as footsteps and crawling. eg

player say ["footstep",1]

where footstep is the classname of a built in footstep sound.

The trouble is, I have zero idea of how to access the noises or get a hold of their classnames.

Anyone got any ideas?

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playSound3D ["[b]A3\dubbing_radio_f\data\Male01\RadioProtocolENG\Normal\032_Alphabet\alpha.ogg[/b]", _object, _isInside, _pos, _volume, _frequency, _distance];

playSound3d

I've used this method before to play a sound from the default addons.

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Thanks Lifted86

So I found this: http://feedback.arma3.com/file_download.php?file_id=3650&type=bug, a list of A3 sound configs and classes, showing lots of dummy placeholder sounds. There are entries for the various movement noises though, such as:

gravel[] = {{"\A3\sounds_f\characters\footsteps\gravel_walk_1",0.316228,1,25}, .......}};

So I know this particular footstep noise is there, but still can't get the bloody thing to play using say, say2d, say3d, playsound3d.

I can't even get the test noise to play from http://community.bistudio.com/wiki/playSound3D

playSound3D ["A3\Sounds_F\sfx\blip1.wav", player];

Obviously I'm missing something here. So any further info appreciated.

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EDIT

OK so I finally worked it out after trial and error:

playsound3d ["A3\sounds_f\characters\footsteps\gravel_walk_1.wss",player];

WSS format!

Edited by tpw